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Pojo's Yu-Gi-Oh Card of the Day

Wind-Up Knight
#PHSW-EN023 

When a face-up "Wind-Up" monster you control is targeted for an attack: You can negate that attack. This effect can only be used once while this card is face-up on the field.

Card Ratings
Traditional: 1.95
Advanced: 3.30 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Nov. 8, 2011

Back to the main COTD Page

 

Dark

Paladin
Tuesday

Wind-Up Knight, a Level 4, Light attributed, Warrior Monster, all of which are excellent things, with an equally awesome 1800 attack (and 1200 defense).  Once, while face-up on the Field, this Knight allows you to negate the attack of an opponent's Monster toward a face-up Wind-Up Monster you control.  It's worth noting that the effect includes himself, for once, which is nice.  He's one of the few Monsters in the Wind-Up arsenal that has a high attack, and the effect can be nice, if only for one time.  Short review, but there isn't much to this card.

Ratings:

Traditional:  2.25/5  Light and Warrior after all
Advanced:  3.25/5
Art:  5/5

John Rocha

Let’s get right into today’s Wind-Up monster. Wind-Up Knight has some very nice statistics. First, it is a Warrior so we can search for it with ROTA Reinforcements of the Army. It is a level 4 monster, so we can special summon it with Summoner Monk. There are many other ways to get this card in your hand or on the field, like Wind-Up Magician, Factory, Honey, and Zenmaighty. The other nice element to this card is that it is a light monster so it goes well with Honest and BLS Black Luster Soldier – Envoy of the Beginning. Even if you only have one Knight in your deck, it can be searched with the above cards very easily.
 
Wind-Up Knight fits our Xyz theme very well, as it has the ability to protect itself long enough to summon another Wind-Up for an Xyz summon. It is not slouch ether with 1800 attack points. Let’s take a look at some other reasons to run Knight in a Wind-Up deck. First, summon Tour Guide and use its effect to summon another and then Xyz into Zenmaighty. Detach an Xyz and summon Wind-Up Knight. Sense Wind-Up Zenmaighty has only 1500 attack and defense; you will need Knight’s attack negation effect to protect it from battle. You could also use Safe Zone to protect it. Next turn, special summon another level 4 Wind-Up monster and Xyz into a rank 4 like Zenmaister.
 
If you are going to run a Wind-Up themed deck in the future, you may consider running at least one Wind-Up Knight. The theme does not depend on this card so my rating will reflect that, but until the cards that I talked about yesterday come out, go ahead and add this card to your Wind-Up deck.
 
Traditional: 1/5
Advanced: 2/5

Miguel

Tuesday here on pojo and the second card on Wind-Up week is fresh from Photon Shockwave, Wind-Up Knight! Knight is a Level 4, Light/Warrior with 1800 ATK and 1200 DEF, those are pretty good stats. Knight's effect is that one time, while this card if face up, you can negate an attack that targets this card. It's a pretty simple effect. Reinforcements of the Army, Wind-Up Factory and Wind-Up Magician are just a few ways to get Knight to your hand. Cards like Book Of Moon, Spring Rewinding and Wind-Up Zenmiaghty will let you use Knight's effect again. You could even use Honest with Wind-Up Knight! Overall, a nice addition to the Wind-Up theme, and he's awesome looking too!
 
Traditional: 1 Yes, he's light but Chaos still rules here, always will.
Advanced: 3 Can be played outside of a Wind-Up deck.
Tomorrow: Careful, he can pinch you with those things.


Argouru

Tuesday:

Wind-Up Knight
Lv 4/LIGHT/Warrior/1800A/1200D
"When a face-up "Wind-Up" monster you control is targeted for an attack: You can negate that attack. This effect can only be used once while this card is face-up on the field."

This guy serves as the defense for all of your other WUs and has a decent attack power to match, helping him to stick around longer. I would dare say that he's a staple card of the deck despite his one-shot use effect.

Traditional: 3
Advanced: 4.5


Ninja
Goemon

The clocks have been set back so let’s Wind-Up for this week! Wind-Up Knight!

We’ve got a Wind-Up here that can negate one attack while it’s face-up on the field, so long as the attack target is a Wind-Up. This effect allows itself to protect itself and set up combos at the same time. While Wind-Up Magician is out, your opponent might avoid attacking you all together to prevent you from swarming the field. But even without comboing, Knight is a good top-decking card. It can possibly buy you another turn and its 1800 ATK point body keeps the hurt down when their attack does go through. And the fact that it’s a warrior is nice as well, since it can be toolboxed into a warrior deck.

Traditional: 2/5 (too many indirect win conditions)
Advanced: 3.5/5 (pretty balanced)
Art: 3/5 (a little plain to me)


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