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Pojo's Yu-Gi-Oh Card of the Day

Cash Back
- #REDU-EN078 

When your opponent activates a Spell/Trap Card, or monster effect, by paying their Life Points: Negate the activation, and if you do, return it to the Deck.

Card Ratings
Traditional: 2.08
Advanced: 2.58 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Nov. 27, 2012

Back to the main COTD Page

 

Dark

Paladin

Tuesday
 
Taking a look at another Counter Trap, one I think higher end players may want to take a look at, we come to Cash Back.  Solemn Killer, might have been a more appropriate name, as those two cards would likely be the most popular two to be negated via this card, but I digress.  When your opponent activates a Magic or Trap card, or a Monster effect, that requires a Lifepoint payment, negate the activation of that card, but as opposed to destroying it, you return it to the Deck.  In this particular case, I prefer that, as to destroying it.  For the record, Cash Back can't be activated in response to a card that pays Lifepoints as a resolution, as opposed to an activation.  Anyway, to my original point, Solemn Judgement/Solemn Warning would be the key cards to use this against.  Your opponent still pays the Lifepoints even if you play this in response, but it recycles to the Deck, so you can at least attempt to prepare for it, and they will have to pay a second time if they plan on using it again.  Yes, I'll admit it might be a little fool hardy just to pack one of these against a potential couple cards, but I still think it could end up being worthwhile.
 
Ratings:

Traditional:  2.25/5
Advanced:  3.25/5
Art:  4/5 


John Rocha

We will be taking a brief glimpse at another counter trap card that is very powerful, but hard to make use of. Cash Back can not only negate spells and traps, but it also negates monster effects, making it a very powerful card. Maybe even as powerful as Solemn Judgment. Playing Cash Back comes with a steep price. First, you have to have more life points than your opponent. Then you have to subtract their life points from yours.
 
As you can see, playing Cash Back early game or in a normal Meta game deck would probably be a bad idea. There are some decks that could find a home for Cash Back. A deck based around burning your opponent’s life points could soften the blow of playing Cash Back, while having the answer to just about any card they try to play. It can also work well as a side deck card against decks that don’t care about life points such as Exodia and Final Countdown decks.
 
Most people do not like paying a lot of life points to activate a card. I was always taught that a card was worth 1500 life points. I am not sure where that figure came from, but it has always been a good bench mark for me. Paying half of your life points for Solemn Judgment is bad enough, but at least it is a card you can always play. You can only play Cash Back when your life points are higher than your opponents and you could end of paying almost all of your life points to play it. Even that could be worth it if it wins the game for you.
 
Traditional: 2/5
Advanced: 2/5

Miguel

Another day, another review, another Counter-Trap. It's Cash Back.
 
When your opponent activates a Spell/Trap card or monster effect by paying their life points: Negate the activation, and if you do, return it to the deck. 
 
Upon first glance, Cash Back may not seem like much, but there are quite a few cards this card can stop dead in their tracks. Cash Back can stop Solemn Judgement and Warning, making sure you get to implement your strategy. It can also give most Psychic monsters a problem, as they need to use those LPs to get whatever effects they have. Also, Judgement Dragon goes away as well. The downside to Cash Back is the card goes back into the deck, giving it the chance to be used another time. This card is an interesting piece of tech, almost as good as yesterday's card. If you can find room for this, try it out in casual play.
 
Traditional: 2
Advanced: 2.5
Tomorrow: The Gnome King?


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