You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Dreadnought Dunker". You can only Special Summon "U.A. Dreadnought Dunker" once per turn this way. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can target 1 card on the field; destroy it.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
June 9, 2015
Dunker has good stats and can be summoned with
relative ease, par for a high-level monster.
The piercing battle damage effect can punish some
decks that play defensively. At the end of the
day, U.A. decks need a powerhouse (and this card can
get up to 3000 ATK with Stadium). Playmaker is
the other power-monster in the deck, but while it
can reach to much higher-ATK points, this card is
more well rounded.
It gives you a card removal option when it does
destroy a monster in battle (which can even trigger
U.A. Penalty Box). Post-battle removal is kind
of slow (you usually want to destroy before you make
an attack), but with the accompaniment of theme
deck, it just might help.
U.A. Dreadnought Dunker (obviously representing a
basketball player) is one of the U.A. Monsters who
as opposed to a whopping defense wall actually has
an attack behind him. He's Level 7, and an
Earth attributed Warrior with 2500 attack (and 1800
defense). As stated yesterday and even before
(the standard U.A. Summoning text won't be quoted
and referred to from here on out, unless it changes)
and I'm sure you appreciate that. In short,
first off, this guy has trample, and 2500 attack
with trample is good. Trample has never been a
very sought after or appreciated effect in Yugioh,
which always kind of surprised me. I figure
since keeping Monsters in Defense, even if they're
destroyed, since you don't lose Lifepoints, to be
able to bypass that rule with trample was awesome.
Outside of something like Airknight of course, who
gives the additional benefit of Drawing. As
opposed to adding to your resources, however, Dunker
allows you to Target and Destroy a card on the Field
when he inflicts Damage to your opponent.
Now...things worth noting about that.
1) You have the option to Target and Destroy a
card...it's not mandatory. So if he's the only
card left on the Field, or your opponent has
nothing, you don't have to destroy a card.
2) It doesn't have to be Trample Damage...so if he
destroys a Monster with a weaker attack, or so long
as he's inflicting Damage, you can activate this
He's one of the best in the U.A. arsenal. You
play 2 or even 3 of this guy.
Hello Pojo Fans,
U.A. cards continue from last week and today “it's
goin down for real!”. While Dreadnought Dunker
isn't the best “U.A.” monster in my opinion (that
goes to Rebounder), this one is a close second.
Same Special Summon effects as all “U.A.” monsters,
as well as restrictions. Destruction of a card when
doing damage is great, and adding in piercing
ability almost guarantees Dunker will be doing
damage when attacking, forcing your opponent to play
cards to stop Dunker. Get more than one Dunker on
the field or equip Dunker with a card like “U.A.
Powered Jersey” to get an additional use of his
destruction effect each turn. If Dunker stays on the
field it can destroy multiple cards while doing
damage even if the opponent tries to play defensive.
Combine this with other cards like The Monarchs
Stormforth and U.A. Signing Day to get around the
fact that Dunker is a Level 7. Searchable with a few
U.A. cards as well as available to aid from Monster
Gate and Reasoning, Dunker is one of the muscle
cards in the deck.
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