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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Top 10 Judgment of Light Countdown

#10 - HTS Psyhemuth
- #JOTL-EN046 

1 Tuner + 1 or more non-Tuner monsters After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

Card Ratings
Traditional: 2.50
Advanced: 3.75 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - August 1, 2013

Back to the main COTD Page

 

Dark

Paladin

It's the moment you've been waiting for folks, or at least, one of ten of them.  Opening our Top 10 Countdown from Judgement of the Light is HTS Psyhemuth.  I know I had this card on my list somewhere, I don't recall where, I'm thinking a couple spots higher, but I'm glad it's on here.  This is one of the new Synchro Monsters, essentially D.D. Warrior Lady in Synchro mode.  It's a Psychic, Earth attributed Monster, with 2400 attack and 1800 defense, Synchro Summoned with one Tuner and one or more non-Tuner Monsters.  After Damage Calculation, you can remove this card and your opponent's Monster involved in Battle with this card, from play.  That's a great ability for two reasons...first, if it destroys something weaker than itself, it doesn't have to remove anything.  Second, your opponent doesn't want to ram something small into it, again, because the effect to remove is optional. Unless your opponent is doing enough Damage to win in that attack, they're all but forced to use an effect, or Magic or Trap card to destroy this thing.  It's a neat piece of tech, 2400 attack isn't bad, and making a Level 6 Synchro is easy.  I expect this card to make a splash next Format (keep in mind it's almost time for a Ban List rotation).

Ratings:

Traditional:  2.75/5 
Advanced:   3.75/5 
Art:  5/5

Miguel

A number 10 on our list is (gasp) a Synchro monster. HTS Psyhemuth EARTH/Psychic is a generic level 6 Synchro monster, meaning it doesn't care about the tuner monster or non-tuner monster(s) you use. With 2400/1800 for ATK/DEF it can fend off quite a bit and old it's own with a few of the bigger monsters out there. Phyhemuth's effect is where it really shines. Whenever it battles a monster, after damage calculation, you can banish that monster, and if you do, Psyhemuth gets banished as well. This is good to get around a lot of monsters that either want to get destroyed, such as Crystal Beasts or monsters with flip effects. Or those that are just hard to get rid of *Stares at Elemental Dragons* And you get back this card with other cards such as Brain Hazard or Bright Future. A good card that can get rid of that pesky monster that just won't go away. 
 
Traditional: 2.5
Advanced: 3.5

Leo
Kearon

HTS Psyhemuth
EARTH/ Psychic/Synchro/Effect/Level6/ 2400/1800
1 Tuner + 1 or more non-Tuner monsters
After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

It time for start the top 10 cards from Judgment of the Light and at Number 10 we have HTS Psyhemuth, a new Psychic Synchro Monster. Judgement of the Light sees the big return of the Synchro Monsters, (if only Konami would also support other archetypes and card types) and after the disappointing Vulcan the Divine yesterday can HTS Psyhemuth prove that Synchros can still be good?

Well yes, HTS Psyhemuth is a level 6 with 2400ATK, which is a good ATK for a level 6 and it is generic which makes it splashable, a good thing in any card. HTS Psyhemuth’s effect sounds strangely familiar, well for long term card players it sound it is the same as a the old Staple D.D. Warrior Lady. D.D Warrior Lady had a great effect that really annoyed a lot of players. HTS Psyhemuth has the same effect but more firepower, always a good thing, and the optional effect means you don’t have to lose your monster if the opponent tries to slap a weaker monster into it.

Also since a lot of the later Psychics went for more to do with banishing and manipulating banished cards, this has the potential to be a useful addition to the psychic type, especially since they were largely forgotten with Xyz monsters.

Overall, a very good card, by getting the effect of an existing good card and giving it more firepower, makes this a great addition to the psychic synchro arsenal or to other extra decks since it is splashable

Traditional: 3/5
Advanced: 4/5


Rikothe
FoxKid

What’s going on, Pojo? I’m RikotheFoxKid, and this is my first ever COTD review. Frankly, I feel honored to be offered such an opportunity.

 

And what better time to start than with the Top 10 Judgment of the Light Countdown! These are the cards we feel are the ten best out of the upcoming set (if you couldn’t tell already).

 

But I digress. Clocking in at #10 is HTS Psyhemuth:

 

“Level 6

EARTH

Psychic / Synchro / Effect

2400 ATK / 1800 DEF

1 Tuner + 1 or more non-Tuner monsters
After damage calculation, if this card battles an opponent's monster: You can banish that monster and this card.”

 

Now then, the first thing that one should notice is that this card is a generic Level 6 Synchro. And by God, did we need one of those! Ever since Goyo and Brionac both got Forbidden, our Level 6 Synchro pool has more or less dwindled to Gaia Knight and Sirius the Blue Wolf Star (the latter of which isn’t even in the TCG yet). Now that Synchros are making a huge comeback, a generic Level 6 is just what we needed.

 

So, let’s break this one down. It’s EARTH, which isn’t bad. Being a Psychic-type isn’t the best, but it has its perks. 2400 ATK is pretty solid, and 1800 DEF is great. But where Psyhemuth really shines is its effect:

 

“After damage calculation, if this card battles an opponent's monster: You can banish that monster and this card.”

 

Seasoned players should recognize this effect as being identical to D.D. Warrior Lady. And it’s a powerful effect at that. You can activate it at will, meaning you don’t have to give Psyhemuth up on a weaker monster. On the flip side, if there’s a monster blocking your path, whether it be a large beater like Abyssleed or a wall like Zenmaines or Dracossack, Psyhemuth can take care of it.

 

This card is not without its faults though. Psyhemuth falls prey to backrow like Dimensional Prison and Mirror Force, which will stop it dead in its tracks if you’re going for a suicide move.

 

Another thing holding Psyhemuth back is that it will be competing for a spot in your Extra Deck with Vulcan the Divine, a card that if I’m not mistaken was reviewed yesterday. Which card is better really depends on what Deck you play. Vulcan has the advantage of his effect being a Trigger, meaning he only falls to the Solemn Duo. However, he also bounces, and you have to use it; there could be situations where you just want to have a monster on the board, in which case Psyhemuth is the better choice.

 

Overall, HTS Psyhemuth is a very solid card, and any Deck that can make Level 6 Synchros should at least consider him.

 

Traditional: 1/5 (You’ve got Goyo and Brionac here, so there’s no point in using him)

Advanced: 4/5

 

Art: 4/5 (A giant beast that’s covered in what appear to be crystals and is very colorful. I approve)

 

Also, I’m not entirely sure what HTS stands for. I like to believe it’s “Hash Tag Swag,” but I’m probably wrong.

 

~RtFK

The
Cali
Effect
Had this at #7 on his Top 10 List.

Philosophical
Psycho

In our age of the Xyz, the Judgment of the Light Booster Pack has given a revival to the Tuner/Synchro mechanic, and I would say it’s new-and-improved. After all, five of the eight new Synchros are on our Top 10. I particularly like High-Temperature Superconductivity Psychic Behemoth because out of the current total of twelve Level 6 Synchros (at least those that say “1 Tuner + 1 or more non-Tuner monsters”), two are banned, six can’t directly give card advantage and are only really useful as heavy hitters (and only one of those six really stand out but it’s Japanese-only), Orient Dragon directly gives card advantage but only under difficult circumstances, and Splendid Rose can only work with Plants anyway so it doesn’t matter she’s “1 Tuner + 1 or more non-Tuner monsters.” The twelfth one we covered yesterday, Vulcan the Divine.
 
I would say Vulcan is the best Level 6 Synchro without specific Synchro Material there is, as he can reliably force opposing cards off the field at little cost to you. Unlike HTS, Vulcan doesn’t use up himself to use his effect unless it’s a dire situation, and even if you do, you can usually Synchro Summon him again. Still, Hashtag Swag boasts higher ATK so it isn’t beaten by battle as easily, and when it does, #swag can take out that monster too (it doesn’t have to use its effect right away, either). I still mean it when Vulcan is the better Synchro, because he does the job more reliably AND he gets to recycle your Continuous cards. Flip effects, etc. If you have a hard time using Vulcan because you can’t give up that many face-up cards including itself, then HTS is a pretty good substitute. What you should NOT do is run a mix of different Level 6 Synchros; you can get more ground covered if you use a good mix of Levels in your Synchros and focus on the ones that help you the most. HTS is usually only valuable than Vulcan if Vulcan’s effect doesn’t work for you and/or HTS’ effect is a bet
 
HTS’ prowess is augmented if you use cards that can return banished cards to the Extra Deck or field, notable Different Dimension Reincarnation and Return from the Different Dimension; the only problem is that only Decks that focus a lot on the banished mechanic would ever use these cards. However, it’s very interesting that HTS is a Psychic; the most popular way to use a Psychic Deck is to manipulate the Banished Pile. I think the most notable way is the Trap Card Brain Hazard which can summon it straight from the Banished Pile, although that’s the only really notable play I can see with HTS. Finally, whether outside a Psychic Deck or not, if you do a lot of Synchros, you can also throw in Magical Android and if you have out HTS at the same time, you get 1200 Life Points at the end of each of your turns.
 
Trad: 1.5/5 (you can summon it with Dimension Fusion but I don’t really see a point)
Adv: 3/5
Aesthetics: 5/5 I’ve nicknamed this doggy the “DDWL Synchro” after D.D. Warrior Lady, a Level 4 monsters with the same effect. DDWL used to be really popular as a quick way to banish troublesome monsters, especially since she could be fetched with Shining Angel or Reinforcement of the Army; she was Limited in April 2005 all the way until March 2008, because by that point, removal effects became more widespread, which also should explain the rating for this card. Superconductivity, discovered by Kamerlingh Onnes in 1911, is when a certain elemental compounds emit no electric resistance and give off a magnetic field when it’s cold enough. It’s an amazing phenomenon in physics that can cause stuff to levitate with electromagnetic power. It’s a futuristic phenomenon that’s heavily researched, and it’s currently in development to apply to modern life. Karl Müller and Georg Bednorz discovered with ceramics that this can be done at higher and higher temperatures, while being cheaper to do. This goes great with HTS Psyhemuth, in connection with how its body radiates with energy, the crystals spurting out of its joints, the artwork underneath its feet, and how its Japanese name says it’s a Psychic conductor. Bazinga!
 
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