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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Floodgate Trap Hole
- #
TDIL-EN076

When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

Card Rating
Advanced: 2.88 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed: Sep. 1, 2016

Back to the main COTD Page

 

RCG

Floodgate Trap Hole

This just isn’t a good card. In a format where players are finding all kinds of excuses to abandon non-theme traps altogether, there’s nothing to like about a card that doesn’t even remove monsters from the field, even a card that’s searchable by Traptrix. I won’t go into too much more detail. Don’t use this card. Use better cards. 

Advanced: 1/5
Future Potential: 1/5 


Baneful
  • It's true that this card doesn't destroy or banish like the other Trap Holes do.
  • But it's important to still recognize this card for its benefits.
  • It works on any type of Summon, any kind of monster and any number of monsters.
  • It instantly negates the monster(s) effects by flipping it face-down.  That's the most valuable part.
  • Think of it like a Breakthrough Skill and Book of Moon combined.
  • The monsters effectively become useless since they're flipped down and can't get back up.
  • It's up to personal preference which Trap Hole you prefer using, but objectively speaking, it's a very useful card.

4/5


Warlockblitz
YouTube

Another easy review. Floodgate Trap Hole is the Trap Hole version of Quaking Mirror Force. The difference is their activation timings. Floodgate Trap Hole is a Normal Trap Card that activates when the opponent summons a monster or monsters. This card turns those monsters to face-down Defense position. Quaking Mirror Force does the same thing when the opponent attacks turning all Attack position monsters face-down. Both cards state that the monsters turned down can't be changed. Run 2 of each if your monsters have piercing. They don't target, don't destroy, and are much cheaper than Solemn cards for dealing with summons. These cards also have the benefit of not giving the opponent free draws at the end of the turn (Book of Eclipse). Card of Demise decks will love this card against pretty much everything. 
 
Score: 4/5 Watch out for Twisters. 
Art: 4/5 I hope the inevitable Fissure Trap Hole doesn't correspond to Drowning Mirror Force. 
 
-WarlockBlitz


Dark

Paladin
Speaking of the Trap Hole family...Floodgate Trap Hole...are we just out of names for Trap Hole cards, how lame and uninspired.  Let's see, when your opponent Summons a Monster, (or Monsters), change that Monster (again or Monsters) to face-down Defense position.  Monsters effected by this card cannot change their Battle Position.  This is very interesting. Trap Hole cards as a general rule of thumb usually destroy and/or remove Monsters when Summoned in various ways.  This one doesn't.  I feel that alone makes this card undesirable.  However, they are forced to remain in the position they're put in, which does make them easier to destroy.  But as an old friend, Creator of the Points System use to say, why not simply destroy cards?  Honestly, I do kinda like the card.  Obviously the best time to use this is against a Monster (or swarm of Monsters) that are powerful, especially given how many high level and powerful Monsters have considerably lower or weaker defenses then the attack they have.  But I just don't see this seeing much play, unless you're playing an Aggro Aggressive Trample Deck or something.
 
Rating:  2.5/5 
Art:  3.5/5

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