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Pojo's Yu-Gi-Oh Card of the Day

Ninjitsu Art of Super-Transformation
#ORCS-EN075 

Target 1 face-up "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the Graveyard, then Special Summon to your side of the field 1 Dragon, Dinosaur, or Sea Serpent-Type monster from your Deck whose Level is less than or equal to the combined Levels of the sent monster(s). When this card leaves the field, banish that monster.

Card Ratings
Traditional: 2.67
Advanced: 3.75 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Feb. 8, 2012

Back to the main COTD Page

 

John Rocha

If you want a reason to run Ninja’s or a deck with Ninjas in it, Ninjitsu Art of Super-Transformation would be it. It is a Super Polymerization without a discard cost. Maybe that is why they call it SUPER. It is at worst, a two for two. All you need is a Ninja and a monster on your opponent’s side of the field that has a level. It is also a trap so it can be activated on any turn.

There are tons of monsters that you can grab from your deck and plenty of deck types you can make with Ninja’s. One of my favorites is one built with Dark Simorgh; sense you have both Wind and Dark Ninjas. Simply use Ninjitsu Art of Transformation on one of your Ninjas to special summon it from your deck. Then use Ninjitsu Art of Super-Transformation to special summon Horus LV 6 to lock down your opponent’s spells and traps.

Probably your best summons will be Dragons as they tend to be big and powerful. There is a whole slew of big powerful Dragons to choice from. Tyrant Dragon, Horus, Prime Material Dragon, Galaxy-Eyes Photon Dragon, Blue-Eyes White Dragon, and Red-Eyes Darkness Metal Dragon are just a few.

If we want to keep to the Ninja and or Chaos theme, we can also bring out White Dragon Ninja with Ninjitsu Art of Super-Transformation. White Dragon Ninja will protect your Art card from destruction, carries a hefty 2700 attack, and is a light monster. Ninjitsu Art of Super-Transformation opens up a plethora of deck type options.

Traditional: 3/5
Advanced: 4/5


Jeff Lang

Ninjitsu Art of Super-Transformation

Amazing card, as well as annoying to play against. You could just open this card and cause havoc, or summon Hanzo to search it out. Basically your opponent will be scared to summon a monster unless they have an answer to this card. Sending a monster from each side and summoning one from your deck could easily be game breaking/locking. If you run Ninjas, you could use this, or the original Ninjitsu Art of Transformation. Both are solid options, but I like this one better in the long run, it just helps clear problems. Must use 3 if you want to use the deck

Trad: 2/5
Adv: 4/5


Argouru

Wednesday:

Ninjitsu Art of Super-Transformation
Continuous Trap
"Target 1 face-up "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the Graveyard, then Special Summon to your side of the field 1 Dragon, Dinosaur, or Sea Serpent-Type monster from your Deck whose Level is less than or equal to the combined Levels of the sent monster(s). When this card leaves the field, banish that monster."

Well... this card is interesting, to say the least. Being able to tribute the opponent's monster along with your own is a very handy ability as there's not many effects that can prevent it. Most monster-protecting abilities are geared towards protection from destruction. What's better, even if there's no valid monsters in your deck you can Special Summon, the monsters still go to the graveyard, so it's a win-win for you.

The problem is making actual use of the Special Summon effect. Since you can't be sure of what level the opponent's monster will be, that makes putting the right monsters into your deck a bit tricky. Flame Armor and Air Armor Ninjas help add a bit of flexability to that, but not a lot.

If you just use this as a removal effect, however, it works pretty well. even thought it's a 2-for-1 type of effect.

Traditional: 3
Advanced: 3.25


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