Must be Special Summoned with "The Claw of Hermos", using a Spellcaster-Type monster, and cannot be Special Summoned by other ways. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. At the start of the Damage Step, if it battles an opponent's monster: You can roll a six-sided die, and banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = the result).
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
August 17, 2015
Welcome to my week, where we'll be looking at
some cards from Dragons of Legend 2. We open with
Time Magic Hammer, a card we saw Joey use in his
duel against Mai. The first one in the Orichalcos
arc that is. Time Magic Hammer is a Fusion requiring
the Claw of Hermos, and a Spellcaster type Monster,
and cannot be Special Summoned in other ways. Let's
start by being thankful it didn't specifically
require Time Wizard. If Special Summoned, you target
and equip this card to another Monster on the Field.
Die cards are generally pretty unreliable, but this
one can actually work well for you. The biggest
thing this card has going for it being a die card,
is that it doesn't have a negative effect with it.
If the Monster equipped with this card battles, at
the start of the Damage Step, roll a die, and the
opponent's Monster battling this card is removed
from play for a number of turns equal to the result
of the die roll. I bring up when relevant that it's
almost always better to destroy than...well, not to
destroy. As the card will likely return, in this
case, especially given a low result, say 1 or 2. The
Monster returns during the appropriate Standby
Phase, so a 1 really does you about no good at all,
and a 2 isn't much better. But 3 or higher gives you
enough time to do something, one would hope. Maybe
you can win in that much time even. It's not great,
but it's not awful either.
Too situational without the
power to pay off the investment. If this were
a regular easily summonable effect monster, it would
be decent - not great. It doesn't even do the
effect itself. It just equips, so it can be
MST'd or otherwise disrupted and it requires you
have another monster. Why am I going to spend
2 specific cards and an additional monster just to
summon this one card that's effect is so slow that
Mirror Force ruin it?
Hello Pojo Fans,
Time Magic Hammer may be my favorite of the “Hermos”
monsters, because it has the most potential to be a
game-changing play and has the most stable support
Plenty of monsters that are around the Tier 1
line are Spellcaster-Type monsters. While it is a
downside that none of the “Heromos” monsters can be
Special Summoned in any other way (several,
including this one could benefit from Instant
Fusion), this one is worth using Hermos. Low ATK
avoids Bottomless Trap, LIGHT lends to removal power
in the graveyard. Optional effect gives you
flexibility. Destroy their monster if yours is big
enough, and if it's not, no worries, use this effect
and get rid of it for a number of Standby Phases
depending on your role. Your monster is all-but
invincible against attacks while Time Magic Hammer
is equipped, but that also leaves TMH open to being
MST'd. Also, note the Standby Phases off the dice
roll are both yours and your opponents, instead of
one specific player, which cuts the typical waiting
time in half.
It is depending on “Claw of Hermos” and may not
be able to happen in any other fashion than that,
but TMH can protect your monster, disrupt your
opponents strategy, get around boss or troublesome
monsters, and force your opponent to play resources.
Until Next Time
I love Fusion Monsters, but even among the Hermos
lineup, this one is probably the worst. TMH doesn't
have his own effect and must be summoned with The
Claw of Hermos. Monsters that can only be special
summoned one way with one card are usually too
restrictive to play. This needs the spell, a
spellcaster, and some other monster on your side of
the field to be of any use. If the target monster
gained an attack boost, this would be better. As it
stands, you have a chance to delay a monster from
returning for a few turns. In general, I'd just use
Farfa of the Burning Abyss to quickly dispatch of a
monster for one turn for free. Sorry for the short
review, I just don't really like this monster. If
you run Hermos, have spellcasters to spare, and have
a spot in your Extra Deck, then maybe consider this.
Score: 1.5/5 just don't. .5 is for nostalgia.
Art: 2/5 The mustache became wings, but the hammer
should have been an hourglass shape.
Welcome to another week of “Why did it take so
long for these cards to be printed?” Today is a Joey
Wheeler card, Time Magic Hammer: a cross between his
Claw of Hermos and his signature monster, Time
Wizard. Already, this card is better than its anime
counterpart, as you don't specifically need Time
Wizard to summon it. All you need is a Spellcaster-type
Monster fused with the new “The Claw of Hermos.” As
Joey's deck consists of gambling mechanics, you also
need a six-sided die to use its effect. Ultimately,
if you use this card right, you could potentially
banish an unwanted opposing monster for six full
The problem is, it takes a LOT just to get this
needed effect: one Spellcaster, one “Claw of Hermos,”
and another monster to equip this Fusion card with.
If you're willing to take the time and effort, you
can have a lot of fun with it. In fact, I recommend
it to people who play for the fun of it, not those
who play to win. Because let's be honest: by the
time you've summoned this puppy, your opponent's
probably got his/her field full of Nekroz or
Final Score: 3/5 for casual Spellcaster deck; 1/5
for serious players
Big watchers of the anime/manga will be delighted
that in the Dragons of Legend 2, many previously
anime only cards have been released now legal to
play. One such card is Time Magic Hammer, a level 2
spellcaster fusion monster, which has the summoning
clause of “Must be Special Summoned with The Claw of
Hermos, using a Spellcaster-Type monster” Upon its
summon, it equips itself to any face-up monster on
the field, preferably your own. When that monster
battle an opponent’s monster, you can roll a dice to
banish your opponents monster for “X” amount of
turns (the number you rolled.) This card has its
spot in decks that are focusing on The Claw of
Hermos/Legendary Dragon Hermos, but still has a near
useless conditionary effect, and there are many
better more useful cards that can fulfill this
Whats going on everyone? CJ here again with my
2nd COD review. :) We have Time Magic Hammer.
First off you have to have a spellcaster type
monster and The Claw of Hermos. The attack of this
card is low. But it basically becomes an equip card
to another monster on the field.
So that means you would have to have 3 cards,
Hermos, a spellcaster, and another monster for this
card to equip its self too. Then when this card
battles another monster you roll a dice and remove
that monster from play for x number of turns of the
dice roll. I mean it can stop them from attacking
your monster if they dont want to lose there monster
for x number of turns, but they would just get rid
of it in another way.
It takes alot to really not do anything that
great. I mean removing monsters from play they have
better options, but just for the simple fact that
this is an anime card that is finally printed I love
So, not so good for the competitive play, but for
casual, just for fun and nostalgia reasons its
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