We are going to be looking at a card that is very
popular in today’s Meta. Forbidden Lance has two
effects that make it worthy of being in most of the
decks in play today. First, it protects a monster
against other spells and traps like Bottomless Trap
Hole, Dark Hole, Mirror Force, and Dimensional
Prison. The 800 life points can be a small price to
pay when you are running strong Xyz, Synchro, and
Effect monsters like Red-Eyes Darkness Metal Dragon,
Judgment Dragon, Dark Armed Dragon, Acid Golem,
Scrap Dragon, and Elemental Hero the Shining.
If that were not good enough, the second effect of
losing 800 attack works great against your opponents
monster. It gives your weaker monsters the ability
to attack over your opponent’s stronger monster. In
a deck like Dino Rabbit, this is important as they
play weak vanilla monsters and Dolkka and Laggia are
also weak compared to many of the boss monsters in
the game. With the new Fast Effect Timing rule in
effect, Forbidden Lance also protects our monsters
with 1000 or less attack from Chain Disappearance.
Rescue Rabbit, Tour Guide, and some Wind-Ups and
Inzektor monsters will survive this dreaded game
If anything, Forbidden Lance is more important than
ever, and is close to being a staple card in most
Today's card is one that was hit and miss for a
while. Some used it, some didn't A few swore by it,
others turned it away.This quick play spell allows
pick a monster on the field, it loses 800 ATK but it
is unaffected by other spells and traps until the
end phase. It's no Bottomless Trap Hole or Effect
Veiler, but it has uses. Having your opponent's
biggest monster lose 800 ATK could be the differance
of overpowering it to survive the turn, or losing.
You can use it on the defense as well. Use it on one
of your monsters to have it survive something like
Bottomless Trap Hole, Mirror Force, Torrential
Tribute, Dimensional Prison or others of their ilk,
Yea your monster loses 800, but you get to keep it.
Not as popular as the other cards we're reviewing
this week, but a handy one still.
"Select 1 face-up monster on the field. Until the
End Phase, it loses 800 ATK but is unaffected by the
effects of other Spell/Trap Cards."
Forbidden Lance is a rather interesting card in
that it protects while it weakens. This can be a
good thing as you can use it to counter cards like
Mirror Force, Torrential Tribute and Bottomless Trap
Hole, as well as Book of Moon, Shrink and other
nasty defensive cards, not to mention offensive ones
such as Smashing Ground and Mind Control.
Not only does it defend you, but you can use it
offensively to weaken an opponent's strong monster
before attacking and they won't be able to save it
with cards like Interdimensional Matter Transporter.
I've not seen this card used, but it can be an
interesting card to splash into any deck, especially
what with it beging available as a common in the
upcoming Epic Dawn Battle Pack.
Unlike all the other
cards this week, which have improved with the new
Fast Effect rulings (except for Maestroke, which has
somewhat suffered), Lance itself has not exactly
grown stronger; instead, it has become more
important because it can DEFEND properly against all
the other buffed cards. From now on, I will address
the new Quick Effect mechanic as if it had always
been in effect and I will stop referring to how it
Unfortunately, due to some technical difficulties,
the essays I had for almost all of this week’s cards
were deleted, and I cannot afford the time to
rewrite all of them (and even if I do, I might miss
a few key points). Just take my word for it that
Veiler and BTH have greatly increased in power now
that they can pseudo-negate effects. Lance itself
has increased in importance due to the fact it can
save a monster from BTH, Torrential Tribute, Book of
Moon, etc. All of the cards this week are old cards
that were already common splashables, and we’re
relooking them simply due to how they have changed
given the Fast Effect ruling. Therefore, I don’t
think I need to bother wasting your time
glamourizing how versatile Lance is in blocking
destruction effects on your own monsters, blocking
support effects on your opponent’s monsters, and the
obscure usefulness of the 800 ATK drop.
Advanced: 4.35/5 (dem quickplay spellz and their
Aesthetics: 5/5 The slight Greek-religious
references are pretty cool. The innocent look on
this girl's face is also very endearing. I think she
represents Pandora from Greek mythology. I would
love to see her on more cards’ art, but I say this
way too much anyway.
Philosophy Corner: The path less traveled is less
traveled upon for a reason.
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