2 or more "Cyber Dragon" monsters
A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spell/Trap Cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine-Type monsters from your Deck to the Graveyard, and if you do, for each monster sent to the Graveyard, this card gains 1 additional attack during each Battle Phase this turn.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: 2/2/16
Chimeratech Rampage Dragon gives Cyber Dragon decks
another weapon to use from the Extra Deck. Along
with its other fusions, this one revolves around
using “Cyber Dragon” as a fusion material.
Spell/Trap killing effects haven't been involved in
the monster effects ever for Cyber Dragons, giving
this card an almost-sure spot in the Extra deck for
clearing the way for bigger monsters to deplete the
opponents Life Points. The more “Cyber Dragon”
monsters you use, the more s/t you destroy upon its
Extra attacks are the norm for the archetype, but
there were always inherited. Chimeratech Rampage
Dragon allows you you send from the deck to give it
extra attacks, up to two a turn. Fill the grave with
LIGHT Machine-Type monsters for your other Fusion
monsters while adding onto attacks you can make. CRD
could clear the backrows out upon its Fusion Summon,
then send two LIGHT Machine-Type monsters to the
grave and attack 3 times that turn. This card has
the potential like all the other Cyber Dragon boss
monsters to be a game-finishing card early on.
In the archetype it is ridiculously easy to summon,
has a great deck thinning effect that will help you
later, and offers s/t killing. You could wipe the
field clean on both sides if you use enough “Cyber
Dragon” monsters. “Power Bond” or “Overload Fusion”
this monster out, destroy the s/t, thin the deck of
2 LIGHT Machine-Type monsters, and finish your
Finally, something not for Pepe. Chimeratech
Rampage Dragon is a Level 5 Dark Machine-type Fusion
Monster with 2100 Atk and 1600 Def. Except for being
Dark, these are regular Cyber Dragon stats, which
are fine for a level 5 monster. They are of course
less fine for a Level 5 Fusion monster. The
materials for the Fusion Summon are easy to get,
just 2 or more Cyber Dragon monsters. Of course
being a Machine-type Fusion monster makes many cards
in the Cyber Dragon deck much more potent.
The first of the 2 effects only works after a
successful Fusion Summon. You target Spell or Trap
cards on the field up to the number of materials and
destroy them. They can be chained, but clearing out
at least 2 back row cards for the cost of 1 spell
(Overload Fusion) is technically cheaper than Twin
Twisters which costs a discard. Obviously clearing
out more back row cards is better for the second
effect. Once per turn, send up to 2 Light
Machine-type monsters from your Deck to your
Graveyard, and attack up to 2 more times. 3 attacks
with 2100 Atk is good, but Power Bond makes this an
OTK option. If your attack is stopped somehow,
sending more Cyber Dragon fodder to the grave is
good for more fusions or more uses of Rampage's
effect. Unfortunately, this card is not splashable
in any "tier" decks, but it might be enough to make
Cyber Dragons at least relevant again. I certainly
Score: 4/5 Run at least 2 in Cyber Dragon decks.
Art: 5/5 The Darkness absorbing the Light.
Good to see the Cyber Dragon line being more
versatile. This Fusion monster is already pretty
good on its own with 2100-ATK, but it only gets
better with the more Cyber Dragons you fuse it with.
It gets even better with Prototype Cyber Dragon,
because when it hits the field, it counts as the
original CB. I'm almost certain there are other
Cybers with the same effect, but only Prototype
springs to mind.
The last effect regarding ditching two Light
Machines for a triple attack is sweet, especially if
you've used Power Bond to summon CRD, as it doubles
its firing power. And even if you don't have Power
Bond, there are other ways to power up your Fusion.
So yeah, this is a fun card. If I were to get a
copy, I would consider building a deck around it.
Score: 4 out of five- not perfect, but super fun.
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