During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Farmgirl" once per turn. When this card inflicts battle damage to your opponent: You can pay 500 LP; add 1 "Kozmo" card from your Deck to your hand.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
August 26, 2015
Kozmo Farmgirl...another new Archtype, and one
without a great deal of support, but I believe
potentially can turn out pretty awesome. Level
3, Light, Psychic, 1500 attack, which is good for a
Monster of her Level. She's a beautiful card
for her Deck. During the turn of either
Player, you can remove this card from play to
Special Summon a Level 4 or higher Kozmo Monster
from your Hand. Said effect can only be used
once a turn. But in addition, when she deals
Damage to your opponent, you can add a Kozmo card
from your Deck to your Hand, at the cost of 500
Lifepoints. Absolutely love her. She's
very fast, nice enough attack for her Level, adds
resources in different ways. She helps make
the Deck go, and go fast.
Kozmo Farmgirl is the cornerstone of the “Kozmo”
archetype. A quick effect on either players turn to
Special Summon another of the archetype's monsters
that are Level 4 or higher grants you different
options to choose from, as well as thin through your
deck and set up combos. Her better effect though may
be keeping her on the field as long as you can to
search out any level “Kozmo” card. While Kozmo
Farmgirl has standard ATK for a searcher, there are
cards to help clear the field and aid her in doing
damage (Honest is the #1 choice now at 2). 500LP is
nothing when you get to search ANY card pertaining
to the archetype you are running.
Search her with Shining Angel, Emergency Teleport, a
host of archetype “Kozmo” cards, Photon Veil (as all
“Kozmo” monsters are LIGHT), or another copy of
Kozmo Farmgirl to thin your deck. Emergency Teleport
opens up combinations in the Standby Phase. Use her
effect to Special Summon any “Kozmo” monster you
have in your hand, then use “Kozmotown” to bring her
back (at the cost of 300LP) then do it again. The “Kozmo”
deck revolves around banishing to Special Summon,
then trigger effects to bring monsters back/special
summon, and Kozmo Farmgirl is what keeps this going.
Until Next Time
Review for Kozmo Farmgirl 8/25/2015
Ah Kozmo women. Such great artwork. Let's take a
look at Kozmo Farmgirl. Level 3 Light Psychic Atk
1500 Def 1000. Those are fairly good stats for a
Level 3 monster. Light has tons of support, namely
Honest. The attack is just high enough to inflict
damage, but low enough to be searched by the old
attribute die by battle searchers, namely Shining
Angel in this case. Psychic makes this an excellent
target for Emergency Teleport. I'm sure there are
some other generic combos, but where this really
shines is within its own deck.
Kozmo Farmgirl's effect is written somewhat out of
order. The first effect is to banish itself to
summon a higher level Kozmo monster from your hand
during either player's turn but only once that turn.
The second effect is to pay 500 Life Points to
search a Kozmo card to your hand after inflicting
battle damage. In theory, you start with Farmgirl,
inflict damage, banish and get the ship, and
continue attacking. All the Kozmos can be activated
during the Battle Phase making OTKs possible. Add in
Limiter Remover for the ships and Kozmotown to
maintain advantage, and you have the making of an
Score: 4/5 This is worth the $50 price tag.
don't think we're in Kansas anymore, Toto...”-Dorothy
first saw this card, I thought, “Yes! Steampunk!”
Then I realized it was a “Wizard of Oz” Steampunk
theme, and I was like, “YES! Double the
awesomeness!” Then I realized that this is a theme
that needs more time (and support cards) to get
little lady, we'll call her Dot, is a searcher that
works in two ways: One, you can banish her on either
player's turn to get another (level 4 or higher)
Kozmo monster from the deck. Two, she can bring any
Kozmo card from the deck to your hand if she manages
to do battle damage (and you pay 500 LP, which is a
lot better than it sounds compared to other costly
effects). Problem is, with 1500 ATK, it's not likely
she'll do much physical damage on the field, so
you'll likely use her first effect. And the downside
to that is, once she's removed from play, she's gone
for good. You could say she..... went over the
rainbow. (*gets shot*)
will tell if Kozmo decks will get off the
ground..... Via tornado. ALRIGHT, I'LL STOP!
Final Score: 5/5 for Kozmo decks only
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