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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

 BIG Win!?
- #SHSP-EN080

Declare a Level between 1 and 12; each player tosses a coin, and if both are Heads, the Levels of all face-up monsters you currently control become the declared Level. If both are tails, you lose Life Points equal to the declared Level x 500.

Card Ratings
Traditional: 1.10
Advanced: 1.70 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Nov. 22, 2013

Back to the main COTD Page

 

Dark

Paladin
Friday
 
Closing the week is BIG Win?  A Normal Trap, and we'll see indeed if this is a BIG Win or not.  This is a card dependent on a coin flip, two actually, and that's almost enough to probably kill this card.  Well, actually the negative Lifepoint effect is, I'm sure, but this would be a great card for casual at least.  Declare a Level from 1 to 12.  Each player then tosses a coin, and if both results are Heads, all Monsters on the Field become the chosen Level.  If both results are Tails, you lose Lifeoints equal to the declared Level x500.  So if you pick 12, that's 6000 Lifepoints, obviously worst case scenario.  Let's look at the options for results below.
 
Player A  Player B
 
Heads     Heads
Heads     Tails
Tails        Heads
Tails        Tails
 
SO you have a 25% shot of any outcome, which means 25% of succeeding, 25% of losing all those Lifepoints, and technically 50% of nothing at all happening, ie Heads/Tails or Tails/Heads.  It could really work out to your advantage if it were to succeed, or really bite you in the ass.  Potential for sure, but very unreliable.
 
Ratings:

Traditional:  1.5/5 
Advanced:   2.5/5 
Art:  4/5
Leo
Kearon

BIG Win!?Normal Trap

Declare a Level between 1 and 12; each player tosses a coin, and if both are Heads, the Levels of all face-up monsters you currently control become the declared Level. If both are tails, you lose Life Points equal to the declared Level x 500.

Get your 2 headed coins and loaded dice at the ready, it is time for a new Gambling card, BIG Win!?. BIG Win!? allows you to declare a level and then both players toss a coin and the card has three results , if they are both head you get the good effect all your monsters have the same level as the level you declared which is great for Xyz summoning and not much less. If they are different, then nothing happens, but if they are both tails well you lose life points equal to the declared level x 500. This means you could lose anywhere between 500 and 6000 life points.

Unsurprisingly this card is rubbish, the only way this card is of any benefit is either in a deck based on The Calculator or for some reasons you love Xyz monster but forgot to but in monsters with matching levels. There  are other cards that can affect levels better which don’t have the risk.

Overall, only play if you and your opponent both have two head coins in which case you are cheating, so don’t play; chances are your opponent will have a big win from you playing this.

Traditional: 1/5
Advanced:  1/5


Fungal
Paranoia
BIG Win!?

Howdy there, today's card is BIG Win!? Now I like this card it has a fun gambley joey-esque effect. At first glance I am thinking if I call anything above 10 I could lose A LOT of lifepoints, but then I thought maybe that is not what the card is made for as the only level 10 XYZ out at the moment aren't game breaking. Where I began looking at is abusing it with a spam deck like Ojama's or Duston, albeit a more trolly deck, but hear me out. If used with them you could potentially bring out 2 Zombiestein if used with a Dark spamming deck which is 2 4500 beaters insane. You can bring out a multiple of different 6-8s which could actually be decent. Don't get me wrong risk risk, but outside of HAVING to hit both tails to lose lifepoints, it could be a fun card to try to pull off.

Traditional: 1/5 (Just don't see it)
Advanced: 3/5 (For fun purposes I honestly would love to see a 4 duston or ojama NumberC92: Heart-Earth Chaos Dragon hah!)

Art: 4/5 I like the gamble cards they reuse old cards, in this one it is Sand Gambler

Masterzanza

Here we have what I like to call a duke deviln card.
 
Gamble cards have never been seen in competitive play for good reason. Do you really want to rely on luck to win? I know that luck plays a huge role in the game, drawing the right card, heart of the cards, etc.

this guy lets you choose any level. You and your opponent flip coins. If they are both heads all your monsters change to that level. If not you take a maximum of 6000 ( though there aren't any rank 12 monsters yet). Is it worth it?
 
I like to think that all card can be used no matter peoples opinions, but big win really pushed my buttons. Even in a gambler deck you wouldn't be using this. There are frankly better ways to manipulate your monsters levels.
 
Traditional: 1/5
Advanced: 1/5 (it'd be something if someone pulls this off in the competitive scene. Watch millions of net deckers buy this card in bulk for that reason)
Art: 3/5 (as cool as this art is, it doesn't make sense. Exodia vs skull servants? Why on slifer's name would you want to manipulate their levels? Would have been cool if number 7: lucky stripe was I. There somewhere. Come on card designers you're not even caring anymore)

Cyberplum

We've made it to Friday folks.  Been a pretty decent week.  Do something fun this weekend, stay safe, and play a few games.
 
Today's card is BIG Win!!?!?!?!?!?!?!?!?!?!?, a trap card from Shadow Specters.
 
Normal Trap
 
Declare a Level between 1 and 12; each player tosses a coin, and if both are Heads, the Levels of all face-up monsters you currently control become the declared Level. If both are tails, you lose Life Points equal to the declared Level x 500.
 
As soon as you see the word "coin," an enormous red flag should pop up in your head.  Typically anything that requires you to gamble (aside from Sixth Sense, but that shouldn't be legal anyway so I won't count it) you have to be able to profit massively and/or have a good statistical advantage in your favor.
 
Before I continue, let us look at some previous cards in the game that have required you to flip coins.  The oldest usable example I can think of is Barrel Dragon.  For 2/3 heads, you got to destroy a monster on the field, in an era where setting up monsters was a slow process.  This could cripple your opponent, as if you couldn't destroy the monster with his effect, you could surely just run it over with his massive 2600 attack.  The only defensive trap in the game worth using was Mirror Force, in an era with no restriction to any Counter Traps.
 
Next there are the Arcana Force cards.  These have effects ranging from token generation to causing your opponent to skip a turn.  A whole turn.  Do you know what you can do without your opponent having a turn?  And that only requires one coin flip!  They even have support that lets you pick what result you want!  Ridiculous. (Granted there are other pieces to that puzzle, but it can be done)
 
That soliloquy aside, let's get back to this card.  You and your opponent each have to flip a coin, and you need both to come up heads.  Basically you have a 25% chance of this card's intended effect to activate.  And even if it does, where will that get you?  Well pretty much any XYZ monster you want, and there are some high-level ones with ridiculous effects if you can make it work.  But what's going to happen the other 75% of the time?  Well, you're going to burn for (presumably) a lot of damage, because you're probably trying to summon something in the 9-12 star range, because anything lower is easy to summon if you plan it out.  So let's say you were trying to make a Dyson Sphere.  Great, you just burned for 4500 damage.  Or you could set it up properly and reliably, say with a Galaxy Eyes and Photon Satellite, and boom, you have a combo that works every time.
 
And then there are the Gagaga monsters, which can get you anything between 1-8 ANYWAY.  
 
Long story short, it requires gambling, the secondary effect isn't something you can turn to your advantage (I mean you can, but there are better ways to burn yourself), and it takes up deck space you could dedicate to a more reliable combo.
 
Traditional: 1/5, as are most things
Advanced: 1/5
Art: 4/5, like a royal flush of Yugioh.
 
Thanks for reading!


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