2 Level 4 "tellarknight" monsters
All face-up monsters on the field become DARK. You can detach 1 Xyz Material from this card and discard 1 card; Special Summon from your Extra Deck, 1 LIGHT "tellarknight" Xyz Monster by using this face-up card you control as the Xyz Material, also you cannot Xyz Summon other monsters for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) This effect can be activated during either player's turn, if you have 7 or more "tellarknight" monsters with different names in your Graveyard.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: Feb. 3, 2017
For the recently dismissed
Stellarknight archetype, this XYZ monster provided
some balance that would have been amazing during the
theme’s peak. Essentially, this monster does one
thing: it allows you to reduce the summoning
requirement of all the other tellarknight XYZ
monsters by one in exchange for a discard.
Currently, there are five tellarknight XYZ monsters,
and the other four all require 3 monsters to summon
(except the currently banned Ptolemaeus, but you
needed 3 material to use his effect, so most likely
you weren’t going to summon him with only two
monsters). But with Batlamyus, you can now instantly
go into any of them as long as you had two
tellarknights and a discard you could part with. And
all of them would have three material.
Batlamyus essentially becomes a
potent go-between. Instead of focusing so hard on
making a deck that brings out three monsters as
consistently as possible, now you can concentrate on
the deck as a whole, because you have access to the
entire extra deck with just two monsters instead of
three. That’s a really good thing! Satellars would
have been tier 1 busted back in 2014 if this had
joined Delteros and Triverr in their release.
The first effect of this
monster is super weird and has no bearing on
gameplay. And the third effect is nice, but will
probably rarely be used. There’s no reason to run
some of the other trash Satellars just for the
chance to use the second effect of Batlamyus.
Summoning Triverr on the opponent’s turn would be
great, but it would be rare. Also, I’m confused as
to why Batlamyus specifies that the XYZ monster
summoned by his effect must be a light type. As far
as I know, all tellarknight XYZ monsters are light
types. Perhaps, future non-light monsters are
coming? If so, Batlamyus would only get better! I’m
doubtful, but there’s no mistaking how good this
monster is as currently presented. Satellars are
still very good, and this provides some amazing
Future Potential: 3.5/5
Hello Pojo Fans,
Darktellarknight Batlamyus has lore behind its
creation that you can check out, and is the first of
the DARK “tellar” monsters.
Like most Tellarknight Xyz monsters it only takes
two level 4's, but they have to be Tellarknight. The
change of your opponents monsters to DARK won't play
too greatly into the normal strategy of
Tellarknights, unless you throw in some
field-clearing support affecting only DARK monsters.
Special Summoning a Tellarknight Xyz using this
monster is a great way to get Delteros or Constellar
Diamond, or Triverr, all of them requiring 3 or more
Tellarknights, and Diamond needs Level 5 monsters
unless you use another Tellarknight Xyz monsters as
fodder. The ability to do this on either players
turn is irrelevant because it isn't likely you'll
have 7 or more differently-named Tellarknight
monsters in your graveyard.
In total you'll still be using three cards to get a
Rank 4 Tellarknight to the field, but you'll only
have two materials attached instead of three. Still
considered an Xyz Summon, so any inherited effects
are still good, but it seems like a roundabout way
of doing the same thing.
Art- 4/5- The art gives a glimpse into the creative
lore that goes into many of these archetypes, and
how some intermingle with one another.
Darktellarknight Batlamyus essentially toolboxes
your tellarknight Extra Deck monsters. She has great
stats of Rank 8 Dark Warrior-type XYZ Monster with
2600 Atk and 550 Def. She makes everything face-up
Dark just by being on the field. Then, if you have
seven or more different tellarknight monsters in the
grave, you can use the real effect during either
player's turn. If you don't have the names in the
grave you'll have to settle for only activating this
effect during a Main Phase. The cost is to detach a
Material and Discard a card from the hand. The
toolbox effect is to XYZ Summon any Light
tellarknight monster by stacking it on
Darktellarknight Batlamyus. Diamond would be able to
negate the newly Darkened monster effects. Triverr
can bounce everything. However, Batlamyus prevents
further XYZ Summons that turn, so while swarming
seems unlikely, the effect to reduce the cost of
materials for those and future boss monsters is a
welcome and needed effect for Tellarknight decks.
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