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Pojo's Yu-Gi-Oh Card of the Day

Justice of Prophecy
- #REDU-EN023 

During the End Phase of every turn in which you activate a "Spellbook" Spell Card: You can banish this card from the field; add both 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster and 1 "Spellbook" Spell Card from your Deck to your hand. You can only use the effect of "Justice of Prophecy" once per turn.

Card Ratings
Traditional: 2.00
Advanced: 3.38 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Nov. 14, 2012

Back to the main COTD Page

 

Dark

Paladin
Wednesday
 
Today, this card works well, if only in combo and set up with the card of tomorrow.  Let me start by saying (and I may have said this last week in reference to Trance) but I hate Earth attributed Spellcasters.  I feel they should always be Light, or Dark, (Ice Queen and Blizzard Princess are fine being Water) but overall, I stand by that statement.  Justice of Prophecy is a Level 3 Spellcaster, with 1600 attack and 800 defense.  Not too shabby for a Level 3, and she packs a rather nifty effect.  If you activated a Spellbook Magic card, she can remove herself from the Field, to add a Level 5 Dark or Light attributed Spellcaster AND a Spellbook Magic card from your Deck to your Hand.  I'm not entirely sure if this ends up being a +1 or a break even.  You use the Spellbook Magic card, and remove her, to gain two cards.  Anyway, resource replenishment is a good thing, I like her.
 
Ratings:

Traditional:  2.5/5
Advanced:   3.5/5 
Art:  4/5

John Rocha

Staying with the Spellbook theme, we will be looking at one of the new Prophecy monsters today. Justice of Prophecy has the unique ability to search out two cards from your deck. All you need to do is activate a Spellbook Spell card and have Justice survive until the end phase to plus your opponent. Not only do you gain a plus one, but you also get to search out two of the key cards in your deck that make Spellbook/Prophecy decks so good; High Priestess of prophecy and Spellbook of Secrets.
 
If you have two more Spellbooks in hand, you can special summon High Priestess on your next turn. You may also want to run some hand defense as banishing Justice of Prophecy will leave your field bare, but will give you two more cards to help your Tragoedia’s. If High Priestess is not to your liking, you could always search for Emperor of Prophecy or Chaos Sorcerer. You can also use Justice in a Gravekeeper’s Visionary, Endymion the Master Magician, or Lightray deck to name just a few.
 
1600 in attack is not much, but add in a Spellbook of Power and you have a 2600 attack monster, get to search for a Spellbook, and then get to tribute it for two more cards. That is a plus two if you attacked your opponent’s monster. Justice of Prophecy makes my Prophecy deck and is something you should also consider running in threes in your deck.
 
Traditional: 1/5
Advanced: 3/5

Miguel

Justice of Prophecy is today's card, and this justice isin't blind. Justice is a level 3 EARTH/Spellcaster with 1600 ATK and 800 DEF. 
 
During the end phase of every turn in which you activate a Spellbook spell card: You can banish this card from the field; add both 1 level 5 or higher LIGH or DARK Spellcaster-type monster and 1 Spellbook spell card from your deck to your hand. You can only use the effect of Justice of Prophecy once per turn.
 
Justice is a welcome addition to the Prophecy/Spellbook combination family. Her stats are alright for a level 3 monster, being EARTH is ok, but being a Spellcaster and in the Prophecy archtype is even better. Magician's Circle and Stoic of Prophecy are a few ways to get this card out. Justice's effect is pretty good, once you have things set up in your favor. You can use any Spellbook spell card to get you Justice's effect, getting you not 1 but two cards from your deck. A level 5 or higher LIGHT or DARK Spellcaster and a Spellbook Spell card of your choice. *Priestess and Spellbook of Secrets are two obvious choices* That is, wow. Just for activating a Spellbook card, then banishing Justice to get those two cards from your deck. The best time to unleash this effect is when you have a monster or two on the field as you may not get Justice back after you banish it. If you are using a Prophecy/Spellbook deck, this card is a must. Two or three even.....
 
Traditional: 2.5
Advanced: 3.5
Tomorrow: She's sitting on the Emperor's throne.


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