Following cards like Mistake and Shared Ride, we
have another flanker. And I dedicate this one
to the American for-profit prison system. All
around, though, Mistake seems like a better card
because it can lock the opponent for several turns
while still being chainable. At the same time,
MA has the benefit of being activated on your turn
(in case you're attacking into a searcher or
something), and it doesn't lock you out in case your
deck is search heavy. It's a tolerable niche
side option for certain decks and metas.
Closing our short week, we come to Mistaken
Arrest. This card is sort of a Quickplay
version of Deck Lockdown, except the latter prevents
Special Summoning as well. Gaining an edge
obviously in being a Quickplay, makes it a bit more
preventative, at least from a defensive standpoint.
Not being able to add a card to your Hand, save the
Draw Phase, even just for the short time this card
does, enables you to slow the game down. Only
for a minute or two, but it does nonetheless.
Honestly, I see this as Tech. Good enough to
be played, but not game breaking or broken enough to
see a lot of it.
In a nutshell, this is the Spell counterpart to
Mistake… With some advantages, and disadvantages.
Unlike Mistake, this is not a Continuous-type card,
so MST cannot be used to prevent its effect from
This cards effect only lasts a couple of turns,
meaning that only ever just 1 of your opponent’s
turns is actually going to be effected by this card,
but it does mean that if your opponent were to
Summon Deneb for example via Call of the Haunted on
your turn you can make that Summon rather
unrewarding, and as a Quickplay Spell, this is
simply something that Mistake cannot do unless you’d
already Set it upon a previous turn.
But since this card can escape cards such as MST and
Royal Decree, you are lugged with the inconvenience
of this card only applying for such a short time,
meaning that in some instances this card will be
less effective than you’d like, on the other hand
however as its effect does run out, it also won’t
prevent you from Deck searching, especially if your
Deck also relies upon searching out cards from the
Rating: 4. Preventing searching from the Deck is
always going to be an extremely effective and
powerful effect, and this Spell form of it adds
depth to the slowly growing list of cards that can
Hello Pojo Fans,
Mistaken Arrest is a handy card that belongs in most
side decks. Quick-Play gives it playability during
either players turn, and the ability to stop all
additions to the hand except through drawing will
likely slow your opponents moves and give you the
Nekroz, Ritual Beast, and Burning Abyss depend on
searches throughout their deck, and though the ban
list has limited what a few of these decks can do,
they still have a great deal of big-play potential
in them, and you can stop that for a turn with this
card. Even if you are playing a similar deck, search
out all your monsters, then play this card when your
opponent attempts to search. They will burn that
search and be unable to search anymore until the end
of your next turn.
This card belongs in a side deck, and in some decks
a main deck. Even if you add cards a lot from your
deck to your hand, you can still use this card to
slow your opponent.
Art-3.5/5- Sangan is the reason why I don't take the
Until Next Time
Mistaken Arrest has one of the funniest card art
ever. Poor Sangan. Anywho, This is a quick-play
spell card and it's quite simple and effective.
Until the end of your next turn, neither player can
add cards from their deck to their hand unless they
draw them. This card shuts down any type of search
ability for a little while, and most top decks rely
heavily on this. You have it, it's most likely in
your side deck. Smart move.
Mistaken Arrest is almost the exact Quick Play
Spell Card of Mistake. Mistake is the Continuous
Trap card that keeps both players from adding cards
to their hand from the Deck. Mistaken Arrest does
the same thing for 1 opponent's turn and 1 of your
turns. This might be appealing to players who have
already made their plays or have an established
board and want to keep the opponent from mounting a
comeback. I particularly see this card as useful in
a Nekroz mirror match. Nekroz would never run
Mistake because they don't have an easy way to get
rid of it once it is activated. This option is ideal
for short term negation. Monster cards that add
cards to the hand after normal summon have one more
set card to fear.
There isn't much more to say about this card. It has
no cost and can be used during either player's turn.
It is an excellent disruption tactic, but is
definitely better in the early or middle game. It is
also searchable by those few cards that like to
search Quickplay Spell Cards (Quick Booster being my
favorite of those options).
Score: 3.5/5 Chainable cards are good. It would be
better if it also prevented adding cards outside the
Draw phase or adding cards to the hand from the
Art: 4/5 I wonder if Sangan will ever find its way
off the ban list.
Oh. Um... Hmm.... This card's art is really awkward
when you consider the fact that most of the
“arrested monsters” are all banned in today's meta.
So basically what this card does is stall both you
and your opponent from getting cards straight from
the deck. For one whole turn. I can see reasoning
for side decking this card, especially if you're up
against someone who relies on search cards like
Mother Grizzly, or Mystic Tomato, or... Hmm. Do
Sylvans suffer from this effect? *Quick research
mode, activate!* Sylvansexcavatecards
(not draw) from the top of the deck, and if you're
not dropping one off to the Grave then you're going
to send the rest to the bottom of your Deck. So,
Sylvans can potentially work around “Mistaken
Arrest.” ….Or, maybe I'm just confused by the rules.
So overall, this is a potentially good if not fun
stall card. However, since you yourself would be
stalled by its effect, then I would assume you'd
have a very slow deck to work with if you feel the
need to use up to three of these. Sorry, but I'll
Hey everyone its CJ here and its so awesome to be
apart of the COD team. :)
So it looks like my first review is going to be on
A very handy quick play spell for todays game. Every
top deck has something that lets them search. So
just chain this little baby when they play cards to
search and they lose it. No search for you! Plus
with it being quick play you can chain it to MST or
anything else wanting to take out your spells and
trap. True you can't search either, but if you
already have field presence then the game could
swing in your favor. :) Great, balanced card in my
Everyone have a great day. Ill be seeing you all
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