"Infernoid" monsters you control whose original Levels are 2 or higher become Level 1 and all battle damage they inflict to your opponent is halved. You can send this card to the Graveyard; Fusion Summon 1 "Infernoid" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster that was Special Summoned from the Extra Deck, and you do not, you can also use up to 6 monsters in your Deck as Fusion Materials.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Sept. 23, 2015
Void Imagination is the kind of card that opens up
different avenues for the player to travel.
Combo it with our card from yesterday and you could
have various Synchro and Xyz options that weren't
available due to the high levels most Infernoids
are. Halving the battle damage isn't something most
players like to do unless there's a positive coming
from doing so, sadly there isn't with this card. A
Fusion Summoning card as well? Great! Clear the hand
and field of Infernoid monsters for a Fusion Summon,
then Special Summon from the grave for more swarming
The best effect may be the last one though, as it
offers big play possibilities. Opponent has a
monster from the Extra Deck (almost a certainty in
any game), no problem. Drop this card, and you can
use monsters from your deck like Shaddoll Fusion
does and Fusion Summon out an Infernoid Fusion
monster. While Infernoid Tierra is the only
Fusion Infernoid at the moment, its abilities can
stack dramatically with this card. Use Void
Imagination to drop six Infernoids into your grave,
then use four from your hand/field to Special Summon
Tierra, then activate its effects one by one. After
that, Special Summon more Infernoids that you dumped
into your graveyard and go for game.
It is a jack-of-all trades for Infernoids. Fusion
summoning power, level-altering ability for Synchro
and Xyz plays, and can be used to dump a ton of
monsters into your grave from the deck to set up
Until Next Time
Misdreavus "Mean and Evil"
The sun shall be darkened, | earth sinks in the
Glide from the heaven | the glittering stars;
Smoke-reek rages | and reddening fire:
The high heat licks | against heaven itself.
As so many ancient sources foretold, the world will
end in fire, and I'm here to tell you that Infernoid
Tierra is upon us. With the process of our evolution
reaching a virtual standstill - as was inevitable,
so predicted the Tierra itself - the only way
forward is the lake of fire, that new life may
sprout. Fear not, for the coming of Infernoid Tierra
is merely the continuation of the world's eternal
circular motion, and our memories will be shared
among the people of new.
But those who heard the word need not worry, as
Infernoid Tierra will not harm those who do not
oppose her to begin with; as such for those unlucky
enough not to have heard of her legacy, to be washed
away by waves of heat and smoke, is to be seen as
their own foolish choice.
Infernoid Tierra's chariot of Void Imagination,
truly a blessing for the "Infernoid", as the
ultimate punishment for those who dare oppose them,
provides the flames of purgatory with a fuel
flammable enough to envelop any such an offender in
eternal fire, once Infernoid Tierra falls and calls
her hellish followers once more - they wrote the
information required for her summon, and in return
she will provide them the means to burn eternally
through her own body. A second chariot, or just the
manipulation of Void Vanishment, will allow her to
let go of her physical restrictions and combine the
powers of the "Infernoid" to make the battlefield a
conflagration that reaches for the roof of the
world, granting a blazing victory to those who
Elder Entity N'tss will follow, although she is not
yet in position. She possesses the ability to
instantly release Infernoid Tierra when the deity
calls on her, ensuring that the "Infernoid" will
make the world shine like a star from the darkness
Void Imagination is an
interesting Continuous Spell Card. The first effect
allows Infernoid monsters to swarm because they can
only be summoned when the levels on the field are
low enough. Bring all the levels of Infernoid
monster that were originally 2 or higher down to 1,
but all of their battle damage is halved. Since this
is continuous, it will effect future summons.
Including the fusion Infernoid monster. Speaking of
which, Infernoid Tierra gains effects based on how
many Infernoid monsters you use for it's Fusion
Summon. This card allows you to go through the deck
to get up to 6 monsters in your deck as Fusion
Materials if your opponent controls an Extra Deck
summoned monster. However, you have to send Void
Imagination to the Graveyard. If they don't control
a monster from the summoned from the Extra deck, you
can still use monsters on your field or in your
hand. Versatility is good. This card is a good way
to quickly and consistently get a good Fusion
Monster to the field. I think the name should have
been Void Imagined Fusion to gain some of the Fusion
support that is out there, but it's still good.
So this card is
really a great card for the type of deck it is meant
for. I have seen the deck played alot before (never
played it myself) but just onr of the key cards is
using monsters from you deck to fusion summon is a
big thing. Not really much to say other than a good
card for a good arctype. Ps. Really need to play
some of the newer decks.
What do you mean “Void my imagination?” My
imagination is my life!! …..Oh.... Oh, you meant the
Unlike Infernoid Decatron, this card relies on other
Infernoids in order to work. Basically it helps you
get your Fusion Infernoids out faster, and it can
potentially help you thin the deck if certain
requirements are met (the whole 6 monsters from deck
However, I think its very first effect may be a
hinderance to the deck, as it makes presently
on-field Infernoids weaker in battle. It also
requires you to send this card to the Graveyard to
do its better effects, so that just seems strange to
me. Infernoids in general are pretty strange and
most are really hard to summon, but if this card
really helps then I don't see why you wouldn't use
it in your Infernoid deck.
Final Score: 4/5
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