(This card is always treated as a "Blue-Eyes" card.)
This card is treated as a Normal Monster while in the hand or Graveyard. When this card is Normal or Special Summoned: You can target 1 Spell/Trap Card your opponent controls; banish it. During either player's turn, if your opponent controls a monster: You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
July 15, 2016
This monster is one of those rare cards that you
know was made for the distinct purpose of being
broken. It’s stuffed with so many rare and powerful
effects, that you can just sense the conversations
that went into creating it. Dragon Spirit of White
is so finely tuned for the Blue-Eyes theme, it’s a
staple that simply cannot be ignored.
Let’s run through its abilities: he’s food for
Trade-in, he’s a normal monster in the grave for
Dragon Shrine, he’s a target for Return of the
Dragon Lords and White Stone of Ancients, he can
generate plusses in two potential ways (banishing a
spell/trap, and chaining to a card effect to summon
a Blue-Eyes from hand), he has all the critical
stats of Blue-Eyes (level 8, light dragon type,
counts as Blue-Eyes) that allows him to Synchro and
XYZ into the best options, and he’s a legitimate
beat stick in a pinch.
Even outside of Blue-Eyes decks, Dragon Spirit of
White can be a beast since he’s the perfect option
for Dragon Shrine. He is a must in Felgrand decks,
he’s a legit tech in Ninja and Chaos decks, and many
other future decks will definitely consider him
simply because of his unique and terrifying ability
to banish a spell/trap card any time he’s summoned
in any way.
Dragon Spirit of White was the signaling of a new
era, and he will be a force to be reckoned with for
a decade, long after Blue-Eyes White Dragon decks
fall by the wayside. He has no downside outside of
being a double-tribute in the hand, and even then,
there are so many ways to use dragons in the hand,
the idea of him being a brick is laughable to a
skilled player. This is a really powerful card.
Is treated as Blue-Eyes monster and is a Normal
Monster, so all the support for the original
Blue-Eyes White Dragon works on this card as well.
The Spell/Trap removal effect is a good tool for the
deck. It helps this card in terms of its card
advantage footprint. Also, since it banishes
the Spell/Trap, it's a great way to permanently get
rid of a Pendulum Spell. The last effect seems
redundant at first, but keep in mind that this
effect (a) can summon a Blue-Eyes monster from your
hand for free if this card is going to be
targeted/destroyed by removal anyway (b) you can
attack with this card and tribute it to attack with
Blue-Eyes (OTK potential). All around very
good support for the deck.
Dragon Spirit of White
This is one of the latest cards all aimed at
supporting Seto Kaiba's trademark monster of
Blue-Eyes White Dragon.
What makes this very useful is the fact that not
only is it treated as being a copy of Blue-Eyes
White Dragon, but it is also a Level 8, making it
easily able to be discarded for the cost of
Additionally, this monster is counted as a "Normal
Monster" when in the Hand or Graveyard, and this
allows you to Summon it from the Graveyard via
Silver's Cry (or Ancient White Stone) rather than
having to use Traps or Soul Charge, thus allowing
you to make use of the Spell/ Trap Banishing effect
that this card has. And because of the fact that it
Banishes cards instead of simply destroying, it can
permanently rob an opponent of a card or cards since
in many instances, its must harder to recover
Banished cards, and can come in especially useful
against Pendulum Scales.
Also, because of the fact that Dragon Spirit of
White is treated as a "Blue-Eyes" monster, it also
powers Light Guidance, a non essential, but OTK
And finally, if your opponent controls a monster,
you can Tribute this card and Special Summon a
Blue-Eyes White Dragon from your hand, and effect
that may allow you to dodge some destruction, catch
an opponent off guard in their Battle Phase and
probably more importantly, allow you to be able to
get in an additional attack during your own Battle
Expect to see this card in 1's or 2's whenever you
come across a Blue-Eyes Deck, it provides valuable
support, but can be a little "Bricky" at times.
Rating: 3.5. Good "Tech" support for Blue-Eyes
Decks, but most certainly not a 3 of and instead
rather a 1 or 2 of. The Spell/ Trap removal
certainly is a very positive bonus though, and this
card can actually help to ensure that you make use
of copies of Blue-Eyes White Dragon that would
otherwise remain in hand.
If it isn't obvious by now, Blue-Eyes is
anti-Pendulum. Which makes it anti-Meta. What does
good anti-Meta become? Meta. And the cycle
continues. Only the past ever dies. The present is
always alive. History always repeats itself. It only
looks different because the people looking at it are
Dragon Spirit of White is a Level 8 Light
Dragon-type monster with 2500 Atk and 2000 Def.
There are a lot of effects that make up for these
underwhelming stats. They should have just called it
Blue-Eyes Dragon Spirit of White.
The real effects are that it is considered a Normal
Monster while in the Hand or Graveyard. Silver's Cry
has another good target because when Dragon Spirit
of White is Normal or Special Summoned, it targets
one Spell or Trap the opponent controls and banishes
it. Banishing Scales is very good. Banishing flood
gates is good. Don't bother me, Fiendish Chain.
Finally, during either player's turn you can tribute
Dragon Spirit of White for a Blue-Eyes White Dragon
from your Hand. The opponent only needs to control a
monster. None of these effects have any once per
turn clauses, which makes this at least a 2 of in a
Blue-Eyes deck. There isn't much more to say about
it. Happy Friday!
Score: 4/5 Good Support.
Art: 4/5 It looks weaker because it is weaker.
Dragon Spirit of White closes our week.
Despite not saying so on the card (and obviously
technically not being) this card is reminiscent of a
Gemini Monster (remember "Normal Monsters" that had
to be Summoned a second time to get their
effect(s)). Our Dragon friend is Level 8, and
Light (sounds familiar) but only has 2500 attack
(and 2000 defense) so he isn't as strong as his Blue
Eyes counterpart. But he's similar enough to
be treated as a Blue Eyes card. So in the Hand
and Graveyard, he's a Normal Monster.
When Normal or Special Summoned (so it's got that
going for it) you can (optional, and it's nice to
have options) remove one of your opponent's
Magic/Trap cards from play. No specification
as to face up or down--another bonus. The
second effect is rather interesting. During
either players' turn, if your opponent controls a
Monster, you can Tribute this card to Special Summon
a Blue Eyes White Dragon from your Hand.
So, pros and cons here...
Being able to trade in this card for a stronger one
The fact Dragon Spirit of White gets said effect
even if Special Summoned to the Field...it you HAD
to Normal Summon it, that's three cards (the two
Monsters tributed, plus this card) just to get out
your Blue Eyes (and yes I'm aware you could use
Kaiser Seahorse or something, but then you could
have just sacrificed two other cards, or the Kaiser
himself for Blue Eyes)
That you can do this during your opponent's turn
The fact this take (again, more than likely) three
cards to bring out your Blue Eyes...hell, if you're
using three cards, you could use Paladin of White
Dragon, and that's a Ritual.
The fact there are numerous other, and easier ways
to bring out your Blue Eyes White Dragon.
The fact that even if you're playing Dragons,
despite the overwhelming support, you probably
aren't using Blue Eyes White Dragon.
In closing, this seems to be, in my opinion,
unnecessary support for a Blue Eyes player. it
IS really nice you can bring out BEWD on your
opponent's turn, but that shouldn't be enough to
warrant playing this card. Not garbage, but
not really good either.
Art: 4/5 although this resembles a Zombie
Monster to me
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