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Pojo's Yu-Gi-Oh Card of the Day

Royal Prison
#ORCS-EN079 

Monsters cannot be Special Summoned from the Graveyard.

Card Ratings
Traditional: 2.40
Advanced: 3.50 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - March 15, 2012

Back to the main COTD Page

 

Dark

Paladin

Royal Prison, is very similar to that one other card out there people really enjoy playing...Royal Oppression?  Yea, that one...Royal Oppression is a Continuous Trap (as is Royal Prison) and with Oppression, you have the option of negating a Special Summon for the cost of 800 Lifepoints, and the effect of said Trap can be used by either player.  Although at last check Royal Oppression was Banned.  Royal Prison does things a little more straight forward than Royal Oppression however...Monsters simply cannot be Special Summoned (and there is NO cost here) however to complete this sentence...Monsters cannot be Special Summoned, from the Graveyard.  So they are still able to be via other Monsters, card effects, etc etc...I'm thinking you want to use this in a Deck where you do lots of Special Summoning in other ways...like Six Samurai, Wind-Up, Blackwing, and the like.
 
Ratings:

Traditional:  2.95/5 
Advanced:  3.95/5
 
Any of the Decks above mentioned, and possibly quick Decks that Special Summon often and not from the Graveyard:  4.5/5

Art:  5/5  NOT a Royal Prison, nor Royal Prisoners...


John Rocha

Royal Prison would be a much more useful card if it were not for the Plant engine being obliterated. Still, there are many decks that cringe with this card in play. Dark World, Infernity, Synchron, Zombie, Dragons, Frog Monarch, and Wind-Up decks are just a few of the decks that are hurt by Royal Prison.
 
The question is: Is Royal Prison the best choice for a side deck card and what are our other options? There is an old card that tends to keep coming out of retirement by the name of Macro Cosmos. It has the uncanny ability to shut down any deck that relies on cards being sent to the graveyard. Not only does it snare the above decks, but it also hits decks like Inzektor’s that uses monsters being treated as spell cards. It also stops costs like D.D. Crow, Maxx “C”, and Effect Veiler. If you are taking notice, that is pretty much the entire Meta outside of Dino/Rabbit.
 
The next question is: Does it hurt your deck? If you are playing a deck that relies on the graveyard but not to special summon from the graveyard like Chaos, Banish/Psychic, and T.G decks, then you do not want to side in Macro Cosmos or Dimension Prison, so Royal Prison would be a better choice. However, decks that do not care about the graveyard like Dino/Rabbit, D.D. Banish, and stun decks flourish with Macro Cosmos and Dimension Prison.
 
I do not like cards that have to stay on the field to get their effect as they are susceptible to MST and require you to have several spell/trap cards on the field making them susceptible to Heavy Storm. Therefore, my rating is going to be lower than maybe expected. A well played D.D. Crow can often times be more effective in stopping your opponent’s game plan, especially against Wind-Up’s that go first and can empty your hand on turn one.
 
Traditional: 2/5
Advanced: 3/5


Argouru

Thursday:

Royal Prison
Continuous Trap
"Monsters cannot be Special Summoned from the Graveyard."

They might as well as called this "I Hate Stardust Dragon/Grapha, Dragon Lord of Dark World/Treeborn Frog/Totem Dragon" for what it does. While there's not a lot of cards that special summon themselves from the Graveyard, this card shuts all of them down. Just imagine the look on the opponent's face when they send Stardust Dragon to the Graveyard to protect them from Dark Hole and you then activate this. Bye, bye, Dragon... Don't come back... Ever.

While it's a slightly limited card effect, it's a bit like Wolverine of the X-Men. "The best there is at what he does."

Traditional: 3
Advanced: 3.5

Philosophical
Psycho
I've seen this card before. I've never seen it used, but I've seen it when browsing on DN when searching for Dimensional Prison. 
 
Another card in the "Royal" series (a continuity of the kingdom of Imperial Order, Royal Oppression, Royal Decree, a whole bunch of other cards...), this card functions as a replacement of sorts for Oppression. Now, why would you consider using this over splashing in a Necrovalley? Well, Inzektors, for example, don't have to rely heavily on revival but need to pull Hornet out of the Grave over and over. Prison can help Inzektors shut down rival Wind-Ups from exploding by preventing Rat from drafting the Hunter again and again. Another growingly common Deck that would want to steer clear of the Royal Prison would be the new Dragons (although these guys sometimes work on revival from the Banished, so maybe you can work around this and splash in Royal Prison regardless, though this doesn't mix well with Red-Eyes Darkness Metal Dragon). It can also help keep Dark World in check, but granted, it's suspectible to being Grapha'd anyway and Shadow-Imprisoning Mirror would be a much more effective counter.
 
Another examples are Six Samurai and Blackwings. They don't require as much revival as other Decks, but instead are more inclined to restore straight from the Hand (Shinai), Banish (Enishi, Vayu), recycle (Gateway). Moreover, 6Sam and BW may encounter difficulty blocking against Wind-Up Rat, so Royal Prison helps supplement that; otherwise, RP willl serve as MST bait so you can just fall back on, say, Solemn Warning instead.
 
Similarly, a Trap Monster Deck doesn't focus much on actual monster revival. This card helps block possible enemy swarms and is all the while under the aegis of Imperial Custom, which shields any Continuous Trap from destruction.
 
This card looks more delicious now that Call of the Haunted is unlimited; however, Spore and Bulb took in too much poison. Also, MST is at 3 with Heavy Storm still rampant, although it is uncommon for a Deck to run all three of its Typhoons (and I would still rather have this be a Continuous than a Counter Trap).
 
Traditional: 1.5/5 (Yes it stops Premature Burial, but those builds intend to OTK anyway. Also, this card can't do anything to protect against Harpie's Feather Duster or CED.)
Advanced: 3.5/5 (The fact is, in the current meta, we have seen a lot more revival power than ever before in Duel Monsters, so you have plenty of opportunities to Chain this. Just make sure you use it in the right deck and that it doesn't backfire horribly.)
Aesthetics: 4/5 So THAT'S where the Goblin of Greed went off to (bottom-right corner)!

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