I'm a fan of this card. It looks like a
card that can be a little tricky to use, since it
requires a discard (as well as having quality
Continuous Trap Cards). It is, at least on
surface level, a minus one. Let's just assume
you're only going to retrieving the card from the
graveyard and not the hand (unless you want to minus
two). But it has strong potential to recycle
floodgates like Skill Drain and Vanity's Emptiness.
It is also chainable, which is a huge plus.
The opponent can waste their removal on this card,
and then you can safely set the real threat from
your graveyard. The real question is what deck
can be best able to use this card (mostly lower tier
ones, I assume), but once you have that figured out,
I think this card has good potential.
I love cards with very clear text. In fact, I'll
just copy the text of Booby Trap E, the Normal Trap:
" Discard 1 card; Set 1 Continuous Trap Card from
your hand or Graveyard to your field. That Set card
can be activated during this turn." If you have a
Continuous Trap Card in your grave, you could even
Discard a Continuous Trap as the cost and set it all
in one activation. This essentially would bait out
most Trap removal, like Twin Twister. In particular,
against Twin Twister, this card is great because the
cost is the same and would let you gain advantage.
Try it out. Saving Vanity's Emptiness from the grave
could be very powerful and certainly unexpected.
Score: 3.5/5 The cost is a bit high, but I dig this
Art: 4/5 It looks like a Trap to me.
P.S. Happy Birthday to Me! And Happy Birthday to
anyone else born today!
Moving slightly off the Raidraptor track, we have
Booby Trap E, a card that can fit in just about any
deck. I say this, because there's at least one
Continuous Trap card in every deck... That, of
course, being Call of The Haunted. But for those of
you who rely on more than Call, this trap can come
in handy. By discarding one card, you can not only
set a Continuous Trap card outside your Main Phase,
and activate it almost immediately, but most
importantly, this works for a Continuous Trap IN THE
GRAVEYARD! I doubt many people will realize the
significance of this one effect: you're getting a
free trap that you've already played, or tried to
play but it got nuked by MST or something. That is
Unfortunately, this card only works for Continuous
Traps; had it been any trap effected by it, then I
would certainly give it a high score. It's the
limitations that really dampens its awesomeness.
Sorry, E, you tried. But in the end, your only real
ally is Call.
Score: 2/5 (3/5 for trap heavy decks)
P.S. What does the "E" stand for?
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