During either player's turn: You can banish this card from your Graveyard, then target 1 Beast-Warrior-Type "Bujin" monster you control; once during this turn, it cannot be destroyed by battle or card effects. You can only use the effect of "Bujingi Hare" once per turn.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Jan. 30, 2014
Bujingi Hare...Light is good, Beast is well
supported and good also, 1700 attack on a Level 3 is
quite good, although 500 defense is not so good.
Aside from being a decent enough attacker, if only
for its Level, this card isn't as great as it seems,
at least to me. It can remove itself from play,
from the Graveyard (during either players' turn
however) to target a Beast-type, Bujin Monster you
control from being destroyed by Battle and/or Card
Effects for the current turn. It's still a -1 and
it does actually offer worthwhile protection to your
card, whatever it is...but if you need to go through
all that just to protect that one card, it's
probably not going to help that much anyway.
Howdy there today's card is Bujingi Hare, the much
needed card for Bujin's coupled with turtle they are
near invincible, the options are endless!!! Short
review because hare does not need an explanation,
Traditional: 4/5 (Amazing protection and can stop
Advanced: 5/5 (Sooo goood)
Art: 5/5 Silly Rabbit.....
Happy Thursday everyone. Hope you're all having
fun with the crazy weather this week. Anyway, we
continue to move through LVAL with today's card,
If you've played with/against the Bujin deck, you
know what Bujigni Turtle is. It's a mandatory card
in the deck, allowing you to remove it from the
grave to negate a card that would target your
precious Beast-Warriors, particularly Yamato. This
keeps him safe from Dimensional Prison, Forbidden
quick-play spells, Fiendish Chain, Breakthrough
Skill, anything you can imagine. But how many times
have you gone to swing over some low-stat nobody,
only to get blown to kingdom come by Mirror Force,
or have your opponent use Garunix on you during the
Well now that problem is over. Bujingi Hare fills
the gap that Turtle cannot, allowing you to remove
it from the grave to prevent the destruction of a
Beast-Warrior Bujin monster, regardless of how it's
going to happen. Better yet, you don't have to wait
on it to happen, so if you're in your main phase 1
and you're scared your opponent is going to use a
Kalut against you and you don't have a Crane, go
right ahead and give yourself the insurance plan.
This also allows you to set up easily for
Bujincarnation, one of the most broken revival cards
in the game.
Hare gives you the longevity you need to properly
set up your hand and grave to start making your
bigger plays. He should be the first thing you dump
with Yamato's effect, even before Turtle. This
becomes even more important in Primal Origin, but
we'll cross that bridge when we get there. For now,
if you're playing Bujins, you're going to have to
embrace the future and play this card. Don't
replace your Turtles with this; you should keep an
even ratio of the two, as far as my opinion is
Traditional: 1/5, Bujins are way too slow for this
Advanced: 4/5, amazing support card
In its deck it is a pretty cool tech card &
outside of that deck it has no real purpose. Thus
I'm rating it for the appropriate theme deck. It has
decent attack & its effect is nice. They're lots of
ways to get rid of monsters without destroying them
but this bad bunny sitting in the graveyard will
force an opponent to work around the altered game
Capable, but unimpressive stats compounded by no
on-field effect or immediate graveyard advantage
make this a card you would not want to waste a
Normal Summon on. Thankfully, you have options to
discard it, like Bujin Yamato (which saves this card
from it's biggest weakness). Protecting a monster is
not a remarkable effect if you are using it on a
level-4 creature, but being able to protect one of
your bigger XYZ/Synchro monsters, especially as
you're trying to make a game-breaking play can be a
Traditional: 2/5 – more ways to dump it, but
Bujins as a whole are weak in this format
Chillin' out with the crew in the school yard.
Findin' trouble, never lookin' too hard. Well back
at class, they never taught us this. Some things you
gotta learn, hit or miss. Tough times, hard climbs,
we'll take 'em on together. Right now, let's go!
Yu-Gi-Oh! GX, Generation neXt! Game on, get your
Now you may be wondering why I did that... why
would I not do it? It's a pretty catchy song!
Okay, okay. Popular theory is the Bujins are the
GX main characters. Bujin Yamato is Jaden/Judai
Yuki, because Red, Bujin Arasuda is Bastion/Daisuke
Misawa because Yellow and Bujin Mikazuchi is Chazz
Princeton/Jun Manjoume because Blue.
But enough of that. Let's get to the actual card,
Bujingi Hare. This neat little card stops your
monster from being destroyed by card effect or
battle for the duration of a turn. Now I know you
may be thinking that this card replaces Bujingi
Turtle, but that's the wrong way to look at it. No,
unlike the story where the Hare and Turtle hate each
other, think of this card as Turtle's partner in
crime. With both of them working in tandem, your
Bujins won't die, and the main objective of the
Bujin deck is to keep the Beast-Warriors on the
field. So yes, you wanna be running maybe 2 or 3 of
this little guy.
Ways to counter Bujingi Hare: it's not the Hare
you should be worrying about.
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