You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.
We haven't talked Mecha Phantom Beast in a while.
This is O-Lion (ie, Orbital Lion), cute, no? This
little guys is a Level 2 Machine, Wind attribute, (a
bit strange for a Machine) with 600 attack and 1000
defense. So you can remove this card from play, and
immediately when that effect resolves, NORMAL Summon
a Mecha Phantom Beast from your Hand. Strange it can
only come from the Hand, and even more strange it
has to be a Normal Summon. Also the standard while
you control a Token, this card can't be destroyed by
Battle or card effects, which is a plus. If this
card is sent to the Graveyard (no specification as
to how or from where) you can Special Summon a Mecha
Phantom Beast Token. Always great, as Tokens are the
heart and soul of this Deck.
Mecha Phantom Beast O-Lion
Wrapping up this week we have a new Mecha Phantom
Beast; Mecha Phantom Beast O-Lion. Statwise it is a
WIND/Machine like all Mecha Phantom Beasts and it is
a Level 2 Tuner, which is good. It has 600 ATK and
1000 DEF, but are quite average for a level 2 but
since this is a Tuner they don’t really matter.
Effectwise, it has 3 effects which is quite
impressive for a level 2 monster. First, it can be
banished allowing you to immediately Normal Summon a
Mecha Phantom Beast from your hand, a really nice
effect especially as gives you another normal
summon/ It has the usual Mecha Phantom Beast
protection effect, which is always good to see and
when this is sent to the Graveyard and it doesn’t
matter from where or how, you special summon a
Token. A great Token generating effect and while you
can only use this effect once per turn, it does
nicely set up for its first effect. Strangely it
doesn’t have a level increase effect like other
Mecha Phantom Beasts, but it still has three great
effects and none of them have any massive costs or
Overall, 3 great effects and it is a Tuner and
its two unique effects benefit from that. If you use
Synchros with your Mecha Phantom Beasts or even if
you don’t, this card will be very useful.
MPB's lack the consistency to be top-tier decks and
this card may not change that, but its still very
good support for the deck nonetheless.What it lacks in brokenness, it makes up for
in combo potential.
Being a tuner, especially for a deck that can use
tokens incrementally, you have a greater degree of
freedom to summon which XYZ monsters you want.Being protected whilst having tokens and
replacing itself with the token itself helps.In addition, the ability to use an additional
Normal Summon on an MPB monster really helps the
Much of the time, the MPB monsters want to combo
(for example: one will produce a token and the other
will use the token) but can't because you can only
Normal Summon once per turn.Also, since the card does not specify how it
is sent to the graveyard, both the extra Normal
Summon and the token production effect will work on
a mill or discard.
Usually a card needs to be amazingly good or busted
to make an archetype play-worthy again.This won't be a 180 degree change for the
deck but if you use MPB's you should definitely
still pick up 2 copies of this card anyway.
Traditional – 2
Advanced – 3.75
To the point.
Today we look at Mecha Phantom Beast (MPB)
O-Lion. Good for its theme, first of all. Its effect
allows you to normal summon another MPB monster from
the hand by banishing it from the Graveyard. Not
being able to capitalize on the tokens created by
the monsters due to the monsters being so slow is
one of failings of this deck. This solves that MPB
deck's problem somewhat. Secondly, when this is sent
to the Graveyard (from ANYWHERE), you get to summon
a MPB token, which can help pay the costs of some of
your MPB monsters' effects, provide walls or be used
for Synchro summons. This card being level 2 makes
it hard to Xyz summon with it, but it's a Tuner so
that means you can use it for a Synchro Summon (and
you get a token due to its effect).
Sadly, this card is emblematic of the haphazard
design of the Mecha Phantom Beast archetype. Not
much thought was put into them, so every set they
did something different, and this card exists to try
to tie the theme together (so many "t"s) after the
fact. It isn't enough.
Today we’re looking at some new support for an
underplayed archetype, Mecha Phantom Beast O-Lion.
O-Lion is a level 2 tuner with a couple of
interesting effects that can really help Mecha
Phantom Beasts set up their plays.
Firstly, it’s important to note that O-Lion does
not gain levels by having Mecha Phantom Beast tokens
on the field like the other Mecha Phantom Beasts.
This is actually very helpful as it would have
prevented easy Synchro Summons. Unfortunately, level
6 and 9 would likely be the most common levels if
you tune O-Lion to another Mecha Phantom Beast
monster and sadly there just aren’t many good
options at those levels. However, if tuned to a
Mecha Phantom Beast token O-Lion can make level 5
Synchros which are very useful. You also have a few
more options once you add Scapegoat tokens to the
mix, but it is important to mention the limited
Extra deck space as you need room for multiple Ranks
of XYZs as well as Synchros. This will likely limit
your options further.
Secondly, O-Lion wants to be put into the
graveyard in order to activate its effects and
thanks to card text saying “if” instead of “when” it
does not miss timing when you do actually Synchro
Summon with this card. So by using O-Lion as a
Synchro material monster you can actually generate a
free token when it is sent to the graveyard.
Once O-Lion is in the graveyard, you can banish
O-Lion in order to immediately Normal Summon a Mecha
Phantom Beast monster from your hand. This is
extremely important as speed is definitely the
biggest problem with Mecha Phantom Beast as a deck.
O-Lion allows the deck to set up combos that would
have forced you to wait while sitting on a monster
for a turn. Needless, to say that is considerably
safer than just hoping for the best.
I could actually see Mecha Phantom Beast decks
using Foolish Burial merely to enable turn one set
ups that the deck so sorely is lacking in at the
In the end, O-Lion is very solid support for an
archetype that definitely needed a bit of a boost.
Chances are the pace of the deck is probably still a
little slow for competitive play, but if you do
manage to get Mecha Phantom Beasts up and running
they can be incredibly hard to deal with.
Traditional: 1/5 (It would be suicide to run a
slow stun deck like MPB in Traditional)
Advanced: 3.25/5 (It is the support that MPB needs,
but even with O-Lion don’t expect MPB to do very
Mecha Phantom Beast Olion
THUNDER..THUNDER...THUN..wait..we're reviewing Olion..not
So lets see here, Olion, 2 star tuner monster but I
can't think of a combination that gets it to the
themed synchro, it could give MPB's access to Rank
8's too except I think this is legit the ONLY level
2. Standard token based anti destruction effect. If
it's in the GY, you can banish it to Normal summon a
MPB monster from your hand...ok? If it's sent to the
GY you get the usual 3 star token and it can't miss
the timing for that effect. Mecha Phantoms were
always an interesting archetype. They produced one of
the best Xyz's in the game but most people I knew
that tried building the deck never had access to
Dracossack. They're one of a minute number that can
use Gustav Max but Olion, the ONLY thing I can come
up with is that it was made to give them easier
access to Level 8 Synchros since the other tuner is
a 1 star that can raise it's level.
Traditional - 1/5
Advanced - 1.75/5 Maybe there's some crazy combo
using this thing that can spam out a couple synchros
+ a dracossack as an end result. A better deck
builder than I could probably find it but that all
remains to be seen. I originally missed the lack of
the level gain effect and would have given this
thing a far better rating, but without the level
gain this card plummeted. Maybe Konami should have
kept it and MPB's MIGHT..not saying they would
have..but MIGHT have become a thing...
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