Send 1 face-up monster you control to the Graveyard, whose original Type is Beast, Beast-Warrior, or Winged Beast; Special Summon 1 monster from your Extra Deck with the same original Type, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. You can only activate 1 "Cattle Call" per turn.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
June 2, 2016
I loathe Cattle Call, not just because of what it
can do in Raidraptors but also because I just don’t
appreciate cards that summon monsters from the extra
deck. It’s unnatural. Metamorphosis, Instant Fusion,
Magical Scientist, Cyber-Stein… hate em all.
Fusions, Synchros, and XYZ’s to me don’t exist until
the fusion, synchro, or overlay happens. Call it the
anime fanboy in me, but it’s absurd to go straight
into any extra deck monster you want just because a
spell says you can. They shouldn’t exist yet, right?
Well, Cattle Call is only truly useful in
Raidraptors and maybe Lunalights. I’ve seen it
tested in decks ranging from Fire Fists to Crystal
Beasts, but it’s only powerful in Raidraptors at the
moment. Sacrifice any monster to bring out an XYZ
that can be ranked up to Ultimate Falcon, or bring
out Ultimate Falcon which can be used to XYZ summon
Seven Sins. And those are both incredibly powerful
plays that are just wrong on so many levels.
Cattle Call has high future potential. The cards I
listed above are all in heavy use unless they are
banned. Even Cyber-Stein with his huge cost is
seeing regular tier 1 play in Japan, where he’s not
banned. Cattle Call will eventually be numbered
among those giants once the right cards come along.
It’s already making its mark, and it will only get
Future Potential: 4.5/5
Hello Pojo Fans,
Cattle Call is a unique Quick-Play Spell, it reminds
me a lot of Swallows Nest.
While they are different, they do grant you a new
monster, but from different locations. Cattle Call
covers a wide variety of archetypes as it can work
with Beast, Beast-Warrior, or Winged Beast monsters.
Not being able to do much with the monster you
Special Summon using Cattle Call is a major downside
though. You can make it material for a new Xyz
Summon, Tribute Summon, or material for a Synchro
Summon. Blackwings could use Cattle Call to go for a
larger level Winged Beast, then Special Summon and
Synchro Summon a different monster. The combo of
swapping out for Blackwing Chidori and gaining its
effect during the End Phase is at the top of the
list of many combos Cattle Call could do on either
players turn for Blackwings. Bujins, Fire Fists,
Harpies, all of them can use this card in various
ways to add to their graveyard and in round-about
ways, better their field. Rank-Up cards get a boost
with this, as well as any of the types stated in
this card that benefit from effect(s) going off in
Our last card for this week is Cattle Call, a
QuickPlay Spell Card. Cattle Call makes you send an
original Beast, Beast-Warrior, or Winged Beast
monster to the grave to get a matching one of those
from your Extra Deck. However, there are a ton of
restrictions. The Special Summoned monster can't
attack, its effects are negated, and it is destroyed
during the End Phase. Not only all that, but since
it's Special Summoned incorrectly, nothing you get
can be revived after it's destroyed. As an added
insult, you can only activate one Cattle Call per
turn. The only pros to this card are if you need
specific monsters on the field to Fuse, Synchro, or
Rank-Up. So as a QuickPlay combo card, Cattle Call
Score: 3/5 It's no Instant Fusion.
Art: 4/5 Save the Environment!
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