It may be better than Secret Barrel or worse than
Secret Barrel - I don't know - but it's bad.
Generic burn cards aren't good, and seeing as how a
number of decks don't have much of a field presence,
this isn't good. If it happens to get popped
by a S/T removal effect, yeah, it does 1000 damage
but that does nothing to help your field presence,
future plays or card advantage.
Secret Blast is our other card for today.
Another card with Goblin artwork, at least to a
point, mining goblins it seems? Simple enough
burn card here, you inflict 300 Damage to your
opponent per card they control. 1500 or more
Damage probably isn't unreasonable if only through
the laugh of averages. Maybe more, but likely
the more Damage it does, the closer you are to
losing the Duel. Secondly, if this card is
destroyed by an opponent's card and sent to your
Graveyard, you deal 1000 Damage to your opponent.
I mean there are better burn card out there most
definitely, but there are far worse ones too.
This one is pretty average.
Hello Pojo Fans,
Nothing really secret about Secret Blast. Stronger
in LP damage by 100LP than Secret Barrel, but
not as good as it only counts the cards they control
and not in their hand. Added benefit of inflicting
1000LP damage if destroyed, there isn't any downside
to it being a bluff card or a card to draw out a
lurking MST or destruction effect. You can also
chain it to the destruction effect, gaining both
effects and netting more damage to your opponent.
While it has that added benefit, there are better
burn cards for Chain Burn to play.
Art-2.5/5- Everyone there has time to run...but I'm
doubting they will.
Until Next Time
Review for Secret Blast
I am glad that trap cards are
easy to review because this is 2 for Tuesday! Secret
Blast is a regular Trap Card that has the potential
to cause a lot of damage. If your opponent is
swarming you, activate this and count the cards they
have on the field. Deal Damage equal to that count
times 300. You're probably going to get an easy
900-1500 Damage out of this card on most phases of
The second effect is when it's
destroyed and sent to the graveyard by your
opponent. Inflict another 1000 damage. Now we're
getting to the 1900-2500 range of Damage because
once this is targeted by let's say Mystical Space
Typhoon, you can activate this and inflict at least
300 damage for the MST on the field, then inflict
the other 1000 for it being destroyed. I love that
there is no restriction on how often this can be
activated. It's almost never a dead draw because
it's so chainable. (Is Chain burn still playable as
Score: 4/5 Good source of a
decent amount of effect damage.
Art: 3/5 Goblins are
unintelligent. Why is it 2:13 left on the countdown?
won't be secret for long; your opponent is gonna get
burned one way or another with this Trap card. If
you activate it, then you deal 300 LP damage for
each card he/she controls, and yes that includes
Spells/Traps/Pendulumns. However, he/she might be in
for a bigger blast if the opponent tries to MST this
Trap, dealing 1000 LP damage to him/her in this
card, no doubt, but I think Burn decks are passe at
this point in the current format. Give it a go if
you're still working with Burn cards, but otherwise
this blast is a dud.
Final Score: 2/5
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