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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Gladiator Beast Bestiari
- #GLAS-EN020

When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".

Card Ratings
Advanced: 3.90 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
April 7, 2015

Back to the main COTD Page

 

Baneful

Gladiator Beast Bestiari

Gladiators were high tier from 2008-2010 but have fallen off hard since.  Unlimiting Bestiari is long overdue.  He makes Gyzarus which helps the deck plus and he hits spells/traps.  Right now, we’re not really in a spell/trap heavy format but I expect this to be a good card for lower level tournaments in time.

3/5


Dark

Paladin

Gladiator Beast Bestiari...not the strongest Gladiator Beast, but a good part of the Deck most certainly.  Wind, Winged Beast, Level 4, with 1500 attack and 800 defense.  Now down to 3 being able to be used, as Gladiator Beasts, much like Lightsworn, just don't quite cut it presently.  So if Special Summoned via a Gladiator Beast effect, you can target a Magic/Trap card, yours or your opponent's, face-up or down, and destroy it.  Plus the standard Gladiator Beast text afterward.  Honestly, I think two is plenty, but even one can be enough you know.  Personal preference I suppose.
 
Rating:  3.75/5 
Art:  4.5/5


Misdreavus
"Mean and Evil"

"Poor Bestiari has sat on the Limited List for a long time. Not because of what he does, but because he’s a component of Gladiator Beast Gyzarus. We’d like to give Gladiator Beasts a boost at the tournament level. But de-limiting Bestiari doesn’t give Gladiator Beasts a boost. It just gives the Gyzarus spam deck a boost. Which isn’t what we want to do. So we’re still pondering this conundrum." (Tewart, 2012) 

It was in april of 2015, almost three years after Kevin Tewart shared those comforting words with a delusional playerbase demanding Gladiator Beast Bestiary's return, that it looked like the game was saved again: both Skill Drain and Vanity's Emptiness were from now on limited to one copy per deck, clearing the path to player interaction once more, and spokesmen of Konami of America were not afraid to admit that limiting Snatch Steal had had a larger impact on play than they had hoped - such a card should not be playable after all, they decided. 

Oh, the hypocrisy! As many will already have experienced after the first weekend of the format, Snatch Steal made place for a card even more meta-defining, even more polarizing, even more game-breaking: Gladiator Beast Bestiary became unlimited, with Gladiator Beast Gyzarus reigning the game once more as an inevitable consequence. 

"Gladiator Beast" made itself known as a deck that simply wouldn't wither: with the first components released as early as (the end of) 2007 in the TCG, the theme would somehow always find a way to the "top tables" in tournament, and remained popular for many years, whenever a void needed to be filled after a powerful deck was rendered unplayable by the limited/forbidden card list - even after Gladiator Beast Bestiary was limited itself starting march 2009. As Kevin Tewart's quote above shows, Gladiator Beast Bestiary's power was all but forgotten about three years later, and fear still struck the heart of the players when they thought of the "Gladiator Beast" deck in its prime. Some say that Gladiator Beast Gyzarus was the real problem, with an effect comparable to that of other cards widely considered overpowered, like Madolche Queen Tiaramisu, but I believe that, as often is the case with cards that end up being too powerful for their own good, the true problem is not a single card, but rather a combination of cards. 

Admittedly Gladiator Beast Gyzarus' effect was overwhelming to say the least, destroying two opponent's cards, but what made the card truly horrifying is that Gladiator Beast Bestiary would have sniped one's possible responses just before Gladiator Beast Gyzarus was brought out. Gladiator Beast Gyzarus by itself wasn't so difficult to stop; Gladiator Beast Bestiary comfortably destroying that Solemn Judgment beforehand made it so. For this reason Konami decided to be rid of the real problem card, by ensuring that a single Bottomless Trap Hole would stop Gladiator Beast Gyzarus from ever seeing the light of day, and all was well, until that cursed day - the 1st of april 2015 fittingly - when results would quickly start showing us that destroying multiple opponent's cards by giving up field presence after the battle phase in a deck that has difficulty keeping this in the first place, is still far from outmoded. 

All we can do now is seek comfort in our sided copies of G.B. Hunter, hoping that Konami of America will make the right choice when july comes, and give us back Royal Oppression to combat the "Gladiator Beast" deck's onslaught at least - please note that Gladiator Beast Gyzarus' summon is not treated as a fusion summon, which means that even Non-Fusion Area (obviously accompanied by Imperial Custom) won't stop it. 

I think that in the end we may conclude that sometimes history has to repeat itself for people to remember the horrors that past events or presences have brought, and furthermore that I was rather disappointed to miss my chance to write a review on april 1st - if you know what I mean... 

Traditional: 4/5. The first turn is of great importance in this format, and since it lacks a battle phase, Gladiator Beast Bestiary fails to truly shine when it counts most. This is reflected by a slightly lower score than Gladiator Beast Bestiary does on first thought deserve - not that anyone actually plays this format and could be in a position to prove me wrong, but well... 

Advanced: 7/5. April is when we stop complaining about "Nekroz", and bow to our new ruler, being "Gladiator Beast" sporting two copies of Gladiator Beast Bestiary ("Gladiator Beast" decks prefer a lower monster count, and Gladiator Beast Bestiary is not the best card to draw with its low stats, so using the full three copies is not advised). 

Art: The True Green Giant/5.


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