You can only
activate this card by paying 1000 Life Points while
there are 15 or more cards in your Graveyard. Both
players swap the card(s) in their Graveyard with the
card(s) in their Deck. Then, shuffle the card(s) in
each new Deck and put it on the Deck Zone.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
April 15, 2015
Before it was banned, this card pioneered a deck-out
based First Turn Kill. Now it's unbanned with
the errata that the opponent must have 15 cards in
their graveyard as well, making an FTK virtually
impossible. It also means that the opponent
would have at least 15 cards in their deck to work
with in a reversal situation, so while you can still
use this card late-game in a fun duel for fun, this
card has no utilitarian use.
Exchange of the Spirit (which has had an Errata) has
always been a personal favorite of mine. It
was insanely powerful, and while the nerf that both
players have to have 15 cards in their Graveyard
sucks, it's still a strong Trap. This is a
self Deckout best friend. Wait for your
opponent to get the 15 while getting 35 or so of
yours in their, make the switch, and beat your
opponent, or wait for them to Deck out. It can
be downright evil. It's slower with the
Errata, and definitely needs its own Deck, but it
can really shine.
Hello Pojo Fans,
This was once one of the few cards you could really
screw your opponent over with. A FTK that didn't
require a specific combo of specific cards to
achieve. Get this card in your hand, get 15 cards
into your grave, then activate this card and your
opponent is done for. Now, like many of the
“legendary” cards that were once banned, have been
changed so they can be used again.
Exchange of The Spirit now requires you and your
opponent to have 15 or more cards in each graveyard,
eliminating the ability this card possessed to
literally kill your opponents chances before they
got a shot to do anything. The remaining effects are
the same as previous versions. This card can still
be useful, just not as much as it used to be. Being
even with your opponent is almost like restarting
the game because most of the time decks are within
one or two cards of each other. That doesn't mean
there wouldn't be an obvious difference in who has
the best chance with only 15 cards to work with. But
with only 15 cards to use, swarm or stall becomes
the name of the game, rather than going through
cards to combo and set up your board.
Exchange of The Spirit was most useful when it was
in its original form. It wasn't meant to be fair, it
was meant to be a useful card for its user to
achieve a quick kill.
Exchange of the Spirit was the only errata’d card
we didn’t review a few months ago. This card made
its way on the banlist because of an FTK it caused;
basically, you would use draw cards to turbo through
your Deck to Exchange of the Spirit, and then Set
it. On your opponent’s Draw Phase, you would
activate it (as you likely had 15 cards in
Graveyard); because your opponent had no cards in
Graveyard as it was their first turn, they would
have no cards in Deck and would lose by Deck Out on
the following turn.
The errata to Exchange of the Spirit makes it so
that both players must have 15 or more cards in
their Graveyard, preventing any chance of a Deck
Out. In addition, the card can now only be activated
once per Duel, which was entirely unnecessary.
Without the FTK, this card is honestly pretty bad.
You can try to be cute and use it as a recycle card,
but I guarantee it isn’t worth it.
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