You can only activate each effect of "Rainbow Kuriboh" once per turn.
● When an opponent's monster declares an attack: You can target that monster; equip this card from your hand to that target. It cannot attack.
● When an opponent's monster declares a direct attack: You can Special Summon this card from your Graveyard. If Summoned this way, banish this card when it leaves the field.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Feb. 5, 2014
And speaking of Bad, Rainbow Kuriboh continues
things on this week. Raibow Kuriboh, while not
entirely useless (as most of the Kuriboh cards, one
could argue) you must ask, what would you take out
of your Deck to put this in. Light, Fiend, Level 1,
100 attack and defense...but moving on. Either you
attach this to an opponent's Monster from your Hand
and that Monster can't attack, although you have to
wait for said Monster to declare an attack. Or, if
in the Graveyard and you're about to receive a
Direct Attack, you Special Summon this from the
Graveyard, and then remove it from play when it
leaves the Field. It's junk, but it isn't uber
You can only activate each effect of "Rainbow
Kuriboh" once per turn.
● When an opponent's monster declares an attack: You
can target that monster; equip this card from your
hand to that target. It cannot attack.
● When an opponent's monster declares a direct
attack: You can Special Summon this card from your
Graveyard. If Summoned this way, banish this card
when it leaves the field.
Next up we have Yuma’s version of Kuriboh; Rainbow
Kuriboh! Statwise is completely pointless since
Kuriboh’s are designed to be weak and generally get
run over by anything.
Effectwise depends on whether you want either target
an attacking monster and stop it from attacking by
turning this into an equipment card, or use this as
a quick shield. Effect number 1 is slight better as
it might work a bit longer than a one-shot shield.
However neither effect is game changing especially
with the amount of spell and monster destruction
cards available means that either way this card
isn’t remaining on the field for long.
Overall, a cheap and quick way to stop an attack but
there are loads of cards that can stop an
attack and do more. Play one of those instead.
Howdy there today's card is Rainbow Kuriboh, the
Kuriboh of Zexal quite a good card actually and very
collectible I pulled it from my Box of Legacy, wish
it was something else, but cute collectible hey
Traditional: 4/5 (Honestly stops plays)
Advanced: 4/5 (Makes plays, I can see the tech use)
Art: 10/10 it's Kuriboh nuff said
Happy hump day folks. Today we
plod along again through the Legacy reviews,
covering Rainbow Kuriboh, an interesting stall
monster released as a Secret Rare in the set.
This works *sort of* like a Battle Fader, in the
sense it stops an attack by activating in the hand.
However, it doesn't have to be a direct attack, and
it prevents all future attacks by the attacking
monster by equipping to it. That's a nifty effect,
letting you operate a bit more stealthily than
slapping down 18 cards in the back row and passing
turn. Of course it becomes vulnerable to
MST/Lance/Dress while in equip form, but no one's
However, it has an extra trick to perform. While in
the grave at the time an opposing monster would
attack you directly, you can summon it to the field
to block the attack, and then banish it when it's
destroyed. This secondary effect could be
worthwhile, especially in a gimmicky level 1 deck
that would protect it after it summons itself.
In the long run though, is this card going to
replace Battle Fader/Swift Scarecrow? I doubt it.
Ending the battle phase completely is generally a
more desirable effect than stopping one attack,
especially with the abundance of cards that will
prevent that effect from happening. Being able to
interact twice with one card IS nice, but again,
you're going to block one attack. So unless you're
running some wacky level 1 deck or you just
reallllly like Kuriboh cards, I'd stick to what we
Traditional: 3.5/5 actually probably better here
because you can pop it up to stop Yata
Thanks for reading!
Hello Pojo Fans,
Today we're reviewing a new member of the Kuriboh
family: Rainbow Kuriboh. This colorful Level 1 Light
Fiend monster has 100ATK/100DEF in contrast to all
of the Kuriboh family members who have
300ATK/200DEF. “You can only activate each effect of
"Rainbow Kuriboh" once per turn.● When an opponent's
monster declares an attack: You can target that
monster; equip this card from your hand to that
target. It cannot attack.● When an opponent's
monster declares a direct attack: You can Special
Summon this card from your Graveyard. If Summoned
this way, banish this card when it leaves the
Rainbow Kuriboh has a lot going for him. He's a
light monster, so he's fodder for Chaos monsters.
Next, he's a hand trap in the sense that he can stop
an attacking monster by attaching to them from your
hand (a lot like reducing the damage from one attack
to 0 like Kuriboh does). As long as Rainbow Kuriboh
has itself secured to that monster, it won't be
attacking. The ability to stop a potential
game-winning attack from your opponent is a plus.
Finally, when Rainbow Kuriboh is in the Graveyard,
and your opponent declares a direct attack, you can
Special Summon this card, then, it is banished when
it leaves the field. Rainbow Kuriboh either way is
going to stop your opponent from attacking, whether
it be a direct attack, or a regular attack on a
monster. He's the most versatile of the Kuriboh
family, being able to be used twice before being
banished. If you combo him with Imperial Iron Wall,
you have a constant source of Special Summoning when
facing direct attacks.
Rainbow Kuriboh's stats (like the entire Kuriboh
family) aren't impressive. Though he can leap from
your hand onto the field, he's attaching himself to
your opponents monster to stop it from attacking,
you aren't gaining any advantage other than stopping
that monster from attacking. The opponent can still
Xyz and Synchro with Rainbow Kuriboh attached. Only
being able to use one of Rainbow Kuriboh's effects
once per turn is a drawback as well. Rainbow Kuriboh
can only stop one monster from attacking by
attacking itself to it, leaving you open to other
monsters. You can only Special Summon it once per
turn, and most of the time only once before it is
banished (unless comboing with Imperial Iron Wall).
A decent card, but people will prefer Gorz and
Tragoedia more because it offers them ways to get
rid of monsters, as well as a high-attack monster to
use. Someone will find a way to be annoying with
Advanced- 2.5/5- More potential than in traditional
Art- 5/5- It's a Kuriboh relative, and the darn
thing is cute.
Putting it simply, Rainbow Kuriboh is trying to
be an alternative to Necro Gardna. Except in grave,
it doesn't protect from a direct attack (which is
the main reason someone would use it). From hand,
you can restrict one of your opponent's monsters via
equipping it. It's a shame that it doesn't negate
effect either. But there's just too many ways for an
opponent to remove his/her own monster (like XYZ/Synchro)
and still put it to good use. Essentially, you can
use both of these effects and stop two attacks. It
just won't be convenient. There are simply better
options out there for either stall or stop-gap
3/5 – Traditional (it's a LIGHT and stopping
otk's is utmost priority
2/5 – Advanced
If only I could activate Multiply and create several
mes to review these boring cards. But I suppose my
level is too high for Multiply to affect me.
Hello, guppies, and welcome to Terrorking's review
of another Kuriboh.
Ain't it strange that we got TWO Kuribohs this
series? Usually we get only one basic Kuriboh:
Kuriboh (Original), Winged Kuriboh (GX), Kuribon
(5D's), Kurivolt (Zezzle), Kuriphoton (Zezzle,
again) and now Rainbow Kuriboh (also from Zezzle).
But anyway, Winged Kuriboh remains the best of the
lot. This card is awful.
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