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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Lord of the Red
- #
DRL2-EN016

You can Ritual Summon this card with "Red-Eyes Transmigration". Once per turn, during either player's turn, when a card or effect is activated, except "Lord of the Red": You can target 1 monster on the field; destroy it. Once per turn, during either player's turn, when a card or effect is activated, except "Lord of the Red": You can target 1 Spell/Trap Card on the field; destroy it.

Card Ratings
Advanced: 3.35 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
August 18, 2015

Back to the main COTD Page

 

Dark

Paladin

Lord of the Red was the coolest thing Joey ever did...EVER.  It was so awesome, it almost made that travesty of the Orichalcos arc worth watching.  Lord of the Red is a Ritual Monster, but he has a LOT of things going for him.   He's Fire, which actually increases his playability, and being Dragon, gives him plenty of support.  He's not technically in the Red Eyes family, but he works well with them also.  You specifically need Red Eyes Transmigration to Ritual Summon this card, but you can bring him out with all kinds of resources.  You're allowed to Tribute Monsters from your Hand or Field and/or remove Red Eyes Monsters from your Graveyard from play, so long as they total 8 or more.  He has the base Red Eyes stats (despite being Level 8) of 2400-2100, but honestly, that's probably the biggest downfall here.  First, once a turn, when a card or effect is activated, you can target and destroy one Monster on the Field.  Secondly, also once a turn, given the same circumstances, you can target a Magic or Trap on the Field and destroy.  Plus these effects can be activated during either players' turn.  Circling back a moment, the 2400 attack is going to be a bit of an issue, but with all that negation built in, he could be on the Field a very long time.  I mean, yea, he doesn't negate any effects, which does kinda stink, but he's still a good card.  Especially as far as rituals are concerned.
 
Rating:  3.5/5 
Art:  5/5


Baneful

Lord of the Red 

It requires the Ritual Spell and a Ritual Monster to summon, making it inherently situational, although being able to banish the cards from graveyard in a deck type that has overall gotten good support lately make it manageable.  Its effects of basically being able to destroy the opponent's cards whenever they do anything are quite good, although they do not negate effects.  While it punishes decks with a lot of face-up Spells/Traps, it's still victim to a quick Raigeki, Dark Hole or Bottomless Trap Hole.  Definitely better than most nostalgia support out there though. 

2.75/5 


Kingof
Lullaby

Hello Pojo Fans,
 
Alongside Nekroz monsters, Lord of The Red solidifies Ritual Decks return to popularity. Advanced Ritual Art or Red Eyes Transmigration can be used to Special Summon this guy, and he's searchable by Manju or Senju. While it could have higher ATK for a Level 8, its effects are what make it a tremendous monster worth building a deck around.
 
A +2 off of ANY card activation other than its own effect is unheard of. Activate a draw card and get a free monster kill and spell/trap kill for the turn. Lord's effect happens either turn, giving you the same destructive power if your opponent wants to activate any card. The effects are Quick, meaning you will resolve them before Lord of The Red is destroyed (if it is being destroyed by something like Raigeki) and the effects are optional, so you don't need to kill something if it would backfire against you.
 
Making Lord's ATK low was a way of balancing it out, but this guy isn't very balanced as it is. Trade In is possible, Red-Eyes support aids him, and he has two easy ways of being Ritual Summoned. A first-turn Lord spells disaster for your opponent and that can happen rather easily.
 
Advanced-4/5
Art-4/5
 
Until Next Time
KingofLullaby

Warlockblitz

So right from the start I have some problems with this card. I'll start from the top. The name of the card is Lord of the Red. Why isn't this a Red-Eyes monster? It doesn't gain any of that new support from the latest set. However, its ritual spell, Red-Eyes Transmigration, does contain the correct name. Next problem is that this is a Fire monster. Red-Eyes cards have almost always been dark. This was particularly good for chaos builds, but not Lord of the Red. The last problem I have from the top is the 8 star level. Advanced Ritual Art would have been perfect with this card if it had been 7 stars. Now in a Red-Eyes deck, you would need to run some level 1 Normal monster. I know Red-Eyes Transmigration tries to mitigate this problem by letting you banish Red-Eyes monsters from your graveyard, but that goes against what Red-Eyes monsters want to do. It should have been sending Red-Eyes monsters back to the deck to fit the theme. 
 
Ok, now that the rant is over, let's look at the effect. The minimum 2 card requirement for summoning this ritual Dragon monster is worth it. This effect destroys cards. It targets those cards and destroys them for free. Any card on the field. Activate something on your turn and pop 1 Spell or Trap. Activate something else on your turn and pop 1 Monster. It's fairly straight forward. You can change the order of destruction and use your opponent's activations to destroy their cards. The effect is excellent. 
 
Finally, I have one small problem with the stats of the monster, 2400 atk and 2100 def. From Normal Red-Eyes to this, it gains 100 def. Why? does one star higher really only equal 100 def more? 
 
Score: 2.5/5 The effect doesn't negate anything, but the monster is ok. 
Art: 4/5 Joey in armor looks cool.
 
-WarlockBlitz

Snodin

Raise your hands if you saw this in the anime and instantly wanted it. ….Okay, put your hands down. Konami has finally granted your wish.

Another fun Joey card from the Orichalcos arc, this is a Ritual card that could work for Red-Eyes decks. And hey, there a thing now. Woo-hoo! Ahem, anyway, Lord of the Red is a step up from Paladin of White Dragon, because it's got Red-Eyes' ATK and DEF stats, AND it can kill a monster or Spell.Trap card once pet turn. Pretty impressive. The downside is, it can only use this effect when another card's effect comes into play. When your opponent uses an MST or a Raigeki, you could still potentially pull off an insta-kill, but you'd also be feeling the effects of your opponent's activated card. So it's sort of a 1 for 1 deal. Not bad, but unless you're playing a full Red-Eyes deck, you might want to skip this one.

Final Score: 4/5 for Red-Eyes decks; 2/5 for other decks


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