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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Jinzo
As long as this
card remains face-up on the field, Trap Cards cannot
be activated. The effects of all face-up Trap Cards
are negated.
Card Number - DB1-EN067
Card Ratings
Traditional: 2.475
Advanced: 2.14
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed:
March xx, 2014
Back to the main COTD
Page
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Dark
Paladin |
Friday
Ahhh now THIS is a classic. Android Psycho
Shocker...Jinzo is one of those cards that still
sees play occasionally, and is actually better than
the environment continues to say. 2400 attack is
obviously standard for a one Tribute Monster, and
the negation of all Traps is wonderful. Being Dark
is a bonus for sure, and he's a Machine, so you can
sneak a Limiter Removal in there, if necessary.
Jinzo is very splashable, as opposed to being the
Beatdown Monster who locked down back in the days of
Pharoh's Servant. I'd say he at least deserves a
side-deck spot. You won't be able to fully use him
in every Deck, but where you can, he still shines.
Ratings:
Traditional: 2.85/5
Advanced: 3.85/5
Art: 5/5
|
Leo
Kearon |
Jinzo
DARK/Machine/Effect/Level 6/2400/1500
Trap Cards, and their effects on the field, cannot
be activated. Negate all Trap Card effects on the
field.
Wrapping Up ye olde card week is Jinzo. Statwise
Jinzo is a DARK/Machine, so there is nothing wrong
there with 2400 ATK and 1500 DEF which are what you
expect for a level 6 monster.
We all know Jinzo’s effect while he is face up
all Trap Cards on the field are useless. Of course
it doesn’t stop any that activate in the graveyard
or have secondary graveyard effects. Back in the day
Jinzo was on dangerous monster, and he still is, but
not as dangerous as he used to be. For one thing,
hardly anyone tribute summons anymore, so it doesn’t
get as much play and ironically 2 Trap Cards are
favoured over him, Royal Decree and Trap Stun, both
which do the same thing as Jinzo but don’t require
you to summon a monster.
Overall, a solid monster but his trap version is
better in many ways.
Traditional: 3/5
Advanced: 3/5
|
Christian
Moss |
Jinzo is the original and
premier staple boss monster of the Yu-Gi-Oh! trading
card game. When this card was released as a secret
rare in the set, Pharaoh's Servant, it became a must
use card in all competitive decks and attracted a
high price tag. Jinzo is a level 6 dark attribute
machine type monster with 2400 attack and 1500
defense, with the ability to negate all trap card
effects on the field in addition to preventing their
activation. When this card was originally released,
its effect was absolutely devastating since the game
state was slower and 2400 attack was really hard to
overcome without the use of trap cards if your
opponent didn't already control a strong enough
monster to defeat it at the time of its summon.
Quite a bit has changed in the game since then, and
although Jinzo is still a respectable adversary, it
isn't exactly the same level of threat it once was.
With an emphasis of speed increase in today's meta,
tribute summoned monsters are not really viable in a
competitive sense, and 2400 attack isn't so hard to
overcome as it has been in the days of old. All
relevant competitive decks are capable of frequent
special summons and xyz or synchro summoning large
effect monsters with relative ease has become the
norm. Even commonly seen normal summoned monsters by
today's standards (for example, Brotherhood of the
Fire Fist - Bear) can overcome Jinzo with minimal
effort.
Although Jinzo's effect is still quite devastating
in the right situation, there are simply faster and
more effective tech options available with similar
benefits such as royal decree and trap stun to
consider.
Jinzo's legacy will live on and it deserves respect
as one of the most terrifying bosses of its era and
several after, but in a meta of rampant additional
special summons, monsters with destruction effects,
and monsters exceeding 2400 attack frequently, it
just isn't as practical or viable as in the time of
which now is just a distant memory.
Ratings:
Traditional: 1.5/5
Advanced: 2/5
Mechanic Design: 4/5 (Straightforward unique effect
which is still nerve racking to this day)
Art: 5/5 (An evil machine overlord of mass
destruction programmed to instill fear upon those it
will destroy) |
Cyberplum |
Happy Friday everyone! We
conclude old school week with one of the most famous
monsters in the game, almost certainly the most
famous machine... Of course I am talking about
Jinzo.
When Jinzo came out back in Pharoh's Servant, he was
limited to one, and for good reason. Only Solemn
Judgment could stop his summon, and with Witch of
the Black Forest legal at as many as two copies at
times, it was very easy to get Jinzo and put him on
the field. Once he hit the field, your options were
limited a far as what you would do to him. A lot of
people still played Man-Eater Bug, Hane-Hane, and
Wall of Illusion. But what else came out in
Pharoh's Servant? Another classic card, Nobleman of
Crossout. Nobleman cleared the way for Jinzo's
onslaught, further powered by a quick-play spell out
of the same set: Limiter Removal.
But is he good today? Well, while he's now an
unlimited card, there are a lot more ways to get
around him than there were ten years ago. Solemn
Warning is played in every deck, Effect Veiler is
played all over the place, Book of Moon makes him a
nobody, and then there are attack-modifying monsters
that are seeing more and more play. Kalut, Honest,
Bujingi Crane, even Gem Merchant all make a weak
monster capable of crushing the Jinzo. Furthermore,
requiring a tribute in today's game is too slow for
most decks, with many preferring to XYZ or Synchro
summon quickly rather than use a normal summon to
stop traps. Royal Decree and Trap Stun existing
also hurts Jinzo, since you can spring them at an
inconvenient time for your opponent; not too easy to
accomplish with Jinzo.
Sadly, the Jinzo's use has deteriorated over the
past decade. He's still a great card in the right
place; with Lance and Dress you can protect him
pretty well from battle and card effects, though of
course your opponent can use the same cards on him.
If you're playing Monarchs, you may consider using
or siding a Jinzo or two. He's not a bad card by
any means, but he has a hard time fitting in with
the new era of the game.
Traditional: 1/5
Advanced: 2.5/5
Art: 5/5
Thanks for reading and have a great weekend!
|
Baneful |
Jinzo
Before Jinzo came out in Pharaoh's Servant
(2003), Summoned Skull was the king of
single-tribute monsters at a burly 2500 ATK. Jinzo,
weighing in at a slightly smaller 2400 ATK comes
with a really powerful effect, one of the best
monster effects in the game in that era. It negates
trap cards. It really excelled in both control and
aggressive play.
His dominance was challenge years after his
release. Monarchs opened the question of “destroy
vs. negate” and with archetypes summoning 2400+ ATK
monsters today with ease, Jinzo's strength has been
undermined a bit. Also, Jinzo support cards like
Jinzo Lord, Amplifier and Jinzo Returner didn't pan
out like they were supposed to.
Jinzo still has some place today, but Royal
Decree is usually the better option because it is
easier to bring out. Still, it could definitely work
in Monarch decks that can afford the tribute and
Machine decks that can support it with cards like
Limiter Removal. And it's decent side-deck
material for decks that won't have a hard time
summoning it.
Jinzo will always have a place because it is an
inherently good card. Even though he's not as
powerful as he used to be.
Traditional: 2.0 (Mediocre)
Advanced: 3.0 (Good)
|
tails512
YouTube |
Jinzo used to dominate, but has long since become
outclassed. Being trap negation on a body used to be
a benefit, but now this only makes Jinzo vulnerable
compared to Royal Decree. On top of being more
vulnerable to destruction, you need a tribute to
bring Jinzo out. Using a tribute on a monster that
doesn't generate you any immediate advantage (think
Caius or Raiza) is usually a bad idea. The monster
you summon would have to create a powerful lockdown
to compensate, which Jinzo just doesn't do against
most decks.
In most situations, Royal Decree is simply
better. At best, Jinzo is worth considering in the
side deck of Monarch decks (considering they can't
run Decree).
Rating: 1.5/5 (Very Bad)
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