Dust Tornado is an interesting card. More to say
here than yesterday. It's an OLD card, one that
seems to either be played by everyone, or no one. A
Normal Trap, so not quite as easy as a Quickplay
like yesterday to be used, but still very good. For
the immediate plus, it lets you destroy any Magic or
Trap card on your opponent's side of the Field.
Face-up or face-down, and it doesn't require a cost.
Not that I'm holding the 500 Lifepoint cost of
Twister against it, I'm just saying. For an added
bonus, it has the second effect of being able to Set
a Magic or Trap card from your Hand. Where Twister
is primarily a side-deck card, Dust Tornado
certainly has a spot in the Main Deck. Even with the
three Mystical Space Typhoon, I wouldn't at all
fault anyone for still playing one of these. Or
still taking the time to side a couple. Dust Tornado
play is low at the moment, but we see something like
MST go back to 1 or get Banned, this will become hot
again. It always finds a way to stick around.
Target 1 Spell/Trap Card your opponent controls;
destroy that target, then you can Set 1 Spell/Trap
Card from your hand.
Wrapping up this week, we have another Mystical
Space Typhoon Wannabe; in this case a card that is
nearly as old as MST; Dust Tornado.
Dust Tornado is a Normal Trap; that allows you to
target and destroy a Spell/Trap card the opponent
controls and if you do you can set 1 Spell/Trap from
your hand. The first part of the effect is the main
one and it is a good one, apart from the fact that
it has to be an opponent’s card it has no conditions
and 95% of the time you are going to be destroying
your opponent’s back row and not your own.
The second effect while nice isn’t all that
useful, chances are you would have already set any
Spell/Traps you would have wanted to on your own
turn, and even if you did set a card, you wouldn’t
be able to use it until your next turn anyways.
Still it is a nice effect to have just in case. Of
course being a trap card it is slower than MST.
Overall, while not as good as MST (but few
spell/trap destruction cards are), this is still a
Hello Pojo Fans,
Hope everyone has a great Friday. We're finishing
up the week with an old card, but one that could
still see a lot of use: Dust Tornado. A Normal Trap
Card, Dust Tornado destroys one Spell/Trap Card on
your opponents side of the field, if you destroy
that card, you can set one Spell/Trap Card of your
Much like yesterday's CoTD: Twister, this card is
a lesser version of Mystical Space Typhoon. Being a
Trap Card, you have to set it and wait to activate,
that's a downer. It's a one-for-one trade, then, if
you choose, you can set a spell/trap from your hand.
You won't be able to activate the card this turn. If
Dust Tornado had the special effect of allowing you
the ability to activate the card you set with its
effect the turn you set it, then Dust Tornado
wouldn't be unlimited. Any spell/trap your opponent
controls is up for being targeted, and you can chain
it to drop the attack of an opponents monster that
is powered up by a face-up card, but Dust Tornado,
like Twister, can't beat out MST.
This card came out
in 2002 from the set Pharaoh's Servant. It was
reviewed on Pojo three times since its release but
has not been reviewed at all since 2006. So,
let's have a modern take on it. The nostalgia,
though. I pulled it in one of my first packs.
The super-rare Dust Tornado was a great option for
those who couldn't afford the ultra-rare Mystical
Speaking of which,
with Twister, I already refuted the erroneous
mentality of "MST is at 3. Therefore all other
Spell/Trap removal is crap." Dust Tornado runs very
much along the same lines.
Just because MST is
better, doesn't mean this card should be forgotten.
Like I said, with cards like Necrovalley, Tenki and
Madolche Chateau being the new backbone of modern
decks, you need all of the spell/trap removal you
It goes without
saying that you shouldn't run Dust Tornado in the
main deck unless you are already using 3 MST in the
main deck and feel like you want more spell/trap
It's largely the
same context as Twister. But here's the difference.
Twister is faster, but Dust Tornado is more
versatile. DT can destroy Set spell/traps to clear
away cards like Mirror Force and Bottomless Trap
Hole. Twister cannot do this.
But Twister has the
advantage of being able to activate during your own
turn. So if Skill Drain or something is choking your
deck, you can activate Twister as soon as you draw
it and make an offensive push. Rather than waiting a
turn, letting your opponent play more cards and
attack you before you can launch your offensive.
It's a matter of
personal taste though. Some may prefer Twister's
speed. Others may prefer Dust's reliability. Me, I
prefer Twister, but Dust Tornado should not be slept
on either. It's totally your preference but be sure
to have at least one of these.
If you're not using
2 Twister in your side deck, then definitely use 2
Dust Tornado instead. Or you might want to split 1
and 1 on both.
I would recommend
having at least 2 copies of Dust Tornado in your
1.5/5 (format doesn't rely as much on continuous
3.5/5 (consider this for your side deck)
Art: 3.5/5 (simple, but i like the blue color.
Looks great as a holo)
Like yesterday, we come to yet another side deck
card: Dust Tornado. I know, I know, you're already
rolling your eyes, but bear with me. Let's go catch
some salmon and hibernate... I did ask you to BEAR
with me, after all. Yes, yes, terrible pun, I know.
Not even a pun, just a really bad joke. I apologize
This card, in exchange for hitting Spells and
Traps regardless of their position, is a Trap Card
and must be set. For that reason, most players don't
bother with it. It has a secondary effect of letting
you set a card from your hand, but that comes up so
seldom that it might as well not be there. That's
really all there is to be said about Dust Tornado.
If you're really paranoid about backrow, keep a copy
in your extra deck.
Your fact this day: Changing another country's
weather is considered a war crime under the Geneva
Convention of 1976.
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