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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Turnover Tactics
- #
SECE-EN089

If you control 2 or more "U.A." monsters with different names: Shuffle as many monsters on the field as possible into the Deck, then Special Summon "U.A." monsters from your Deck that have different names from each other, up to the number of cards shuffled into your Main Deck, but those monsters cannot attack this turn. Then your opponent can Special Summon monsters from their Deck, up to the number of cards shuffled into their Main Deck. You can only activate 1 "U.A. Turnover Tactics" per turn.

Card Ratings
Advanced: 3.50 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
June 10, 2015

Back to the main COTD Page

 

Dark

Paladin

U.A. Turnover Tactics is a very interesting card, not just for the Archtype, but in general.  It has a Fiber Jar-esque quality to it.  First off, this card is technically a -1, as you play this, and don't gain any (immediate) advantage from this.  But a smart U.A. player should easily be able to the turn they play this, and this card is only further made better by being a Quickplay.  So you have to have a minimum of two U.A. Monsters on your Field with different names, and then as many as possible of them are shuffled back into the Deck, and you Special Summon as many U.A. Monsters (again with different names) from your Deck back to the Field.  They can't attack, but to circumvent this, you bounce them back to the Hand for other Monsters.  This is seriously an incredibly disruptive card.  Your opponent is also able to Special Summon Monster from their Deck, like as you did, the same number that went into their Deck.  Only one of these can be activated a turn.  It's not as powerful obviously as Fiber Jar, but it does have elements of it.  U.A. knows this is good, they just need to bust it open and see how good exactly.
 
Rating:  3.5/5
Art:  3/5


Kingof
Lullaby

Hello Pojo Fans,
 
Turnover Tactics can be a pretty useful way of furthering or regaining advantaged for the “U.A.” archetype.
 
It shouldn't be a problem to have two differently-named “U.A.” monsters on your field, so that's not a problem. This is a Quick-Play, opening up when you can play this card, even better. It will be a -1 if you don't get any “U.A.” effects from the new monsters you Special Summon, though that likely won't happen, so the end result will be you plusing off this card.
 
Activate this card in your opponents End Phase to avoid the restriction of not being able to attack. If possible, make sure to play this card when your opponent has monsters that aren't able to be shuffled back into their Main Deck, giving them nothing in return from this card. If you can't avoid your opponent Special Summoning monsters from the main deck, Blockbacker or Perfect Ace will help to prevent those effects from going off. You can also play this card to save one of your weaker “U.A.” monsters and Special Summon a stronger one. There is no restriction on what mode you need to Special Summon them in, so play defensive if not in the End Phase.
 
Advanced-3.5/5
Art-3/5
 
Until Next Time
KingofLullaby


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