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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Pinpoint Guard
- #LTGY-EN068 

When an opponent's monster declares an attack: Target 1 Level 4 or lower monster in your Graveyard; Special Summon it in face-up Defense Position. It cannot be destroyed by battle or by card effects this turn.

Card Ratings
Traditional: 2.80
Advanced: 3.70 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - June 7, 2013

Back to the main COTD Page

 

Dark

Paladin

Friday

Closing the week we look at a Trap in Pinpoint Guard. When an opponent's Monster declares an attack, you can Special Summon a Level 4 Monster from your Graveyard in face-up defense position. Said Monster cannot be destroyed by Battle or card effects this turn. Winning! That sets up a Rank 4 XYZ, a Synchro, you can turn this to advantage easily. I'd like to see this in play

Ratings:

Traditional: 2.75/5
Advanced: 3.75/5
Art: 5/5


John Rocha

Pinpoint Guard can be a very useful card in a number of decks in play today. Most of the top tier decks are based on offense to swarm the opponent with aggressive field presence in one or two turns. There are a number of decks, however, that require at least two level 4 monster to Xyz summon their key monsters. Pinpoint Guard facilitates this process by stopping your opponent’s attacks by being indestructible and then giving you a level 4 monster for use on your next turn. Harpies, Fire Fist, Hunder, Evilswarm, and Battlin’ Boxer decks can all benefit from Pinpoint Guard.
 
Other decks like Elemental and Infernity can get some additional advantages from Pinpoint Guard by summoning Stratos or Archfiend. Just about any deck playing level 4 monsters can benefit from Pinpoint Guard, but it dose have its flaws. First, it can only activate when you opponent declares an attack, so it is susceptible to being destroyed before you can activate it. Second, it is a trap card and can be a bit slow in an aggressive format. Still, not a bad card in the right deck.
 
Traditional: 2/5
Advanced: 3/5


Obskera

Today we are looking at: Pinpoint Guard

“When an opponent's monster declares an attack: Target 1 Level 4 or lower monster in your Graveyard; Special Summon it in face-up Defense Position. It cannot be destroyed by battle or by card effects this turn.”

This card is pretty straight forward, and awesome. Where mirror force and dimensional prison destroy or remove a monster when an attack is declared, this card pulls a monster from the grave and gives it immunity to almost everything for the turn. Against anything that lacks piercing, or battle position changing effects, this card can stall out for a turn and allow you to set up some cool plays next turn.
While I normally would say that bringing something back is not as good as destroying the imminent threat (Since it was already killed by something), I really like the utility this card has for creating unique combos.

Advanced: 4/5
Traditional: 4/5


momiwant
cake

Today we are reviewing another interesting card from Lord of the Tachyon Galaxy.  It’s a trap that might not be too great right now but will probably played much more in slower formats.
 
Pinpoint Guard
Normal Trap Card
When an opponent's monster declares an attack: Target 1 Level 4 or lower monster in your Graveyard; Special Summon it in face-up Defense Position. It cannot be destroyed by battle or by card effects this turn.
 
So this card is a great generic card.  You can activate it when your opponent’s monster declares an attack.  Then, you can special summon any level 4 or lower monster from your grave in defense position and it also can’t be destroyed during that turn.   This card can be useful in a lot of decks in the future but right now this card is not all that great.  In this format this card will probably be destroyed before you have the chance to activate it.  That doesn’t mean it’s a bad card though.
 
There are so many decks that can use this card.  Some decks that can really abuse this card are Heroes, Inzektors, and Gadgets.  Those are just some of the decks that I thought of when I saw this card but there are a lot of other decks that can make good use of this card too.
 
Advanced: 4/5
-This is my rating for the card overall.  It isn’t all that great right now, but it’s still a great card that will probably see a nice amount of play in the future.
 
Traditional: 2/5
-It’s a little slow in this format but might actually be useful here.
Art: 4/5

Leo
Kearon

 
Pinpoint Guard
Normal Trap
When an opponent's monster declares an attack: Target 1 Level 4 or lower monster in your Graveyard; Special Summon it in face-up Defense Position. It cannot be destroyed by battle or by card effects this turn.
 
Finally we have a Trap card to end the week, just in case you thought this was all monsters. Pinpoint Guard has a simple but handy effect. When your opponent declares an attack, you special summon a level 4 monster from your graveyard and it can’t be destroyed making it the perfect defender. But that’s not all; you get to keep the monster, with no cost or condition. It’s a great card but with cards like Mirror Force, Magic Cylinder, etc., it’s hard seeing anyone having room for this card.
 
Overall, a great card, if you have room for it.
 
Traditional: 3/5
Advanced: 3.5/5

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