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Pojo's Yu-Gi-Oh! Card of the Day

Solemn Warning
#DREV-EN077 

Pay 2000 Life Points. Negate the Summon of a monster or the activation of a Spell Card, Trap Card, or Effect Monster's effect that would Special Summon a monster(s), and destroy it

Card Ratings
Traditional: 4.25
Advanced: 4.50 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Mar. 7, 2013

Back to the main COTD Page

 

Dark

Paladin

Thursday

Solemn Warning being Restricted was the best move made by this Ban List. Now you have one Solemn Judgement at your disposal, as well as a Solemn Warning, and that's it. This is one of those cards that has just all but wrecked the game being run in multiples, although usually two as opposed to three, at least in my experience. Why was this a good move? For two reasons...first, it forces people to look for Monster destruction found in this card in other places, probably via other Monster effects, but we'll wait and see what ends up wrecking this Format. Second, it forces a player to be a bit more conservative when playing. Since you only have one, you better make the one you use count. Maybe your opponent is going to throw something out they WANT you to waste Solemn Warning on just to be able to bring out something better, knowing that you all ready played this card. Honestly, it could be better than it was at one, as using the one, at the right time, could win you a game. Though using one at the wrong time, could lose you a game.

Ratings:

Traditional: 3.75/5
Advanced: 4.75/5
Art: 4.5/5 I like the picture on Judgement better


John Rocha

This week’s reviews are pretty easy and there is not much to be said, as the powers of the cards we are reviewing are well known. Solemn Warning is no stranger to the restricted list as it has gone from one, two, or three now several times. Having the solemn brigade (Judgment and Warning’s), on your first few turns usually meant a quick victory for you. The 2000 life point damage is nothing compared to the damage you will be doing with your attacks and the ability to totally disrupt your opponent’s strategy.

Taking Solemn Warning back down to one means that you will be able to make more big plays with less disruption. It also means that the game will speed up, and cards like Bottomless Trap Hole and Maxx “C” may be more playable. The solemn brigade are the most powerful trap cards in the game. In fact, they rate my highest rating and I rarely give cards top marks. With only one of each and no Royal Oppression, players will need to be more wary of big plays.

Traditional: 5/5
Advanced: 5/5

Bleak
dragon55

Today we are going to be covering a hit that was well deserved and surprised a lot of people that Konami actually hit it. Ever since it was released, it hit staple status for many decks. Let's take a look at Solemn Warning!

Solemn Warning
Counter Trap

When a monster would be Summoned, OR when a Spell Card, Trap Card, or monster effect is activated that includes an effect that Special Summons a monster(s): Pay 2000 Life Points; negate the Summon or activation, and if you do, destroy that card.

I don't know if the effect was really needed, after all... it is warning. I don't think I need to explain why it was hit; a first turn warning with it at 2 almost sealed game with the proper set-up. It allowed you to gain the proper tempo. Furthermore it stopped any type of summon whatsoever. In addition, it was one of the few counters to Gorz and Starlight that is commonly Main-decked.

So, what does it mean for it to be at 1 now? Well, for starters, you have to use it wisely. Ever since the list was announced and I have tested it; I have seen warning as your fail-safe for monsters, just like how Judgment is for everything else. You have actually think when timing it correctly (egad!)

Was it deserved? Did warning need to be limited? I for one think so. It warning has become a staple and part of the general deck skeleton used by many decks. Just like how duality was limited in September, Warning was hit now as it was in almost every deck.

Now, I would consider it a skill card. You have time your warning just right in order for it to be most effective; which is the way it should have been when it first came out.

Advanced: 4.95

It's warning.... unless you are monster mash or have a ton of life-point payment cards, then you should use it.

Traditional: 4.5

One of the best counters to everything.


Obskera

Ban list week continues, today we have: Solemn Warning

“When a monster would be Summoned, OR when a Spell Card, Trap Card, or monster effect is activated that includes an effect that Special Summons a monster(s): Pay 2000 Life Points; negate the Summon or activation, and if you do, destroy that card.”

I am honestly surprised it took this long for Solemn Warning to get limited like its big brother Solemn Judgment. Anything that lets you outright stop a play is a big deal, especially when it has counter trap status to stop cards like forbidden lance from saving its target. It’s a good card, and limiting it will still leave it as a nice choice to compliment your trap lineup.

Advanced: 5/5
Traditional: 5/5

Leo
Kearon

Solemn Warning
Counter Trap

When a monster would be Summoned, OR when a Spell Card, Trap Card, or monster effect is activated that includes an effect that Special Summons a monster(s): Pay 2000 Life Points; negate the Summon or activation, and if you do, destroy that card.

March 2013 Status: Limited

Ah Solemn Warning the card that gets more arguments about when you can/should play it that most cards. Maybe that is why Konami have reduced it from Semi-Limited to Limited. Anyway joking aside, Solemn Warning is another powerful card, basically for the high cost of 2000 Life Points, you can negate nearly any summon the opponent tries to perform (as long as you play it right). As I just mentioned 2000 Life Points is a very high cost, but thankfully it is well worth it. Use it on the right monster or card and you can complete ruin a player’s strategy. Of course now being at 1, people will have to think carefully of when to use i.

Overall, while it’s now limited I seriously doubt people will stop playing it, stopping an opponent’s monster from hitting the field is just too useful to ignore.

Traditional: 4.5/5
Advanced: 4.5/5


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