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Pojo's Yu-Gi-Oh Card of the Day

Gravity Warrior
#PRC1-EN020

1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: It gains 300 ATK for each face-up monster your opponent controls. Once per turn, during your opponent's Battle Phase: You can target 1 Defense Position monster your opponent controls; change it to face-up Attack Position, also it must attack this turn, if able.

Card Ratings
Traditional: 1.80
Advanced: 3.00 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - March 30, 2012

Back to the main COTD Page

 

Dark

Paladin
Friday
 
Now, closing the week is Gravity Warrior, and pretty much all the information pertaining to type and summoning applies from yesterday, but this is Level 6 as opposed to Level 5, and the attack and defense are the same.  Like yesterday, I think Six Samurai could find a friend with this Synchro Monster.  But while yesterday's card I think was hit or miss, I think Gravity Warrior really could have a home.  Random note too, this guy is a Warrior how, he looks like a freak Mega Man villain reject.  Anyway, this Monster gains 300 attack for each face-up Monster your opponent controls.  That's likely to be two or three, fast format after all my friends.  Ideally three as that gives you 3000 attack.  Once a turn, during your opponent's Battle Phase, you can change a defense position Monster they control to attack position, and it must attack, if able.  That's useful too, especially if say this is the only thing you have on the Field at the time.  Monsters in general that rely on getting attack based on the opponent's Field, say in Monsters controlled, aren't necessarily the best.  But I think this guy could be a lot of fun.
 
Ratings:

Traditional:  2.5/5
Advanced:  3.5/5 
Six Samurai:  4.5/5 
Art:  5/5

John Rocha

The first thing I think of when I look at Gravity Warrior is Ojama Trio. Wait for your opponent to attack and then activate Ojama Trio to give your opponent 3 tokens in defense. Gravity Warrior will then gain an additional 900 attack plus at least 300 from the attacking monster to give your monster 3300 attack, thus crushing your opponent’s monster and then having a 0 attack token attack you and loss an additional 3000 life points plus the 300 points for the Ojama Token. That is about 4000 life points dealt to your opponent plus having another 600 life points to loose with the other tokens.
 
I can see this synchro monster in a burn type deck with some level 3 tuners and Marshmallons. It is a level 6 and can use any type monster so it can go into any deck that synchro summons. At worse, Gravity Warrior will be at 2400 attack when your opponent attacks it. It is a Warrior so it could go into a Warrior deck, but it is that finding room that you are going to have to deal with.
 
Traditional: 1/5
Advanced: 2/5

Miguel

Our last card of the week is Gravity Warrior. Like Scarred Warrior, he has 2100 ATK, which isn't the best but his ATK can change. Almost like Scarred Warrior, Warrior-type is splashable and is great against stallers, or just anyone playing hard defense, as Gravity Warrior can turn any defense position monster face up or down, into attack mode during your opponent's battle phase, and that monster must attack, but beware of the flip effects of Rykos, Gravekeeper's Spy and a few others. Also Gravity Warrior gets an ATK boost of 300 for each face up monster your opponent controls. He's a decent level 6 Synchro. I would try him out in play test, to see how it works.
 
Traditional: 1
Advanced: 3


Argouru

Friday:

Gravity Warrior
Lv 6/EARTH/Warrior-Synchro/2100A/1000D
"1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: It gains 300 ATK for each face-up monster your opponent controls. Once per turn, during your opponent's Battle Phase: You can target 1 Defense Position monster your opponent controls; change it to face-up Attack Position, also it must attack this turn, if able."

This guy. while not the strongest, certainly does deserve some serious use in the correct deck. He'll most likely end up with 2400A when summoned, so he'll have a passable ATK for a Level 6 monster. The best use for him is against a deck that uses lots of defensive monsters, especially ones that have 0 ATK. He's a good choice against stal decks, IMO.

Also, I have to say that this guy is really cool-looking! I definately want this card mainly for the card image!

Traditional: 2.75
Advanced: 3

Philosophical
Psycho
There is little reason why you would opt to summon this over Brionac. Of course, the core reason not to pick Brionac for a Level 6 Synchro would be for pure beatdown purposes or if you don't want to waste your Hand, which Grav Warrior offers.
 
In such a scenario, the opponent is likely to have two or more faceup monsters, which is needed for Grav Warrior if he wants to sport a higher ATK than Gaia Knight, The Force of the Earth.
Also, Brionac is a limited monster, meaning you may have already summoned him or don't want to risk losing him too early. Both GW and Gaia are earthen Warriors, meaning you may have Warrior-specific support you'd want to use for them.
 
You wouldn't want to use Gaia and GW together; picking one depends on your Deck's likelihood of tolerating opponent's faceup monsters or if you're highly dependant on a base 2600 ATK. GW's main effect is actually pretty unimportant. It would be much more impressive if it forced all monsters on the field into Attack Position (or at least upon its summon) or disabled your opponent from Setting monsters. The opponent is unlikely to enter the Battle Phase when he or she is intending to defend against your Gravity Warrior unless GW is going to be the target of attack.
Otherwise, GW's attack-inducing effect is situational. Say it's your opponent's turn right after you summoned GW and destroyed one of their two set monsters. Your opponent's set monster can't do anything to help, say a Sangan. Your opponent wants to summon Thunder King Rai-Oh to attack your DDWL, but is hesitant because GW's effect will force Sangan to attack. Due to GW's presence will either deter your opponent in atacking DDWL or force your opponent to lose Sangan early. Maybe you can capitalize on card effects that offer great benefits from forcing the opponent to attack, but for GW specifically, it's too situational to rely on and is mostly a "sure, why not" effect. The ATK-boosting effect is much more appealing.

Niche Decks: any Deck that would consider Gaia Knight, which would be a splash general Warrior or swarm Decks), but I'd be interested in seeing a Deck that forces enemy attacks

Traditional: 1/5
Advanced: 3/5
Aesthetics: 3/5 You know, I thought that entire thing was its head, but as I take a closer look, I realize that this thing is a robotic panther with dreadlocks (aka a lion)

Philosophy Corner: Eating lots of veggies instead of sweets mean you get to eat a lot more birthday cakes. -David Horvath and Sun-Min Kim
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