This card I so almost wanted to put in my week, I
just didn't have enough days. Majesty's Fiend is a
Tribute Monster that really makes you want to think
about playing a Tribute Monster. Light attributed
Fiends are my favorite Monster type in the game,
behind Spellcasters, of course. Level 6, with, the
standard 2400 attack but the paltry defense of 1000,
with a simple, yet useful effect of preventing
Monster effects from being activated. She, herself,
cannot be Special Summoned however. The latter is
great, so great she apparently needed a handicap.
Here's the thing about this card...you can't just
slap her into a Deck and expect her to work. The
Deck at least somewhat needs to be constructed for
her, as she shuts down ALL Monster effects. I still
think she can work very well in the right
Cannot be Special Summoned. Monster effects cannot
Next up we have Majesty's Fiend one of the many
tribute Fiend series that try to be big and cleaver
but generally are not. If you haven’t guessed I’m
not a fan of these monsters.
Statwise it is a LIGHT/Fiend a decent combination
with 2400 ATK with is a good standard ATK for a
level 6 and 1000 DEF, which is really bad.
Effectwise it starts off with “Cannot be Special
Summoned” a really bad start for a tribute monster.
Given the speed of this game level 5 and higher main
deck monsters need to be able to be Special Summoned
or have an alternative summoning method. This has
neither which is really bad.
For its main effect; Majesty's Fiend prevents any
monster effect for activating. This is is
quite nasty as it doesn’t matter where the effect
activates, it can’t. This can disrupt a lot of
cards… until it is destroyed. It has no protection
and while 2400 ATK is a decent ATK cards like Utopia
and Stradust can still destroy with in battle. Also
it doesn’t stop cards that don’t activate Cyber
Dragon or any continuous monster effects for
example. Also it does affect your own cards as well
which propably will come back to bite you.
Overall like most of these Fiend monsters it tries
to think it is the best card ever but it isn’t, it’s
slow and with no protection of its own it won’t last
long on the field.
Derived off Vanity's Fiend,
this single-tribute monster-effect-negating card
sports the standard 2400 ATK though cannot be
Special Summoned as a reasonable drawback.
This card precludes all monster
effects. Even graveyard effects and hand-traps,
unlike Skill Drain. But also, unlike Skill Drain, it
has the vulnerability of being a monster. You need
to summon it successfully with your one normal
summon per turn, and with a tribute. Tribute
monsters have been on decline due to the fact that
it's so easy to crank out 2500 ATK monsters without
even using up your normal summon.
In competitive play today, you
would have to worry about traps like Torrential,
Warning, Bottomless and D. Prison that would destroy
this card. So, there would be some fear in summoning
this card, and even when you did, you'd be wary of
attacking. Since this card doesn't negate Special
Summons like it's counterpart, your opponent can
always XYZ into something to get past this card.
I've been a bit negative here
but I want to emphasize that more decks than ever
rely on effect monsters. Perhaps to the point that
they sometimes neglect spell/trap effects. So this
card does have some potential. It's a decent
side-deck card for those who can afford the tribute.
- 2 (Easier to summon here and negates stronger
effect, but more vulnerable to basic removal and
there are better lock-down choices.)
– 2.75 (Not essential to own but surely nice to
Roses are red, violets are blue. Something
something, welcome to another card review. Such a
clever chap I am, no?
Jello and welcome to one of Terrorking's card
reviews. Today we tackle Vanit- I mean Majesty's
Fiend. Simple card. Tribute summon him, no player
can activate monster effects. Light means you can do
the typical things with him Light does. That aside,
does this stand up to its counterpart, Vanity's
Fiend? In my opinion (which is the same as fact), it
falls short. Vanity's Fiend stops the major form of
card advantage in Yugioh: the special summon. With
Vanity's Fiend on the field, your opponent can't
activate Soul Charge and go into a million Xyz
monsters that have over 2400 ATK, which they can do
with this (though they can't attack that turn).
Maybe this could've been a wee bit stronger, but
in this game it perhaps would just be abused. He's
good disruption, at least, but he's not gonna last.
At least, not without backrow protecting him, and
that can be said for practically any monster. He's a
good monster, don't get me wrong, but he suffers
from being a slow card in a fast game, where it's
common place to summon a bunch of monsters then set
Fiendish Chain/Breakthrough Skill. That "you can't
special summon me" clause makes working with him
difficult, but the pendulum of good vs bad in this
game is always swinging...
Advanced: 2/5 (The score really depends on the
current meta, and in this one he won't be making
Art: 2.5/5. Vanity's Fiend looks far cooler.
Today’s Card of the Day is definitely an
interesting one and one with a lot of potential,
Majesty’s Fiend. Majesty’s Fiend has a pretty
incredible effect; it can prevent the activation of
all monster effects (that includes: on field, in
grave, in hand, banished, etc). Of course, with an
effect that ridiculous he also has some down sides
to balance him out. Majesty’s Fiend is a tribute
monster and like his brother Vanity’s Fiend, he
cannot be special summoned. This definitely can be
problematic and thus I think Majesty’s viability
will be very meta driven. If the meta can support
tribute summoning easily then I’m sure he will be
One of the most interesting ways to use Majesty’s
Fiend is in combination with the continuous spell
card, March of the Monarchs. March of the Monarchs
protects tribute summoned monsters from being
targeted or destroyed by card effects. In many cases
this could mean game over for your opponent if they
can’t get March of the Monarchs off the field. March
of the Monarchs also makes it extremely safe to
tribute summon Majesty’s Fiend as the only commonly
played trap card that could stop it is Solemn
Of course, Majesty’s Fiend is still a very solid
card on it’s own with a lot of potential. I have
already noticed a few people trying to tech it into
HAT as the Artifacts tend to float after their
activate their effects and thus provide very solid
tribute fodder. I have also seen OCG players playing
the card as a counter to Shadolls which will
inevitably shake things up once they are released.
With an effect that powerful it is only a matter of
time before it becomes relevant in advanced, though
it does seem pretty underwhelming for traditional.
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