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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Flash Fusion
- #DRLG-EN016

Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. Destroy it during the End Phase.

Card Rating
Advanced: 2.25 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
June 23, 2016

Back to the main COTD Page

 

RCG

Flash Fusion

 

Well this card is just bad, isn’t it? A quick-play version of Polymerization that doesn’t count as Polymerization, can only use monsters you have on the field, and the monster dies at end phase. Yikes. I will just say one thing about this. While it’s clearly useless now, this could very well be abusable in the future should a theme come along that stacks fusions into higher fusions and leads to a monster that can’t be destroyed by card effects (a la Blue Eyes Spirit Dragon), thus lending to OTK’s, summoning during opponent turns, and other shenanigans. But for now, this card is not useable.

 

Advanced: 1/5

Future Potential: 1.5/5


Baneful

Pros: It's very quick, chainable, can be used during the Battle Phase for more attacks/damage, can be used during the opponent's turn to protect your monsters or disrupt the opponent.

Cons: You can't use materials from your hand, so it's more situational, detracts from field presence and may take up your Normal Summon to use properly.  It still requires 3 of your resources (2 materials + the card) and it destroys the monster you do summon.  It's a -3 unless you're using an archetype that can float.  Even then, it's going to have to do a lot of floating to make up for these downsides.

If the card let you draw a card during the End Phase (or something to help replenish the player's advantage), I would have given it a higher score.  Right now, it has some benefits, but a lot of risks.

2/5


Kingof
Lullaby

Hello Pojo Fans,
 
Flash Fusion is a forgotten card that could be helpful to Shaddoll decks since El Shaddoll Fusion and Super Polymerization was hit by the ban list a few lists ago.
 
Fusion Summon a monster, it gets destroyed during your End Phase. Shaddolls need a Quick-Play Fusion card to give them protection against opponent card effects, and while the monster will meet its end unless affected by a card like Safe Zone, the player will still get a card off of their Shaddoll Fusion Monster. A quick version of Polymerization is what any deck that uses fusion monsters would like. Attack with your monsters, then use Flash Fusion to get another attack in. It can be a game-ending card, or just a card to get some extra damage.
 
It works well in Shaddols. You'll get your Shaddoll effects, gain a fusion monster, another attack, then get a card to replace your Shaddoll after it is destroyed.
 
Advanced- 3/5
Art- 2/5
 
Until Next Time,


Warlockblitz
YouTube

I miss Super Polymerization. But we are probably never getting it back. Instead there is Instant Fusion to get Norden which is not a Quickplay Spell. For a Quickplay generic Fusion Summon there is Flash Fusion. Flash Fusion can only use monsters you control. Polymerization allows cards in your Hand as well. Flash Fusion destroys the monster you Fusion Summoned during the End Phase. However, some Fusion monsters can't be destroyed, so they are immune. Or you could use De-Fusion after attacking for some major damage. Flash Fusion has no cost and no restrictions on frequency of use. I was thinking this could be splashed in some Dark Magician deck for OTKs, but I don't know if it would work. There are decks that would appreciate this card, but those decks are average, so Flash Fusion is average. 
 
Score: 3/5 It's better than some of the theme fusion cards out there. 
Art: 4/5 Blindingly Bright Polymerization. 
 
-WarlockBlitz


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