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Pojo's Yu-Gi-Oh Card of the Day

T.G. Striker

If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".

Card Ratings
Traditional: 2.50
Advanced: 3.75 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - May 18, 2011

Back to the main COTD Page


Dark Paladin

T.G. Striker, in the genre of yesterday's card, is a Level 2, Earth attributed, Warrior monster, with 800 attack and 0 defense.  This is a simple card, and one you are almost certainly playing if you're playing the Deck.  This is a Tuner, who can also be Special Summoned if your opponent controls a monster and you control none...better if it were monster(s) and you had fewer or none, but whatever.  You're only using this to Synchro anyway, you won't be attacking with this guy about ever.  Honestly, this guy is far less valuable, at least playability wise, compared to yesterday.
2.5/5 where it belongs, ie, its own Deck
Art:  4/5

Puppet Master
The Legion

            Today's card is T.G. Striker. Striker is really the core of the T.G. deck. Both of his abilities greatly help the deck. His first Cyber Dragon like ability allows you to special summon him for free assuming that you control no monsters and your opponent does. This ability is even better with the fact that T.G. Striker is a tuner, this makes synchro summoning very easy. Just like the other good T.G. monsters, Striker comes with a second ability that resembles a more toned down version of Darksoul's ability. This adds a lot of consistency for the T.G. deck, if you have nothing good in your hand you can always set the Striker and get another T.G. Monster from your deck when he's destroyed. Also, just to throw in another awesome point about Striker, he's a warrior, so you may search him out using ROTA, just saying.

Traditional: 4/5
Advanced: 5/5


I'd like to apologize for taking the last few days off.  A friend loaned me Portal 2 and I got addicted to it.  Now today I picked up L.A. Noire, so I may get distracted again.
Maybe it's just me, but I'm not impressed by the whole T.G. thing.  Don't get me wrong, the synchro monsters are amazing, there are just better ways to bring them out.  It's a decent idea in theory, synchro into T.G. Hyper Librarian, do all sorts of combos to pull off synchros every turn and rebuild your hand then eventually go into something like Halberd Cannon.  But why should you empty your hand to synchro when so many other decks can do 1 card synchroing?
Anyway, onto today's card.  T.G. Striker has the typical T.G. text of replacing itself if it gets destroyed.  The end phase search works like Genex Neutron instead of Darksoul if I am reading it right, so you can't "stack" the effects like Darksoul.  1 card destroyed and in the grave in the end phase = 1 search.  In addition to the replacing effect, you have a Cyber Dragon effect that can allow you to swarm the field.  Special Summon Striker, special summon out Warwolf, Normal Summon something like Reborn Tengu, let the shenanigans ensue.
Like I said, maybe it's just me, but T.G. is just a deck-type that just isn't there...yet.  But when it does get there, I have a feeling that this card may be a central part of the deck.
Traditional: 1/5
Advanced: 3.25/5

Wednesday: T.G. Striker

Continuing our Tech Genus talk, we come to the first tuner of the archetype, T.G. Striker. Striker is a level 2 warrior-type monster with 800 atk and 0 def. However its effect is pretty good. If your opponents control a monster and you control no monsters you can special summon him from your hand. Does that not sound amazing? Did I mention he is Earth attributed as well? It really helps with getting out the Naturia synchro trio of Beast, Barkion and Landoise. This card can easily be splashed in a lot of decks that are synchro heavy honestly. It's the same as Unknown Synchron just 1-level higher. I could see this being teched at 1 in decks like Karakuri or Machinas where most of the monsters are Earth. This gives easy access to the Naturia synchros like I mentioned. This card is honestly probably better in decks that are not Tech Genus. It could easily be an influential card of the set. I may be overhyping it a bit, but I see potential for this card if somebody can find it. What do you guys think? You think Striker might have a slight impact on the game? I think there is a definite possibility.

Traditional: 2/5
Advanced: 3/5 Definite possibility to have some sort of impact
Artwork: 2.5/5 Pretty generic looking warrior art honestly.

(David Post)
T.G. Striker
Traditional: 2.5
Advanced: 3.5
Another T.G. monster. Striker is a level 2 800 atk/0 def tuner. If your opponent controls a monster and you don't you can SS him from your hand...which is really cool simply because he is a tuner and that means you can synchro with some ease. He also has the same replacement effect other T.G. monsters have; destruction/graveyard = add another T.G.
monster from deck to hand except Striker in the endphase. Being a warrior you can search him via Reinforcement of the Army. He can also be used well with reinforced truth for more synchro potential. He combos well with the T.G. Warwolf -3 star non tuner with boring stats- as that monster SS from the hand when you SS any monster. So you get a themed tuner monster that can SS and has access to reinforced truth. I see some potential combos  for synching.

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