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Pojo's Yu-Gi-Oh Card of the Day

Wind-Up Shark
#ORCS-EN082 

Card Ratings
Traditional: 1.80
Advanced: 3.50 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Jan. 26, 2012

Back to the main COTD Page

 

Dark

Paladin
Thursday
 
Wind-Up Shark is one of those cards that's actually good outside of the Deck it belongs, (and in said Deck as well.)  When a Wind-Up Monster is Normal OR Special Summoned to your side of the Field, you can Special Summon this Monster from your Hand.  Once per turn, you can either add or lower the Level of this Monster by 1 (so to 5 or 3 for those who aren't paying attention.)  Obviously great for XYZ and Synchro Summoning, certainly gives some versatility, and makes either of those actions that much easier for the player.
 
Ratings:

4/5 Wind-Up
3/5 Elsewhere 
Art:  3/5

John Rocha

Wind-Up Shark is a key card for Wind-Ups as it triggers their effects. The Shark gives you the ability to make a rank 3, 4, or 5 Xyz monster and sense that is what Wind-Ups do best, Wind-Us Shark is essential to the deck. We covered Wind-Ups several weeks ago so you can use the search function to see what the rest of them do. Now that we have Wind-Up Rat and Carrier Zenmaity, we can make some pretty good Wind-Up decks.
 
There are tons of combinations that you can do with Wind-Ups. Summon Wind-Up Soldier then special summon Shark and make both of them level 5’s for a Rank 5 Xyz monster. You can summon Wind-Up Dog, special summon Shark and use Dog’s effect and Shark’s to special summon a Rank 5 or just use Shark’s effect to special summon a Rank 3 like Carrier Zenmaity.
 
The nice thing about Wind-Up Shark is that its effect can be used on each of your turns, unlike the other Wind-Up monsters which can only be used once while they are on the field. I am going to rate Wind-Up Shark a little higher than most as it is a vital piece to the Wind-Up puzzle and makes the deck versatile in getting out the right Xyz monster for the situation.
 
Traditional: 1/5
Advanced: 3/5

Miguel

It is Thursday on pojo and we are looking at Wind-Up Shark *AKA: Bruce*. Shark is a Level 4 Water/Fish type with 1500 ATK and 1300 DEF. Shark's effect is: When a Wind-Up monster is normal or special summoned, you can special summon this card form your hand. Once per turn, you can activate one of the following: Increase this monster's level by 1 until the end phase. Or, Reduce this monster's level by 1 until the end phase. Shark is a great card for Wind-Ups.  He can even special summon himself when you special summon another Wind-Up Shark, thus giving you 2 Level 3, 4, or even 5 monsters to do with what you want. Or Wind-Ups Soldier, Warrior and Dog can do the same. But what really gives Bruce that added edge is his effect can be used once per turn, unlike the other Wind-Ups. This card is a must in a Wind-Up deck.
 
Traditional: 2
Advanced: 5


Justin
YouTube
Channel

Wind-Up Shark is the cutest card in the set and one of the cutest cards by far. But enough of my personal feelings, Shark kicks the Wind-Up deck into hyper drive. It special summons itself whenever another Wind-Up is normal or special summoned. The combos are endless. Imagine having a Rabbit or a Magician with a Wind-Up Factory on the field. Imagine having just a Hunter in hand and no Rats. Shark makes instant Rank 3, 4, or 5 Xyz. Its effect allows it to raise or lower its level by 1 until the end phase. This card is essential in any Wind-Up deck

Trad: 2
Adv: 3.5


Jeff Lang
Wind-Up Shark
 
                Holy exclusive batman! This card took Wind-ups from a tier 2 deck, to quite possibly a tier 1. It is a free summon in the Wind-up deck and can let you go into exceed even faster. Wind-up factory was at first optional to some, but now it is without a doubt a deck staple, and at 3. People are going to be gearing up their main/side to beat this potential threat, so that shows how powerful this card is. Real question is, will the deck wreck or be just hype?
 
Trad: 1/5
Adv: 3/5

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