Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the Graveyard: You can add 1 other Union monster from your Graveyard to your hand.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: Nov. 1, 2016
There’s been debate about which
is the best out of A – Assault Core or B – Buster
Drake. C – Crush Wyvern is clearly in 3rd
place. It’s just card shop nonsense, but it’s
debated nonetheless. To me, I feel a lot better with
an opening hand of Assault Core and its 1900 ATK,
but I understand how others feel better about having
Buster Drake with its card advantage protection.
Perhaps it’s the difference in aggressive players
versus defensive players.
Assault Core, however, should
easily be the first search with Union Hangar. After
summoning, you search for Buster Drake to equip and
the result is a large beatstick immune to spells
with an attachment that will give you another search
in the deck should it go to the grave. It’s the
standard play unless your hand dictates a change in
order to maintain the balance.
It’s interesting to note that
while the first effects of A, B, and C all refer to
light-machine-union monsters, their second effects
can play with all union monsters. And perhaps this
is where B – Buster Drake really wins. Because in
the future, Assault Union and Crush Wyvern may be
included in non-ABC union decks, but there’s a very
real chance that Buster Drake will be much more
important to any future union archtype.
Future Potential: 3/5
Hello Pojo Fans,
A-Assault Core is a better version of X-Head Cannon.
Stronger ATK, but the ability to equip to other
monsters and help protect them. Effect protection
alongside absorbing a defeat in battle, A-Assault
Core is a must in a Union-based deck. Search out
another Union monster (even itself) after hitting
the grave from the field in any fashion, A-Assault
Core is a MUCH better version of X-Head Cannon.
A Assault Core (similar to its X Head Cannon
counterpart) is the strongest of this trio of
Monsters. It's a Union, as opposed to a Normal
Monster, and slightly stronger with 1900 attack.
(But 200 defense instead of 1500). Light and
Machine are both good and fit the build of the Deck
of course. When Unioned to another piece, that
card is unaffected by Monster effects. B and C
have less attack but better immunities.
Honestly this card works well in the theme, but
Light, Machine, even Aggro Beatdown can use this.
Happy November! ya know how Star Seraph sticks
and chairs have hardly anything to do with the
original Star Seraph Archetype? Similarly, these ABC
Level 4 Light Machine-type Union Monsters support
each other, but don't care as much about the old
stuff. A-Assault Core has 1900 Atk and 200 Def.
Union monsters all have the same effect of targeting
an appropriate monster, in this case a Light
Machine-type, from the field or un-equipping and
Special Summoning itself.
Unique effects to this card are the monster it is
equipped to is unaffected by opponent's monster
effects. I suppose this makes A-Assault core very
useful in the ABC Mirror Match because if equipped
to your fusion, it becomes immune to the opposing
fusion. Furthermore, there is the non-optional
destruction protection. The union monster has to
save the equipped monster from destruction by
anything. Finally, the grave effect triggers upon
being sent from the field to the grave. You then get
to pick up one other Union Monster from the grave to
the hand. A-Assault Core has pretty much everything
going for it. Run 3. I am looking forward to
non-Pure ABC decks the "ABC Engine" can function in,
just to spice things up.
Score: 4/5 Strong and useful
Art: 3/5 Assault Scorpion is a better name.
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