Equip only to a "Noble Knight" monster. It cannot be targeted by an opponent's card effects. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Noble Knight" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Noble Knight" Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only use this effect of "Noble Arms - Excaliburn" once per turn.
Noble Arms-Excaliburn is an interesting Equip
Magic card. I'm not overall fond of how dependent
this theme is on Equip cards, but this one might be
fun. It can only be equipped to a Noble Knight
Monster, as expected, and said target is unaffected
by card effects. Not bad, and note, only your
opponent's effects. When this card is in the
Graveyard, save the turn it is sent there, you
target a Noble Knight XYZ Monster you control, and
Special Summon another one of the same Rank of a
different name (you keeping up) from the Extra Deck.
You have to use that Monster as an XYZ Material,
but all its Material, if any, become Material for
the new Monster. Kind of an upgrade I guess, but it
does kinda suck that you have to wait at least one
turn to use it, PLUS all ready have another XYZ on
the Field. Gives your opponent time to remove it,
assuming said effect doesn't get negated itself
Happy Friday everyone. We conclude the week by
looking at Noble Arms - Excaliburn, the latest Noble
Arms equip in the archetype.
Again, just a quick summary. Not being able to
target the equipped monster is great. It stops
threats like D-prison, Compulse, Book of Moon, and
other popular cards. On the downside, this is
currently the only Noble Arms card that does not
re-equip itself when destroyed. This means it
doesn't have the same longevity as its counterpart,
Noble Arms of Destiny.
However, it has a secondary effect that is unique to
it. It essentially works like a rank-up magic card
when removed from the grave. It lets you switch
between the two Artorigus XYZ monsters, letting you
switch between spell and trap destruction or monster
destruction effects at will. You can't do that the
turn it goes to the grave, but that's okay, because
usually A), you're bringing out your Sacred King and
don't need to switch right away, or B) your opponent
destroys it somehow on their turn and you can't make
your play anyway.
There's really not much more to say. It's another
awesome Noble Arms card with a protection effect the
deck needed. The option to re-equip it would be
nice, since it doesn't work in the Medraut/Borz
combo, but life goes on. You should have 7-8 other
applicable Noble Arms to do that for you.
Traditional: 1/5, the deck is quick but not this
Advanced: 3.5/5, not the best Noble Arms, but pretty
Thanks for reading and have a great weekend!
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