Whent his card is
Normal Summoned, put 1 Spell Counter on it (max.1).
INcrease the ATK of this card by 300 points for each
Spell Counter on this card. By removing 1 Spell
Counter from this card, destroy 1 Spell or Trap Card
on the field.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Jan. 9, 2015
This one came out of left field.There were so many other no-longer-broken
cards that could've been unbanned like Time Seal and
Dark Magician of Chaos.And there was that whole big errata thing in
Japan to keep us distracted.
Who expected Snatch to be unbanned?Except for the lucky people who hoarded 1st
Edition MRL Ultra Rare copies of them.That's right, folks, I said MRL.Magic Ruler – not Spell Ruler.Gosh, I feel old.
Is Snatch Steal still great?Yes, it's still really powerful, a bit sacky
and a staple in the sense that Solemn Warning is a
But it's not as broken as it was before.With MST legal at 3 and Pendulum Summoning on
the rise, spell/trap hate is plentiful.
Monsters nowadays are floaters, weakening this card
in a similar fashion as Raigeki..Taking control of a Satellarknight Deneb just
isn't the same as taking control of a D.D. Warrior
Snatching a Castel (which already used its effects)
just isn't the same as snatching a 2004-era Jinzo.On the plus side, now that things are faster
and Thousand-Eyes Restrict is on the ash-heap of
history, the opponent gaining 1000 life points isn't
a big fear like it was before.
There has been much comment on 3 Hidden Armory being
tantamount to 4 Snatch Steal.Truth be told, a Normal Summon is too
important to waste, so perhaps we may see decks with
a splashed Hidden Armory, but 3 is excessive.So, overall, Snatch Steal isn't quite what it
was when it was banned 10 years ago (wow, I feel
old, again), but it's still an amazing card!
Snatch Steal returns from Ban Land, with one copy
being able to be used again. This is fun, and
terrifying, but I'm going to more address the fun
aspect. A well timed Snatch can end a game for
you. Or at least get you out of a tight spot.
Here's what I'm assuming, Snatch should still be
feared, but there's enough ways to deal with and
counter and Snatch Stolen Monster, that it isn't
THAT big of a deal. Furthermore, it can put
your opponent in a bit of a conundrum. Do they
allow you to keep it and aggressively defend a few
turns, while collecting 1000 Lifepoints a few
times...or do they waste a Magic or Trap card of
their own to destroy Snatch...or even their own
Monster? I think the most fun thing about
Snatch immediately, is that it's actually going to
take a bit of time before it's a common sight...if
you were winning without it, you don't need to take
something out just for this. But it should be
in your Side-Deck at the very least.
Hello Pojo Fans,
Finishing out the week of new ban cards is a card
I'm surprised to see unbanned: Snatch Steal. Simple
to use, potentially devastating, Snatch Steal came
off the ban list and is now limited to 1.
Taking permanent control of any one of your
opponents monsters for as long as it is equipped
with Snatch Steal is heavily one-sided. Your
opponent gaining 1000 Life Points isn't that much of
a sacrifice to keep their monster. Some of the ways
to apply Snatch Steal:
Steal an opponents boss monster to get in quick
Steal a monster to take down another of your
Use the monster stolen by Snatch Steal as tribute
fodder for a Tribute Summon or card effect
Synchro Summon using the stolen monster
Xyz using the stolen monster
In a format with 3 MST's you should still play
Snatch Steal. The worst that could happen would be
if you wouldn't plus off of stealing an opponents
monster, they gain the 1000 Life Points, and then
MST Snatch Steal and regain the monster. With Enemy
Controller being a 1 for 1 and Mind Control
restricting what you can do with the monster you
steal, Snatch Steal is an absolute must for any
Advanced-4.5/5- Almost perfect if it wasn't an equip
I like that they’re unbanning a lot of cards, I
really do. But some cards just shouldn’t be legal
for tournament play. Snatch Steal is one of those
Taking control of a monster is absolutely
devastating in almost any case, because not only are
you removing a threat from your opponent’s field
without actually destroying it, but you’re also
placing a threat on your field. This momentum shift
steals games so much that the other two generic
control stealers are banned: Change of Heart and
Brain Control. The ones that are still legal have
some restriction on them (i.e. Mind Control not
letting you Tribute it or attack, Enemy Controller
requiring you to give up your own monster, etc.).
Snatch Steal really has no business being in the
game; it brings nothing healthy to it. The card will
win you games by itself in many cases, especially
with how fast and OTK-centric the current meta is.
This card is nasty. It will do exactly what it says
it does: steal games.
Seriously though, we couldn’t have DMoC back before
Hello, oh fair readers, and welcome to the final
card this week. Far and away, this is the most
relevant change that the banlist implemented, and
something almost nobody saw coming(same could be
said for Raigeki). So, we have a very simple card in
Essentially, what this card does is exactly what is
written: it steals your opponent's face up monster.
With an added effect that your opponent gains 1000
life points during their standby phase each turn it
is stolen. Searchable through, well, anything that
might search equip cards really, but Hidden Armory
is the most notable, due to being able to add it
from the grave.
This card is the stone cold nuts, allowing a very
many things to happen. In mirror matches(or any two
decks with similar level usage i.e. Geargia and
Tellarknights), stealing an opponent's monster to
make your own plays with can be devastating. Also of
note, you can us the monster for tribute material,
so Tribute summoning and Enemy Controller
shenanigans are possible. Stealing an opponent's
monster and attacking for game is a very real threat
now. Also, quick ruling tip: If the monster stolen
is flipped face-down in some way, it will not go
back to its owner, even though the equip card is
sent to the grave.
This card is not invincible though, and like all
Equip cards, it is vulnerable to Spell/Trap removal.
Mystical Space Typhoon is the most obvious one, but
others, such as Fairy Wind or Shaddoll Dragon are
quite prominent, and stealing your monster from your
opponent back can be just as game-winning as them
stealing it from you.
Overall, not a card one should underestimate, and
the game-stealing factor is now omnipresent with
both this and Raigeki being legal.
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