Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can return 1 "Spellbook" Spell Card from your Graveyard to the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. When this card is destroyed by your opponent's card and sent to the Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Nov. 13, 2012
The Grand Spellbook Tower is a very interesting
Field Magic Card. If you're running a Spellbook
Deck, do you NEED to be running a copy of this? I'm
figuring you probably aren't, since destroying a
Field Magic Card is so simple, it's almost
sickening. But I'd seriously (consider) playing one
if I were playing the Deck. This card does a lot of
things right, first, you get a Spell Counter for
each turn you have at least one Spellcaster-type
Monster on your Field OR in your Graveyard. Second,
you can return a Spellbook Magic card from your
Graveyard to the bottom of your Deck, to Draw one
card. Being on the bottom of your Deck isn't a bad
thing. There are numerous ways to access Spellbook
cards from your Deck. The extra Draw is also a
wonderful ability. You can't add another copy of
this to your Deck via its effect, but I wouldn't
play more than one of these anyway I don't think.
Lastly, when this card is destroyed by your
opponent's card, and sent to the Graveyard, you can
Special Summon a Spellcaster-type Monster from your
Hand or Deck, whose Level is less than or equal to
the number of counters that were on this card. So
it recycles Spellbooks, lets you Draw, and grants
you a Monster. It needs protecting, one card coming
to mind is Secret Village of the Spellcasters would
help a lot I think.
We are back to talking about Spellbooks again
today. The Grand Spellbook Tower gives Spellbooks
draw power which is always good. It also has a nice
side effect in that it puts Spellbooks back into the
deck to be used again. One last side effect that The
Grand Spellbook Tower has is that it clears the
graveyard of Spellbooks so you can use cards that
require your graveyard to be Spellbook free like a
card we looked at last week called Spellbook Library
of the Crescent.
Now for the bad news. First, it puts Spellbooks back
into the deck which can be a plus, but it can also
be a negative as most of our Prophecy monsters like
having Spellbooks in the graveyard to use them for
their effects. Second, it cannot use a copy of
itself for its effect. Third, it has to wait a turn
to use its effect so it is susceptible to being
destroyed and makes for some good Heavy Storm bait.
Finally, it depletes your graveyard of Spellbooks,
so the effect to special summon a Spellcaster from
your deck or graveyard is hurt. A catch 22 if you
If The Grand Spellbook Tower can last a turn or you
have some Spellbooks in the grave, it will at least
replace itself, so that alone makes this a good
card. In a Prophecy/Spellbook deck, Tower could be
more of a hindrance than a help. In a Spellcaster
deck, there may be better options for Field Spell
cards. I kind of like this card in a Spellbook heavy
deck with maybe even Malefic Stardust Dragon. It is
easily searched with Spellbook of Secrets and Power,
Spellbook Magician of Prophecy, and a host of other
cards to include Demise of the Land.
The Grand Spellbook Tower seems to be a giant
recycling center in disguise, and that's a good
Once per turn, during your standby phase, if you
have a Spellcaster-type monster on your side of the
field or in your graveyard: You can return 1
Spellbook spell card from your graveyard to the
bottom of your deck *Except The Grand Spellbook
Tower*, then draw 1 card. When this card is
destroyed by our opponent's card effect and sent to
the graveyard: You can Special summon 1
Spellcaster-type monster from your hand or deck whos
level is equal or less than the number of Spellbook
Spell card in your graveyard.
There are few Field spells that are worth playing.
This card is worth a definite look at. You can use
Terraforming, Spellbook of Secrets, and Spellbook
Magician of Prophecy as a few ways to grab it from
your deck to your hand. All you need is a
Spellcaster on the field or in your graveyard to get
back one of your Spellbook card back in the bottom
of your deck to get and use later. Oh and you get to
draw a card after putting said Spellbook spell card
back at the bottom. That's a pretty good deal right
there. If it gets destroyed, you get to special
summon a Spellcaster monster from deck or graveyard
whose level is equal to or less than the number of
Spellbook cards in your grave. In mid-game that can
get you at least a level 3, 4 or 5, depending how
much you use Tower's recycling effect. Even after it
goes to the grave and you want it back, Strength of
Prophecy can get it back to your deck while boosting
its own level and ATK. The down sides of Tower is
the fact it is a Field spell, vulnerable to the
triple Mystical Space Typhoons, Heavy Storm and
anything else that can stop this card cold. But that
shouldn't stop you Spellbook users from giving this
card a spot in your deck. While everyone else is
going nuts over Mermails and all the great WATER
support from Abyss Rising, Tower may get overlooked.
Traditional: 2 A bit slow here as it is a Field
Advanced: 3 Spellbooks only.
Tomorrow: You want Justice? Try this card.
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