1 Tuner + 1 or more non-Tuner monsters
If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can target 1 monster in either player's Graveyard, except "Samsara, Dragon of Rebirth"; Special Summon it. You can only use this effect of "Samsara, Dragon of Rebirth" once per turn.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Sep. 9, 2014
Synchro. It doesn't have much competition. It has
the damage-step negating Armades and the
monster-destroying Catastor. There's also junk like
Magical Android and glibly usable ones like X-Saber
Wayne, but this is the 3rd best LV5 after
Catastor and Armades. There's also Hyper Librarian
for those synchro spammy decks.
There's not a lot of LV5 Synchro's, so this card
stands out. At the same time, because of that, decks
generally aren't centering themselves around LV5
Synchro's as they do with LV's 6-8. So, often times
this will just be splashed in a tight Extra Deck.
Dragons/Rulersworns can revive big beaters and
Shaddolls can bring back Nephilim with Hedgehog and
Falco which is always cool. You can also revive your
opponent's monsters, but you can't count on them
having a monster you necessarily want.
the same time, a 2600 defense wall can drive some
decks crazy and its not a bad way to consolidate
floaters. Note: It only needs to be sent to revive.
So more discreet non-destruction cards like Black
Ship of Corn better be careful. Still, there are so
many ways to take out a card without destroying it.
– 4/5 ; I certainly see a free Special Summon with
no battle phase restriction
– 3/5 ; Depends on whether you want to play
defensively or not.
– 3/5 ; Depends on having a full graveyard, which is
not a hard to meet standard.
– 4/5 ; Is a solid 2600 defender and when removed,
you net a monster of your choice.
– 2/5 ; In order to get the revival effect, you
generally have to wait a turn (or at least until
your Battle Phase, if you're willing to take a lot
of battle damage and risk ramming into a D. Prison)
– 1/5 ; With Premature Burial and Monster Reborn
legal, and it being a faster format, this card is
Advanced – 2.75/5 ; Won't see a ton of play,
but that's not to say it will be without use.
Mechanic Design – 3/5 ; I always like seeing
more LV5 Synchro's and revival options that aren't
broken, but they could've done a little more with
– 4/5 ; Nice variety of blues with shining white.
There's also an ankh in this picture , which shows
we've come some way since it was censored in Monster
slow-ish LV5 revival Synchro that's not for most
decks but will find its niche somewhere.
Samsara, Dragon of Rebirth
At first glance Samsara really doesn’t look as
though it would be useful for all that much, however
when you start to consider how useful this may
actually be able to be, if you can find ways to
effectively use this card you may change your mind.
The most obvious way to me is that you Summon it
attack into something bigger, take damage and then
after that use this card essentially like a Monster
Reborn. Against some match-ups this could prove to
be annoying, however to best use this cards effect
you must be prepared to take damage, and chances are
this is going to be quite a bit since Samsara only
has a piddly 100 ATK! This is by far the best way to
use this card as I see it. The only real problem
with this here is that you require sufficient
remaining Lifepoints to be able to use it’s effect
by attacking. And if it doesn’t all pan out like you
hope for, such as if your opponent has a Dimensional
Prison or Compulsory Evacuation Device (for example)
you will gain nothing from this card.
Regardless though using this card in this way is
what I’d suggest is the best way to maximise this
cards effect since you are in control.
The other way to use it is to Summon it in DEF and
wait for your opponent to destroy it during their
turn for you, the biggest issue with this however is
that you will be giving your opponent the
opportunity to choose how to best play around this
cards effect as well as giving them just a little
more time to deal with the monster that gets
Summoned via Samsara’s effect. Plus your opponent
can simply choose to not attack or destroy Samsara
Interestingly enough, if you already have a Samsara
in your Graveyard you can form what is effectively a
“Mini-Loop” with this card by Summoning that one.
Then as long as that Samsara is not destroyed during
that same turn, you’ll be able to use the effect of
Samsara the next turn (or later) and can keep a
monster on the field.. At worst you can use it to
block 2 attacks!
This card could find some uses in Synchron Decks
since Level 5 monsters are so easily able to be
Summoned with Junk Synchron, it may also find some
niche uses against some Meta Decks by being used to
pinch one of their “Bosses” that has been sent to
the Graveyard. Against Shaddolls pinching their
Winda or Construct could prove to be quite useful
and grabbing something as unlikely as a BLS – EotB
could prove to be a game winning move. Even against
Lightsworn removing what would otherwise be a name
could offset the Summon of Judgment Dragon by a
turn, and if your Deck benefits from milling it may
help you out further. Also some monsters gain
Graveyard effects during the End Phase when in the
Graveyard, removing one of those monsters for
effectively a turn could also be enough to disrupt
All in all, this card may provide some opportunities
for you to create some quite interesting and
possibly even game changing plays, however it really
is all going to come down to how and when you Summon
this card and how you choose to utilise this cards
Traditional: 1. I really see no way to fully
capitalise on this card here, and if you are to
Summon into a Level 5 Synchro realistically I’d
expect that Summon to be best served by Summoning
T.G. Hyper Librarian.
Advanced: 2.5. Potentially very useful, however
using it most effectively is what I see as being the
biggest challenge, and this will make it’s effect
hard to really capitalise on, but if you can (which
will be rarely) you could gain large rewards from
Samsara, Dragon of Rebirth
After a bit of a break we are back, looking at some
more cards from Duellist Alliance. Starting off with
a new Synchro monster Samsara, Dragon of Rebirth.
Statwise Samsara, Dragon of Rebirth is a generic
level 5 synchro monster, which is good as there are
plenty of ways of getting out generic level 5
synchro monsters. It is a DARK/Dragon which is good
with 100 ATK and 2600 DEF, so it’s an old fashioned
High DEF/Low ATK monsters. Of course since it does
only have 100 ATK you can use cards like Limit
Reverse to bring it back.
Samsara, Dragon of Rebirth effect happens when it is
either destroyed by battle or sent to the graveyard
by an opponent’s card effect. The best thing about
this condition is that it doesn’t have to be
destroyed by the opponent’s card effect to activate,
if the opponent uses something like the effect of
Number 50: Blackship of Corn, the effect still
Of course the effect allows you to Special Summon 1
monster (barring Samsara, Dragon of Rebirth, so you
don’t get a loop) from either player’s graveyard.
Yes it is Monster Reborn in Monster form and of
course Monster Reborn is one of the most powerful
cards in the game and is currently banned, so this
is a way of getting around it. The effect of course
is amazing but the question is, it is worth the
effort of Summoning a Synchro Monster? Generally it
is, level 5 Synchro Monsters are easy to get out,
you can reuse this card and you have the chance of
using basically a Monster Reborn on your opponent’s
Overall the actual monster is okay but the effect is
great, just watch out for banishing cards and make
sure you have room on your extra deck.
Hello Pojo Fans,
In a TCG where Extra Deck space is dominated almost
entirely by Xyz monsters, Samsara, Dragon of Rebirth
may not have a spot. The only level 5 Synchro
consistently run is Ally of Justice Catastor (and
for good reason). SDoR isn't going to win any
battles, but whenever it reaches the grave because
of your opponent (by battle or card effect) it is
going to give you a free Monster Reborn, but only
once per turn. While this is very handy, it likely
isn't worth a spot in the Extra Deck. Its DEF will
hold up against a lot of monsters, but SDoR likely
won't see much playing time because Synchro monsters
aren't played as much as they used to be and its low
ATK. Catastor beats down everything except DARK
monsters, is a level 5 Synchro with no specific
requirements for summoning, and is a DARK himself,
like Dargon of Rebirth.
SdoR isn't useless though, it needs to be in a
decktype that will utilize it correctly. Lightpulsar
gets another friend to loop with, complementing
REDMD. Synchro Summoning Dragon of Rebirth late in a
game could put your opponent in a difficult
position, as its defense likely would come into play
more in a top-decking situation, and the thought of
a boss monster they have being used against them
could spell disaster.
Samsara, Dragon of Rebirth is a monster that could
be useful to those players using Tuners and Synchro
monsters in their deck builds. While not for every
deck, it isn't useless and could be something to
experiment with to see if it works.
Traditional-2.5/5-More ways to Special Summon it
Advanced-2/5- Still ways to Special Summon it, but
less likelihood of using it
I’m glad we got Samsara, Dragon of Rebirth, but
not for its effect. Surprisingly, this card was left
uneditied for the TCG, and I for one couldn’t be
happier. The art’s beautiful from top to bottom, but
unfortunately that’s about its only strength.
Its DEF isn’t terrible, but 100 ATK is downright
atrocious for a Level 5 Synchro monster. Being
completely honest, its effect is ridiculously
underwhelming. I mean, who doesn’t like a Monster
Reborn on legs, but the amount of effort you have to
input for effect just isn’t worth it. Even using a
monster like Debris Dragon for the Synchro Summon,
you’ll have to take a ton of damage if you want
Samsara’s effect to trigger on your turn.
Maybe you’ll crash Samsara into a monster and steal
a Black Luster Soldier – Envoy of the Beginning and
finish the duel that way, but this card really only
shines because it’s a Level 5 generic Dragon-type
Synchro monster. The effect’s virtually moot in
competitive play, especially with no realistic way
to make it.
Traditional – 1/5
Advanced – 1.5/5
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