3 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card; send the top 3 cards of your opponent's Deck to the Graveyard, then, if any monsters were sent to the Graveyard by this effect, destroy cards your opponent controls, up to the number of monsters sent.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: Sep. 30, 2016
Well this is just a bad card, isn’t it? Even if
Cyber Infinity didn’t exist to completely make
Digvorzhak irrelevant, his effect is hardly great.
You either hit it big and mill monsters (which is
what you want to mill) and pop cards, or you mill
spells and traps and waste time and effort. How is
this not Barrel Dragon 2.0?
As I was researching this card, I couldn’t even come
up with feasible Rank-Up plays into this guy. He’s
just too mediocre to consider. If he banished, or
didn’t target, or wasn’t once per turn, or only
needed 2 level 5’s, then maybe I could see him being
useful somewhere, but this monster literally has
nothing going for it and should be relegated to the
binder at all times.
Future Potential: 1/5
After today, there are only 3 months left of
2016. That doesn't matter too much because 2017 will
be very similar to 2016. But the final quarter of
any year always seems to be the busiest. All the big
business try to shove as much product down people's
throats as possible. Good luck on Black
whatever-day-of-the-week. Maybe you'll by today's
card. Digvorzhak, King of Heavy Industry is a Rank 5
Earth Machine-type XYZ Monster with 3200 Atk and
2000 Def. The short version is I like all those
stats, but not so much the effect.
This XYZ monster costs 3 Level 5 monsters to summon.
3 field monsters is a cost that is always too high
unless the effect is game winning. This one isn't.
One material once per turn can be spent to send the
top 3 cards of the opponent's deck to the grave and
then destroy monsters up to the number of monsters
sent to the grave. Non of that is optional. Once a
material is detached, 3 cards have to be sent, and
cards have to be destroyed up to the number of
monsters. Fortunately, non of that targets.
Unfortunately, everything about the effect could
benefit the opponent, either by effects activating
in the grave or when destroyed from the field. The
lack of options hurts this card. If it could be
either deck, this card would have been much better.
Or banishment instead of destruction of the
opponent's field cards. Oh well. Try one in Cyber
Dragon or old Hat decks.
Score: 3/5 Strong enough.
Art: 1/5 The name bothers me.
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