If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Nov. 13, 2015
It's a fast card. It can Special Summon itself
with ease. And it helps you get a Synchro out
of it. It's revenue-nuetral and doesn't do
anything to plus. It's sort of like a Junk
Synchron for WIND decks, except the card comes out
of the deck and it doesn't take up your Normal
Summon. There's not a lot of quality WIND or
Speedroid options out there to make great use of
this card, but it's a decent card design.
Closing the week is Speedroid Taketomborg.
Wind, Machine, Level 3, 600 attack and 1200 defense.
So with rather unremarkable stats, we're happy for a
good effect here. What do we get? You
can Special Summon this card if you control another
Wind Monster. Always a good thing to see a
decent Special Summon ability. You can Tribute
this card to Special Summon a Speedroid Tuner from
your Deck, which is great, although raises the
question why this card couldn't just be a Tuner in
the first place. You're prevented from Special
Summoning Monsters that aren't Wind for the rest of
the turn, and you can only Special Summon this card
once a turn. He adds some speed to an all
ready quick Deck, and the ability to fetch any of
your Tuners you want is awesome too. But still
leaves me wondering why he isn't a Tuner himself...
Hello Pojo Fans,
Taketomborg is a handy monster that, though working
with WIND Attribute monsters, belongs only in “Speedroid”
decks. Able to be Special Summoned when a WIND is on
your field gives it a flexibility to be put in other
decks, but with low stats and not being a Tuner
quickly dismisses these options unless you run the “Speedroid”
Tuner monsters this card is able to target.
One-for-one trade with a “Speedroid” Tuner, both
stetting up Synchro plays. Tri-Eyed Dice stands
alone as a level 3 Tuner, while Red-Eyed Dice works
alongside another “Speedroid” to change that
Speedroid's level (from 1-6), working with the level
1 Red-Eyed Dice for a Synchro (and in rare
occurrences, Xyz) Summon. Taketomborg isn't able to
be used in combination with Machine Duplication, and
with most WIND-based archetypes already having their
own ways to Synchro and Xyz, that leaves Taketomborg
with only the Speedroids.
Until Next Time
Speedroid Taketomborg, what a
mouthful. So this thing is a Level 3 Wind
Machine-type Monster with 600 Atk and 1200 Def. So
Speedroids like to Synchro Summon, so Level 3 is ok
to that end. Machines have support, but I don't
think it will be relevant. Wind simply fits the
theme. 600 Atk and 1200 Def are paltry. Let's see if
the effects make up for this lackluster monster.
The good effect is that this
Special Summons itself if there is a Wind monster on
your side of the field. That's a fast and good
effect which would be better if this was the all
powerful Level 4. The next effect is to Tribute
itself to Special Summon a Speedroid tuner from the
Deck. Again, there are only 2 Speedroid tuners, so
this effect is very limited. Finally, there are so
many restrictions on this card, that it makes it not
worth playing. You can only Special Summon this
thing once per turn. If you use the second effect
you have to only Special Summon Wind monsters for
the rest of the turn. Genex Ally Birdman for life!
Score: 2/5 2 points for the 2
monsters this can Special Summon for the deck.
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