2 Level 4 monsters
During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: Sep. 29, 2016
This is one of those monsters I’ve never gotten on
board with. Giant Hand has seen a period of serious
play, but there are so many downsides to him, it was
easy to see why he dropped off after a while.
There’s just too many “what if’s” with 106. What if
he had only needed to use one material instead of
two? What if he had ATK higher than Dark Magician
Girl? What if he negated any monster effect, instead
of just those on the field? What if the effect
remained negated, even if Giant Hand left the field?
What if he was anything but a Rock type?
There are just too many reasons not to summon Giant
Hand, and as much as monsters rule the game today,
it’s also too easy to overcome such a simple little
roadblock. I don’t see a great future for him
either, unless a revival of the rock type makes
great use of him. There’s a smorgasbord of excellent
Rank 4 monsters and only 15 extra deck spaces. And
synchros are demanding more and more of those spaces
as time goes by. If we debate whether or not to
include Castel in many decks, there’s definitely no
room for Giant Hand.
Future Potential: 2/5
Hello Pojo Fans,
The hand behind the series pulling the strings
perhaps? Maybe not. Number 106: Giant Hand is a
Championship series card that was also in Premium
Standard Rank 4 requirements, EARTH doesn't have too
much mainstream support, same with Rock-type, but
that's okay. Two Xyz materials to negate effects of
one effect monster is a fair trade. Giant Hand will
also prevent a position change of that monster,
which may or may not come in handy. If it is a
weaker monster it won't matter much because you are
likely to run it over next turn. Also, if they
summoned the monster on their turn and you activated
Giant Hand's effect, they weren't switching its
position anyways without the help of another
card(s). If it prevented an attack instead it would
be more helpful in the case of boss monsters
attempting to use effects like BLS.
Not as good as it could be, but if you wanted an Xyz
that could give you a quick effect negation this is
The penultimate prize card is here. Number 106:
Giant Hand is a Rank 4 Earth Rock-type XYZ monster
with 2000 Atk and 2000 Def. It's generic and
therefore splashable in decks that can summon Rank 4
monsters. It is also Earth which gives it some
inherent protection from decks that like to counter
top tier decks which are and will always be Light
and/or Dark. 2000 Atk isn't strong enough to matter,
and really makes me prefer to sit on Traptrix
Rafflesia in Def (2500), instead of Giant Hand. The
main problem with Giant Hand is that its effect
costs both XYZ material. On top of that, it targets
and does not remove the single effect monster that
it negates. It only negates field effects and makes
that target unable to change its battle position. If
the opponent doesn't have a monster that activates
an effect, then Giant Hand does nothing. For
targeting on field monster negation, use
Breakthrough Skill. If you have space in the Extra
Deck run 1 as a decent option turn one.