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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

PSY-Frame Circuit
- #HSRD-EN036

If a "PSY-Frame" monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "PSY-Frame" monsters you control. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn.

Card Ratings
Advanced: 3.88 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
January 11, 2016

Back to the main COTD Page

 

Kingof
Lullaby

Hello Pojo Fans,
 
PSY-Frame Circuit is the final part of the PSY-Frame strategy to dominate the field. All “PSY-Frame” monsters Special Summon themselves in various ways, and Special Summon a “PSY-Frame Driver” along with their Special Summon. Each “PSY-Frame” effect monster also has an effect upon being Special Summoning in their own specific way. Circuit now adds a auto-Synchro option for PSY-Frames, as well as a Kalut effect when you attack.
 
“PSY - Frame” monsters are weak on their own, and PSY- Driver is a vanilla, but they combine for various levels of Synchro summons. Circuit facilitates this, leaving you with advantages brought by the “PSY-Frame” effect monsters, as well as field advantage with a bigger, more useful monster. PSY-Frame Driver can also be discarded during your turn to boost your weaker “PSY-Frame” monsters, or to add even more ATK to Zeta or Omega. While the Kalut-like effect is a nice option, the ability to go directly into Zeta, Omega, or ANY synchro you want during either turn is much more useful. There is also no limit to the number of times you can do this per turn...even better.
 
Advanced-4/5
Art-3.5/5
 
Until Next Time
KingofLullaby

Warlockblitz

Since the year is zooming by, it's time to look at something fun and something fast. PSY-Frame Circuit is fast, especially for a Field Spell Card. The deck revolves around Synchro Summoning and having your side of the field empty of monsters. The main deck tuners all activate during your opponent's turn in the hand and summon the driver only to be banished at the opponent's end phase. With Circuit on the field, you can immediately Synchro Summon with the newly summoned Gear tuner and Driver instead of them being banished. That's huge. Being able to get any generic Level 7 or 8 generic Synchro Monster on your opponent's turn is super sweet. I especially like using Black Rose Dragon after my opponent has set up their side so well. It's not once per turn, so if you get the PSY-Framelords, they have effects that get them off the field to come back during your turn. Then you can use the same Gear again or any other Gear in your Hand to negate something and Synchro Summon again before the Lords return. 
 
I even enjoy the second effect of this card. This effect of Circuit is a themed Honest. If you have a PSY-Frame monster, you can discard it while there is a PSY-Frame monster battling an opponent's monster and your monster gains the discarded monster's Atk. The driver has the highest attack and is just as useful in the Hand as in the Graveyard, so you should definitely be using the second effect for an extra 2500 damage. The effect lasts until the end of the turn and can be used during either player's turn. Again, this effect is not once per turn either, so you can use it on the same monster if it is somehow attacking twice or being attacked twice. 
 
There are some things wrong with PSY-Frame Circuit. Field Spells are inherently bad, and Circuit is a Field Spell. Some of the newer Field Spells have some sort of built in protection, but this one does not. This also does nothing for you in the Graveyard. You still need to run three of these in a PSY-Frame deck, but not having it in your Hand makes the deck as a whole inconsistent. Finally, the deck has many necessary cards, which makes it hard to combine with other decks or engines. 
 
Score: 2.5/5 I hope we get another track in the future. 
Art: 4/5 "Gotta go fast! Gotta go faster, Faster, faster faster FASTER!

Snodin

Card: PSY-Frame Circuit
 
Whew! I've dusted off all the singes from last week's review just in time for a new themed week: PSY-Frame! We start with one of the deck's core Spell cards, PSY-Frame Circuit, which comes with two effects:
1. If a PSY-Frame Monster is special summoned to your field outside of the Damage step, then once this card resolves, you get to Synchro Summon using two or more PSY-Frame monsters you control. Sounds difficult to pull off, except PSY-Frames are all about banishing and un-banishing each other, so it's not all that hard to do with the right synergy.
2. Essentially, this is the PSY-Frame version of Honest; during the Damage Step of a battle, discard one PSY-Frame monster and your battling Psy-Frame gains the discarded monster's ATK. 
 
I definitely see potential here, because there are lots of Psychic support cards, most notably Silent Psychic Wizard, Serene Psychic Witch, and Psychic Feel Zone just to name a few. If hand disruption coupled by fast special summoning is your cup of tea, then get ready because PSY-Frames are serving up one big, hot, steaming bowl of it.
 
......Did that make any sense? I dunno, it's late and I'm still recovering from that Exodia attack.
 
Score: 5/5 (PSY-Frame deck, but this should go without saying)


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