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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

 SPYRAL Tough

- #RATE-EN087

This card's name becomes "SPYRAL Super Agent" while it is on the field or in the Graveyard. Once per turn: You can declare 1 card type (Monster, Spell, or Trap) and target 1 card your opponent controls; reveal the top card of your opponent's Deck, and if you do, destroy the targeted card if the revealed card is the declared type.

Card Rating
Advanced: 3.5 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed: Mar. 3, 2017

Back to the main COTD Page

 

RCG

SPYRAL Tough

 

SPYRALs at the moment remind me of Kozmos before they got the really good stuff. They’re gonna need another round of good support to make them truly relevant, but they are on the cusp. SPYRAL Tough has all the makings of filler, but he’s probably going to be important to the theme once it gets its last round of TCG exclusives, simply because the rest of the SPYRALs post pitifully low ATK figures.

 

What’s interesting to note is that the SPYRAL theme, much like its TCG exclusive brother Kozmo, has significant potential in the upcoming Link Monster format. Both archetypes have little use for the extra deck, which gives them an edge considering Link Monsters should conceivably slow the game down and make it harder to abuse the extra deck. SPYRALs could have an empty extra deck and be just fine. They really only summon generic Rank 4’s from time to time (Sylvan Princessprite hasn’t been released in the TCG yet). I think that gives them a real edge in 2017 since I don’t expect any of the cards to be restricted or banned any time soon. Once Zoodiacs bite the dust, I’d bet on SPYRALs to be a leading contender to take over the mantle of top dog. And SPYRAL Tough will most likely have a significant part to play. And his future potential is enhanced even further by his non-theme specific effect. He’s a wind/warrior with 1900 ATK and an effect that has a more than fair shot to pop a card on the field, since the majority of most top decks are monsters. What’s not to like?

 

Advanced: 3.5/5

Future Potential: 4/5


Kingof
Lullaby

Hello Pojo Fans,
 
SPYRAL Tough may be for the SPYRAL archetype, but he can fit into several other decks.
 
As a Warrior, Level 4, he can fit into several variations of Warrior builds, and the high ATK for a 4-star is another plus. The call a card, target a card on the field, reveal top card of your opponents deck, potential kill effect Tough has is fantastic. At the very least you know what is coming next. There isn't any penalty or cost for calling the card wrong, and the card isn't going to the bottom or being shuffled. Knowing what's up next gives you a step on their strategy, and if you call it right, you get rid of a card. Decks play uneven amounts of monster, spell, trap cards, but others do it more than others. The later the game, the easier it may be to predict their card. You can also pair Tough with other cards to make sure you are calling the right card.
 
Good effect, no downside to the effect, good stats, searchable, the only thing going against Tough is his WIND Attribute as a Warrior.
 
Advanced-3.5/5
Art-3/5
 
Until Next Time


Warlockblitz
YouTube

Put that Switch and Zelda down, it's Yu-gi-oh! time. 

I get what this deck is trying to do, but I don't think it will work. SPYRAL Tough is a Level 4 Wind Warrior-type monster with 1900 Atk and 1500 Def. The stats are good for Level 4, but SPYRALs need to learn how to swarm more efficiently before they could take advantage of "beaters" like Tough here. The effects are pretty nice, and I like the multiple Attributes within the archetype. 
 
So this card is SPYRAL Super Agent while on the field or in the grave. That's handy, but again doesn't server the core principle of the deck. Well yes it does because so many cards name Super Agent directly. It's just such a combo oriented deck that it will either brick completely, or not have all the necessary pieces to function. At least the activated effect is free. Just declare any type of card and hope that what they reveal from the deck is the same as what you target on the field. You can do this multiple times per turn if you have multiple Tough on the field. If you get it wrong the first time, just call it right the second time. In general, if Tough was tougher, this card would score better. As an extra Super Agent that can actually remove problems, it scores high enough. 
 
Score: 3.5/5 60 card decks make prediction difficult on its own. 
Art: 4/5 Mission Accepted. 
 
Happy Friday!
-WarlockBlitz

T-REX

SPYRAL Tough
 
Spyral's have all of those annoying little "Sypying" abilities, which if successful allow additional effects, and this one is probably one of the better Spyrals this card doesn't have a "Once per turn" clause, meaning that this guys effect can be used as many times as you have copies of Tough, and probably more importantly, this makes the Summon of SPYRAL Super Agent far more consistent (by its own effect).

The ability to "Pop" cards is what makes this card useful, and combined with the knowledge of the next card that your opponent will draw, making the most informed decision possible for what to do for the remainder of your turn is certainly to your advantage.
 
Since SPYRAL Tough is treated as "SPYRAL Super Agent when in the Graveyard or on the Field, this card makes it easier to use the effect(s) of other SPYRAL cards and increases the amount of times that you can recover SPYRAL Super Agent each and every turn.
 
I'm personally not that much of a fan of SPYRAL'S, but this card is certainly an important card to the Deck.
 
 
Rating: 3.5 I rate this card higher since it is such an important card for SPYRALS, but in real terms, it's probably worth a Rating of 2 - 2.5.


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