You can only control 1 face-up "Noble Arms of Destiny". Equip only to a Warrior-Type monster. Once per turn, the equipped monster cannot be destroyed by battle or by card effects. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms of Destiny" once per turn.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - July 3, 2013
Noble Arms of Destiny closes out our short week,
another of the Noble Arms Equip Magic cards. I've
got nothing against the Noble Archtype, I'm actually
fairly fond of it because most of them have
excellent art. These cards I'm not so fond of,
however. You can only control one of these face-up
and it can only be equipped to a Warrior Monster.
Once a turn, the equipped Monster cannot be
destroyed by Battle or Effects. That's actually
rather good, aside from being able to destroy this
card itself. But if your opponent can't, that's
annoying for sure. When this card face-up is
destroyed, you can target another Warrior Noble
Knight you control and equip this to that Monster.
Honestly, it probably is one of the better Equips
for Noble Knights, but that still doesn't make it
Today, we will cover a underrated Super Rare from
the Lord of the Tachyon Galaxy booster set and a key
ingredient for the Noble Knight archetype, Noble
Arms of Destiny.
It is an Equip Spell with 2 useful effects. The
first effect is pretty straightforward. It protects
the equipped monster from being destroyed by battle
or card effects once per turn, which is pretty nice
and offers defensive power for your slower Noble
Knights, like Gwalchavad. It also helps gives
Artorigus, King of the Noble Knights some extra
protection when it retrieves Noble Arms of Destiny
back from the Graveyard to equip to himself.
Also, it gives Noble Knight Medraut a new role.
Normally, you would drop Medraut and then give it
any Noble Arms, Special Summon another Noble Knight,
and then use both as an Xyz Summon. Now with Noble
Arms of Destiny, you can use it also as defense. If
they try to destroy your Medraut, they have to
attack it twice, which makes it harder. If they go
after the Noble Knight you Special Summoned with
Medraut, next turn you can use Medraut's trick all
over again esp. since you hasn't use your Normal
Summon yet that turn.
Turn 1, you Normal Summon Medraut and then equip it
with Noble Arms of Destiny. Use Medraut's effect and
Special Summon any Noble Knight (like Gawayn) in
Defense Position. End your turn.
Turn 2, your opponent Normal Summons a monster and
runs over your Defense Position Gawayn.
Turn 3, you use Medraut's effect again and Special
Summon Gwalchavad. Destroy Noble Arms of Destiny and
give it to Gwalchavad. Use Gwalchavad's effect to
get Gawayn back to your hand and then destroy Noble
Arms of Destiny again. Special Summon Gawayn and
then either make a 2-material Rank 4 with any 2
Noble Knights (like Starliege Paladynamo) and go for
a 3-material Rank 4 like Number 16: Shock Master or
Number 69: Heraldry Crest. Lastly, keep in mind that
you hasn't used your Normal Summon yet so that play
basically gives you a free 2-Material Rank 4 play
and you can Normal Summon another monster and make a
2nd 2-material Rank 4 Xyz monster.
A lot of options available with such minimal set-up.
Lastly, this can be equipped to any Warrior-type
monster so you could even give it to your Blade
Armor Ninja and give it additional protection power
if you ever feel the need for it. The rest of the
text is pretty much the same as any other Noble Arms
card so no need to go through such details.
All-in-all, it is a very good card that allows the
Noble Knight archetype to take a different route:
playing the control game. It gives Medraut a brand
new role in the deck and, at the same time, makes
certain strategies possible that wasn't available
before like dropping a Noble Knight Artorigus and
then giving it Noble Arms of Destiny to defend it
until next turn. Lastly, it gives your Xyz monster
the ability to protect itself when it is time to go
for the victory.
Traditional Format: 2/5 (It may have use there but I
doubt it. It is worth keeping in mind just the
Advanced Format: 3/5 (It is not a bad card for the
deck and is solely needed to increase the
flexibility of plays that this deck can do. It is
worth keeping a playset around if you want to play
this deck competitively. It's worth the trouble.)
Noble Knight monsters (not counting Joan) are
based off one of the Knights of the Round Table, and
all of the currently released Noble Arms are meant
to be their swords (thankfully you can equip them to
any Noble Knight you want; if you could only equip
them to the same Knight, that would be horrible!).
The Noble Arms are a series of Equip Cards; at the
time of this publication, there are four, and it is
reasonable that more will be made. They can only be
equipped to Warrior monsters, and if these get
destroyed, they can be picked up again by a Noble
Knight. Equip Spells are normally shunned as they
tend to get minimal benefit but are so easily
destroyed; the recyclable factor of the Noble Arms
make them a lot more playable.
Destiny is unique from the other Noble Arms, not
only since it does not give a stat boost or is not
named Noble Arms – Destiny, but also since it gives
a distinct protection effect. This is similar to
Stardust Dragon in the manga or The Seal of
Orichalcos; any (or at least the first) attempt on
the equipped monster’s life will be thwarted.
(Normally, I would go on a spiel now about how you
can use this protection to your advantage to
activate Scrap Dragon’s effect without needing to
destroy your own cards, but since the Noble Arms can
regenerate themselves after getting destroyed, this
will only be important to Destiny if you don’t have
any Noble Knights on the field.) This highly unique
effect allows Destiny to be more splashable in
general Warrior Decks outside of Noble Knight. You
can use it to protect your most important Warriors
(e.g. Heroic Champion - Gandiva), and after it
finally gets slain, Destiny’s shield will get
transferred to another Noble Knight (but if your
opponent is smart, they’ll wipe out all your other
Noble Knights first, which is usually only a small
inconvenience). You can also use it to shield a
Level 4 Warrior for a turn to help ensure you’ll be
able to use it for Synchro or Xyz Material the next
turn, then equip it to a new Noble Knight afterwards
(however, the way Noble Knights are designed, they
can Xyz Rank 4 almost instantaneously). As I
mentioned earlier, you can also use this to protect
important Synchros or Xyzs, like Crimson Blader or
Junk Archer. I think you can even use this to keep
Utopia from destroying itself by its own effect.
Despite the criticisms I put in the parentheses, the
benefits I listed still make it the best of the
currently four Noble Arms. Most of all, you will use
it in the Noble Deck to guard your most important
monster, Artorigus, King of the Noble Knights. When
summoned, he will grab three Noble Arms from the
Grave and equip them to himself. This will help beef
up his miniature 2000 ATK to something hopefully
more durable, to the point where there is no other
option but to destroy him by card effects, and
Destiny will help against that (except it
unfortunately won’t save him from being returned to
the Extra Deck or changing control). Destroying his
Equips is a normally good idea, but Destiny, like
the other Noble Arms, regenerate when destroyed. If
you’re really desperate, after Destiny has protected
once, you can use Mystical Space Typhoon on your own
Destiny to make it regenerate and give you
Trad: 2/5 (it can save you from Chaos Emperor Dragon
or Raigeki or Tribe-Infecting Virus and that’s all I
really care about)
Adv: 3.2/5 (it’s like Safe Zone, but for Warriors
only, and you don’t chain it, and it only gives one
protection per turn, plus it can be searched by King
of Noble Knights or Laundsallyn, and when it gets
destroyed, it regenerates instead of taking your
monster with it)
Aesthetics: 4.7/5 Destiny represents the shield and
sword of Noble Knight Gwalchavad, who is based off
Sir Galahad, son of Lancelot. Galahad’s sword is the
only one with a whole story behind how he got it
(not counting King Arthur’s Excalibur). Galahad
takes upon the quest for the Holy Grail, a mission
in which no other had survived. King Arthur walks
Galahad out to the river to a stone. The stone has a
sword in it and on the stone is written, “Never
shall man take me hence but only he by whose side I
ought to hang; and he shall be the best knight in
the world.” Galahad takes the sword effortlessly and
King Arthur recognizes him as the greatest knight
ever. Galahad then sets off on the search for the
Holy Grail. Galahad is also famous for carrying his
white shield with a great red cross on it (that
shield is also in this card’s picture, but I’m
disappointed how the cross is barely visible). I
also like how Cameliard (King Arthur’s castle) is in
the background of this card, complete with the
Hey guys, today we are going to be doing Noble
Arms of Destiny. It's effect reads:
You can only control 1 face-up "Noble Arms of
Destiny". Equip only to a Warrior-Type monster. Once
per turn, the equipped monster cannot be destroyed
by battle or by card effects. If this face-up card
on the field is destroyed and sent to the Graveyard:
You can target 1 Warrior-Type "Noble Knight" monster
you control; equip this card to that target. You can
only use this effect of "Noble Arms of Destiny"
once per turn.
Unfortunately there is still more to desired from
the Noble Arms deck.
Konami did a great job of making the deck balanced
and brought equip spell cards (a dying art since
they've been released) at decent measure, but even
with this card they seem to be still be missing key
components to the deck. This card is really good in
it's effect, but the usefulness is hindered by the
deck itself. Maybe that's the reason it has a
broader range being able to be tech'd in other
Overall not a bad effect warriors just need to be
Traditional: 1/5 (No way)
Advanced: 2/5 (Pretty good card, has potential, just
waiting for more support)
We are going to delve into the Noble Knight
archetype today with the equip card Noble Arms of
Destiny. But first, a little color commentary to wet
our appetite. The Noble Knights are based on the
Knights of the Round Table and King Arthur so
fittingly; the Noble Arms cards all depict swords
that are embedded in stones. The archetype itself is
based around noble warriors that uses equip cards
for their weapons. All of these equip cards have one
thing in common. They automatically re-equip
themselves to a Noble Knight on the field when they
are destroyed once per turn.
Noble Arms of Destiny will protect your Noble Knight
from destruction (effect and battle) once per turn.
If you have an MST, you could even destroy your own
Noble Arms of Destiny to have it re-equip and gain
the protection one more time. The real issue is not
with the protection effect, but with resources. If
you are using Destiny to save your monster long
enough to Xyz summon a monster, you are using up 3
resources to get one monster. Of course, if that one
monster is Artorigus, King of the Noble Knights,
then you turn those 3 cards into a monster and a
bunch of Noble Arms cards and the ability to destroy
your opponents spells and traps.
The real benefit of Noble Arms of Destiny and the
other Noble Arms cards is that they trigger the
effects of your Noble Knights which can get a Noble
Knight to the field or to the hand to help with Xyz
summoning. Event though the Noble Arms come with
added protection, I am never in favor of combos or
equip cards. They tend to create too many negative
card advantages, be too slow, and be inconsistent.
Today’s meta is all about speed, so a Noble Knight
theme would just get run over and crushed.
Copyrightę 1998-2013 pojo.com
This site is not sponsored, endorsed, or
otherwise affiliated with any of the companies or
products featured on this site.
This is not an Official Site.