1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, choose 1 card in your Deck and remove it from play. Add that card to your hand during your 2nd Standby Phase after activating this effect.
Card Ratings
Traditional: 1.00
Advanced:
2.33
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - March 8, 2011
Watthydra is one of the more interesting Synchro
monsters out there. We have a Light
attributed, Level 7, Thunder type Synchro monster,
who only has 1500 attack (and defense.)
Watthydra is Synchro Summoned specifically with a
Watt Tuner and one or more non-Tuner, Thunder-type
monsters.
Watthydra can attack your opponent directly, which
is good, but there certainly are better and easier
monsters and ways to directly attack, which also can
be done without a Synchro Summon. Now, to save
on a bunch of text here in short, the second effect
says:
"When I successfully attack your oponent directly, I
give you the exact effect of Different Dimension
Capsule." Just like said Magic card, you
remove a card from your Deck from play, and during
the second Standby Phase after activating, the card
comes to your Hand. Not really all that worth
it I'm afraid...
Ratings:
Traditional: 1/5
Advanced: 2/5
Art: 3.5/5
The
Crowing
Hello there COTD readers. Today we have one of my
personal favorites.
Watthyrdra is a level 7 LIGHT Thunder type monster
that requires a Watt tuner and 1 or more thunder
type non tuner monsters. So this thing is specific,
but it is a watt, so obviously your only going to
use him in a watt deck. So what does he do? Well he
has 1500 attack and can attack directly, like most
watts can. When he inflicts battle damage through a
direct attack, you select one card from your deck
and remove it from play, its returned to your hand
during the 2nd standby phase after his effects
activation.
So, hes gold sarc on legs. Thats actually pretty
good for watts since they dont have much draw or
search power. Quite a good card.
Traditional-1/5
Advanced- 4/5 (Watt Decks only)
Art- An electric hydra. BLAH.
General
Zorpa
Watthydra
Watthydra is a level 7 LIGHT Thunder Synchro monster
with 1500 ATK and 1500 DEF and is one of the Watt
Boss monsters. It is also like Burei not a generic
Synchro, requiring a Watt Tuner and Thunder type
non-Tuners. That right there along with the stats is
enough to pretty much make sure that this card will
almost never see competitive play. Too bad, I really
like the idea of the Watt monsters.
Anyways, Watthydra can attack an opponent directly,
not exactly a major deathblow, but 1500 is still
pretty good. When it does attack directly, you
remove from play a card from your deck and then
during your second standbye phase, you get to add it
to your hand. Now since Gold Sarcophagus is not
seeing play and that card is about 20 times better
than this one, I would say that this card has no
chance of being player, Wattchimera is a better boss
monster for the Watt deck.
Traditional-1/5
Advanced-1/5
darthluigi36
Watthydra is a pretty cool card for the Watt
theme, but unfortunately suffers from some glaring
flaws.
The good news is, it's the largest Watt monster yet,
with 1500 ATK. It can attack directly, and when it
hits your opponent, you remove any card in your deck
from play, adding it to your hand during your second
Standby Phase afterwards. This adds an excellent
source of damage and consistency to the Watt theme,
and it's very welcome.
Now the bad news. Firstly, it has 1500 ATK. Now,
normally one would want all the ATK one could get on
a direct attacker. In certain Watt variants, this is
awesome, but in the versions using Messenger of
Peace, you won't be able to use Watthydra to its
fullest extent.
Secondly, it's a level 7 Synchro Monster. Because of
the way Watts are leveled, you'll be forced to put
three monsters into making the Watthydra, or you
have to use subpar monsters like Wattkiwi.
Overall, Watthydra is still a welcome addition to
the theme, and when it comes up, he'll be a great
benefit if you summon it. I wouldn't want to build a
deck around him though, as you're stuck using more
of the bad Watts. Leave some in the Extra Deck for a
"just in case"
scenario.
Traditional: 1/5 Watts don't FTK. Advanced: 3/5
Watts aren't too shabby really, but Watthydra
doesn't do enough to help them out, since they
rarely can even summon him.