Pendulum Effect You cannot Pendulum Summon monsters, except "tellarknight" and "Zefra" monsters. This effect cannot be negated.
Monster Effect If this card is Normal, Flip or Pendulum Summoned: You can target 1 other "tellarknight" or "Zefra" card in your Monster Zone or Pendulum Zone, and 1 Set card your opponent controls; destroy them. You can only use this effect of "Stellarknight Zefraxciton" once per turn.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
May 12, 2015
Yay for Pendulum Monsters. Stellarknight
Zefraxcition is a Level 4 Monster but a 7 on the
Pendulum Scale. Light is good, as is the 1900
attack, but the 0 defense raises an eyebrow.
For a Monster effect, if Normal, Flipped, or
Pendulum Summoned, you're able to target a "Tellarknight"
or "Zefra" card you control, and additionally a Set
card your opponent controls, and destroy them.
Said effect can only be used once per turn.
The versatility is nice, three ways to destroy two
cards is a good thing, and destroying the right card
of your own in either Deck, or a Hybrid as
suggested, WILL generate you advantage while your
opponent loses a card. The Pendulum effect
strikes me honestly as useless. Preventing you
from Pendulum Summoning anything but "Tellarknight"
or "Zefra" cards. In the Deck it's no real
issue, but I don't see why you'd want or need to
limit yourself to that. Good card...not bad,
not great, just good.
Hello Pojo Fans,
Stellarknight Zefraxciton is one of two new Pendulum
Monster for the “tellarknight” archetype, though it
may be more useful as a monster than in your
Unlike all other “tellarknights” Zefraxciton is a
Fiend-Type, straying away from the Warrior-Type the
deck plays under, but retains the LIGHT Attribute.
As a Pendulum Monster it will force you to only
Pendulum Summon “tellarknight” and “Zefra” monsters.
As a monster, when it's Normal, Flip, or Pendulum
Summoned you can select another “tellarknight” or “Zefra”
monster you control or that is in your Pendulum
Zone, and an opponents set card, and destroy them
both. Much like yesterdays card, this card is useful
in utilizing the Special Summoning tendencies of the
archetype and using this effect to get rid of
something your opponent may use to stop you from
progressing forward. A -1 when all is said and done,
this effect could eliminate a set card in either
zone that could potentially stop you, so it is
Tellarknights Special Summon in waves, so having
ammo for Zefraxciton to use shouldn't be an issue,
and being able to Pendulum Summon him and gain his
effect is handy, and despite his type difference he
is still searchable by other “tellarknight” effects.
What matters most is that he retains the constant
Level 4 and is available to Xyz with any of the
The deck needed a monster that could kill set cards
and now they have it. It is an even card as it
retains a cost, and the player can still get around
that cost and maintain a big advantage on the board.
Until Next Time
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