3 Level 10 monsters
At the start of the Damage Step, if this card battles an opponent's monster: You can attach that monster to this card as a face-up Xyz Material. Once per turn: You can inflict 300 damage to your opponent for each Xyz Material attached to this card. If this card has "Number 9: Dyson Sphere" as an Xyz Material, it gains this effect.
● Once per turn: You can detach any number of Xyz Materials from this card; inflict 800 damage to your opponent for each.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
April 17, 2014
Yesterday we looked at an XYZ that required three
Level 8 Monsters to XYZ Summon...today its a Rank 10
that requires three Level 10 Monsters. We learned a
few tricks to make Rank 10 XYZ Monsters in forms of
a Gustav Max and a Galaxy Destroyer. But those guys
didn't require the third Level 10. C9: Chaos Dyson
Sphere, might actually be something worth looking
into. Number 9: Dyson Sphere, is quite a good,
underrated card. Light = good, Machine = very good,
3600 attack = phenomenal (though I'm thinking 4000
or more might be appropriate given Rank 10 and three
Level 10 Monsters) and 3200 defense isn't shabby
either. Now, one cool thing is this guy has a rather
cool ability without using any XYZ Material. At the
start of the Damage Step, you can add the opponent's
Monster you're Battling to Chaos Dyson Sphere as a
new XYZ Material. Once a turn, you can inflict 300x
Damage to your opponent for each XYZ Material
equipped to this card. Now that may not seem like
much, 900 at worst there as it should always at
least have three, again as this effect doesn't
require the giving up of any XYZ Material either. IF
the original Dyson Sphere is attached, you can
discard any number of XYZ Material to deal 800
damage to your opponent for each. He's big, he's
strong, he's one hell of an investment, but if you
keep him on the Field just for a couple turns, he'll
win you some games for sure.
Traditional: 2/5 Honestly, I feel there's gotta
be something big this guy can do in Traditional,
being slow as he is
Hello Pojo Fans,
We have a chaos Xyz monster today: Number C9:
Chaos Dyson Sphere. This Light, Machine monster is a
Rank 10 that requires 3 Level 10 monsters. With
3600ATK/3200DEF, its effects are as follows: At the
start of the Damage Step, if this card battles an
opponent's monster: You can attach that monster to
this card as a face-up Xyz Material. Once per turn:
You can inflict 300 damage to your opponent for each
Xyz Material attached to this card. If this card has
"Number 9: Dyson Sphere" as an Xyz Material, it
gains this effect.● Once per turn: You can detach
any number of Xyz Materials from this card; inflict
800 damage to your opponent for each.
Any of the “Rank Up” spell cards can be used to
summon this monster (Magic Numeron Force, Barian's
Force, Magic Argent Chaos Force). To do that though
you need Dyson Sphere on the field or a different
Rank 9 monster. If you manage to Xyz Summon this
monster though, you have a 3600ATK with the ability
to steal a monster of your opponents that it
battles. The burn effect can is good. Use it before
attacking if your opponent has any set spell/traps.
If “Dyson Sphere” is attached, you can detach any
number of materials from this card to do 800 damage
to your opponent for each material detached. Summon
this monster out with “Dyson Sphere” attached (using
a Rank Up spell card), attack, steal one of your
opponents monsters, inflict 900 burn damage, then
detach two of the three Xyz Materials (leaving
“Dyson Sphere” attached) to deal 1600 more damage.
The attack is beefy to make up for the pain it is to
summon, so it's likely your opponent will be forced
to at least use a card effect to deal with Chaos
The struggle is Xyz Summoning a Rank 9 first to
get to Chaos Dyson Sphere. Tannhauser Gate can
alleviate this problem, but these effects aren't
worth the effort to summon.
This card shows a bit more potential than the
other weak cards this week, but it's still hardly
worth the cost, until Konami finds some way to
alleviate the steep requirement.
By requiring 3 LV10 monsters or requiring a
rank-up from Rank-8 or Rank-9, this card
automatically requires its own deck to function.
There are some good points to this card. 3600 ATK
is really nice and in battle, it can absorb your
opponent's monsters before damage calculation. But
wait, if this is an insanely powerful monster and
you would've destroyed the monster anyway, WHY WOULD
YOU WANT TO SKIP THE DAMAGE STEP? It does control
face-down monsters with nasty effects very well
The burn is nice-to-have, but not really
important. It's 900 per turn if you summon it the
hard way. You can increase it further if you are
patient and if your opponent happens to have no
basic removal at hand. It's other burn effect
requires rank-up, which I guess is the lesser of two
This card has some decent prospects for some
control and burn, but like a few of the other cards
this week, the requirements are too steep to make
this card seriously playable.
Traditional: 1.0 (Horrible)
Advanced: 1.5 (Bad)
I am not a fan of the CXyz gimmick. It's pretty
awful in general. Today and tomorrow's cards show
Today we do Number C9: Chaos Dyson Sphere. Wait,
does this even have a non "C" version? I think I
need to go check.
I see. It seems it has an original version called
"Number 9: Dyson Sphere." Who would've guessed that?
I've never ever seen anyone even summon the
original, so who would be able to summon the "C"
version? If you make this without Dyson Sphere, each
turn it hits people for like 900-1200 damage with
its effect, which really isn't all that great, you
can do 800 with Gagaga Cowboy. If you make this with
Dyson, you can do that 1200, then burn for 2400, so
for this to be even moderately decent you need to
use Dyson Sphere... which you won't.
Art: 1/5. "ADD MORE RED! ADD MORE SWIRLY BACKGROUND!
YEAH, YEAH, THIS CARD'S ART IS GREAT!" - memoirs of
a Konami artist
Number C9: Chaos Dyson Sphere actually has really
good effects. The first lets you remove one of your
opponent's monsters without either destroying it or
targeting it. You can also reuse this effect every
turn, which lets you get around most monsters short
of something like Shooting Quasar Dragon. Even
something like Doomcalibur Knight or Evolzar Dolkka,
which would be able to negate Chaos Dyson Sphere's
effect, can just be attacked over. The burn damage
effect is just as good, letting you inflict 3300
damage with 3 materials attached.
To get full use of the burn damage you have to
summon Chaos Dyson Sphere using Number 9: Dyson
Sphere and Rank-Up-Magic Argent Chaos Force,
Rank-Up-Magic Barian's Force, or Rank-Up-Magic
Numeron Force. The problem with this is there aren't
any good ways to summon a rank 9 xyz monster. The
easiest level 9 monsters to summon are World of
Prophecy, Deep-Space Cruiser IX, and Winged Kuriboh
LV9. This is impractical enough to be disregarded.
If you summon Chaos Dyson Sphere with 3 level 10
monsters, you get 2400 less burn damage, but you
still get its good first effect. Although there
isn't any meta deck that can summon rank 10s, there
are more summonable level 10 monster, including
Cyber Eltanin, Exodius the Ultimate Forbidden Lord,
Malefic Cyber End Dragon, Metaion, the Timelord,
Red-Eyes Darkness Metal Dragon, and Tragoedia. To do
this, you'd have to make a dedicated deck, which
could be fun, but wouldn't really be competitive.
Sacrificing some of the burn damage in a rank 10
engine isn't a big deal because you have
Superdreadnaught Rail Cannon Gustav Max. There
aren't any rank 10s that would make Chaos Dyson
Sphere superfluous in the deck, but often you'd be
better off going for Superdimensional Robot Galaxy
Destroyer to nuke your opponent's backrow.
As with any card that requires 3 xyz materials
without having any built in protection, you are
often overextending by making Chaos Dyson Sphere.
The effect is genuinely good, but Chaos Dyson Sphere
is easy for your opponent to take out with a trap.
Rating: 1.5/5 (Very Bad)
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